The spell in QSR, yes. The effect seems a bit weak to me, so wonder what it does in the full edition. But that eliminates the concern of stacking both types of Combat Sense for massive defense pools on Adepts.
I also notice that Health spells have a threshold of (5-Essence). So instead of a -1 per Essence, you actually have the equivalent of -3 per Essence. OUCH. That's gonna hurt, literally, when that Heal spell will have a massive threshold for a near-zero Street Sam.
No Increase Reflexes spell, so don't know what that one does.