I like the premise of the run mission (being served to ghouls with a particular blood-type affinity? Nice

) but I don't think the history of the girl-gang-Ghoul-turning links are either necessary or logical for this mission or follow-ons. Nor do I think this is a good mission for a new crew of PC's.
A) Docwagon are one of the good guys in Shadowrun (or at least, not outright bad). If you set them, or their employees up as the bad guys in the first mission, people are going to be very pissed off with their DocWagon contracts. Unless you have another organisation offering DocWagon services as an alternative, I don't think this is a good corps for an initial back-stabbing run.
B) If this is their first ever mission, and it's a setup, you're setting the tone of the entire campaign as that type of situation. That's cool if the PC's are ALWAYS going to be setup, but if that's the case, they'll start asking for ever-increasing technical details BEFORE they take any run, which will make the GM's life very difficult for future adventures.
C) Do DocWagon have to be involved in the frame-job? Why not just
- a Girl got turned,
- her well-placed Dad (Ganger/Corp or whatever) did some research and hired a single dodgy hacker to sleaze into their DocWagon records
-
It's just from the Ghoul perspective, sending in a bunch of armed Shadowrunners to be served for lunch seems a bit risky.
- Why would they take the chance that the Shadowrunners are armed (as runners always are?)
- Why not set them up in a negotiation environment, where weapons aren't required?
- What rules are you going to apply to signify that PC's are exhausted? (I'm not familiar with any mechanics that will work fairly for this scenario)
- The kid's three years old. She's not going to care that the PC's were personally delivered. She just wants meat-cake and a candle! So why is the Dad doing this? Is it a pride thing? it's not like he needs to give the kid a bigger party to compete with the Joneses next door! It's Puyullup for crying out loud!

I'm concerned that the ironic humour value of this run (delivering themselves to ghouls, with spices and a recipe) will be lost on the PC's, and is more for GM humour than PC fun-factor. This is a dangerous slope, and is very tricky to pull off, especially as the first run for new PC's and a new GM.
I am, however, keenly interested in seeing how it goes
