I think it sounds not too bad so far.
Yes, access Levels are pretty much Marks in disguise (which where SR4 access Levels in disguise, so... yeah

), but as I understand it, there are now two ways to get stuff done (which are not mentioned in the article, though): Fast and loud or slow and sneaky. When you donīt have the
Mark access level, you can now either get the access level first and do your stuff, or you can try to do the stuff directly, but you have to perform an illegal hacking action each time. In SR5, you could get your Marks by Brute Force or by Hack on the fly, but both actions were just as fast. You could only do stuff
loud or not loud, but not really quicker. Reckless Hacking was intruduced too late and too badly thought through to really make a difference.
Some things that Iīm very curious about is the role of direct connections: In SR5, there was a clear benefit of getting direct access to devices, as you could use this as an easy entry point to hack the WAN/PAN/Host it was slaved to. Without Masters and Slaves (
please donīt tell me that these were removed because of PC issues... God, better not ask

), I hope they have thought about adding an incentive to go up close and personal with the devices you want to hack (besides throwbacks). I also found it a missed opportunity in SR5 that Data Taps only offered the advantage to make throwbacks go wireless, but nothing against gear that already is running wireless. Planting Data Taps is one very obvious way to facilitate actual teamplay between the hacker and the rest of the team.
About Carjackers: I suspect that all kinds (malicious) Hardware Manipulation like Carjacking, Maglock-Picking etc. will be enrolled in either Computer, Engineering or even the Cracking skill. Maybe we will see some non-hackers with Cracking as a part of their B&E skillset in this Edition? Iīd surely allow the Cracking skill to be used without a Deck or Resonance in the right circumstances. Things like glitching a Terminal or grabbing someones unlocked commlink and sneakily installing a tracking programm...
About Technomancers: Iīm on the fence here. At first, "We didnt make many changes" doesnīt sound too good considering their horrible state over almost the whole lifespan of SR5. But maybe you
really donīt have to change that much about TMs when the rules
around them change. In SR5, Technos (and especially Trog TMS) were absolutely crippled by the limit mechanic, forcing them to make huge investments in all 4 Mental Attributes. But limits are thankfully gone now. I do hope that they donīt turn into a pet class again and that the Complex Forms are more direct and flashy and not just little twists on existing Matrix Actions and Programs, though.