A) I'm with Glyph. Mystic Adepts and that Split Magic rating makes it very hard to cast the spells you've got listed with any efficiency.
B) I also can't see what this PC is
great at. Sure, she's got a few Dice pools in the 8 range, but these skills are all spread too thin...
- She has a scooter she can't drive (no skill)
- Both Dodge skill and Gymnastics (which causes an unnecessary overlap)
- No focus to sustain the Increased Reflexes spell (and with dice pools reduced to 6+2 edge, I don't see sustaining the spell as an option)
- No damage reduction to counter the drain she is GOING to cop from casting those spells
- Killing hands and associated Adept powers, but also the rest of the Close Combat Skill group? Oh hell no!
- Spells she can't really cast, but also Zero firearms skills. At range, there's very little this girl can do to anything...
- She has Astral perception, but no Assensing skill, so she can't actually recognise any of the auras/spirits she can see on the astral
C) A beginning character has real issues being spread so thin. At 400BP, a choice has to be made vs Short term capability, and long term potential.
- Skill groups such as CSSG are great if you intend to be a Man-at-arms in the long run. However, in focusing with Unarmed magic powers, one of these power resources (Skill points or Magic points) is being wasted.... I'd recommend either:
--- Dropping the Magic Killing hands powers into other abilities (Increased reflexes? Combat Sense?) or
--- Dropping the rest of the CSSG and just going Unarmed combat all the way.
D) get an attribute to 5, or even 6. Any attribute you want your PC to be famous (/infamous) for. I'd recommend Agility for both Unarmed and Gymnastics options....
E) I can't actually identify the character, as I can't see what makes her stand out, except she's fluent in Japanese and has a few occult/geeky knowledge skills.
Sorry dude, I don't know where you're going with this build...
