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6E - Hardware specialization vs Engineering

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steelybran

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« on: <08-30-19/1849:38> »
No book in front of me...
But listening to Arcology's 6E podcast and noted something.

Matrix damage was healed by a hardware test, which is a specialization under electronics... but the book states that healing matrix damage to your deck uses engineering.

Was this errata'd, needs to be corrected, or as intended?

If they meant to use engineering, is there a specialization that would work for repairing/modifying decks?

Xenon

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« Reply #1 on: <08-30-19/1859:15> »
Matrix damage is repaired by the Engineering skill rather than the Electronic skill.


Engineering have the following suggested specializations: Aeronautics Mechanic, Automotive Mechanic, Demolitions, Gunnery, Industrial Mechanic, Lockpicking, Nautical Mechanic

Electronics have the following suggested specializations: Computer, Hardware, Software


"Rigging" list Cracking, Electronics, Engineering and Perception as having important roles to play (besides Piloting which is the big one).

"Matrix" list Engineering as a useful skill to keep gear working properly (besides Cracking and Electronics which are kinda obvious).

skalchemist

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« Reply #2 on: <09-04-19/1536:06> »
Matrix damage is repaired by the Engineering skill rather than the Electronic skill.

Engineering have the following suggested specializations: Aeronautics Mechanic, Automotive Mechanic, Demolitions, Gunnery, Industrial Mechanic, Lockpicking, Nautical Mechanic

Electronics have the following suggested specializations: Computer, Hardware, Software
This is intended as a serious question, not a snarky question, but it sounds very snarky as I type it.

Matrix damage is damage to your computer hardware. 

Electronics has specializations for computers and hardware.

However, Matrix damage is repaired using Engineering, which has no specializations related to computers or computer hardware.

Do I have this right?

Stainless Steel Devil Rat

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« Reply #3 on: <09-04-19/1611:52> »
The things to remember about specializations listed in 6we CRB is that 1) they're completely arbitrary, 2) they're not exhaustive lists, and 3) what IS listed there is just copypasta from 5e skills.

Many suggested specializations are just nonsense.  For example, what use of the Cracking skill would NOT be covered by a "Hacking" specialization?  Your GM will have to decide.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

skalchemist

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« Reply #4 on: <09-05-19/1155:33> »
I get what you are saying, Devil Rat.  In play we'll resolve this.  I guess I'm just point out that it is seems weird as all get out that the skill that Electronics (Computers or Hardware) cannot be used to repair matrix damage, but rather Engineering.  I honestly cannot see the point of that, so much so that I feel it must be a mistake.

Stainless Steel Devil Rat

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« Reply #5 on: <09-05-19/1219:22> »
5e had an optional rule about defaulting on skills that didn't make it into 6we: Rather than defaulting to naked Attribute-1, you can default to another skill that the GM deems "close enough", for some arbitrary dice pool penalty the GM dictates.

For example, if you had Automatics 6 but Long Arms 0 and you picked up a hunting rifle, rather than defaulting to Agility -1 the GM could have said "yeah use Automatics, but at -3 dice". Or whatever.

You can always still do that as a house rule.

Or, hell.  There's nothing stopping the GM from just saying that a Hardware specialization goes in Engineering instead of Electronics. That'd solve this particular example :D
« Last Edit: <09-05-19/1221:46> by Stainless Steel Devil Rat »
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

steelybran

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« Reply #6 on: <09-13-19/1402:45> »
Matrix damage is repaired by the Engineering skill rather than the Electronic skill.


Engineering have the following suggested specializations: Aeronautics Mechanic, Automotive Mechanic, Demolitions, Gunnery, Industrial Mechanic, Lockpicking, Nautical Mechanic

Electronics have the following suggested specializations: Computer, Hardware, Software


"Rigging" list Cracking, Electronics, Engineering and Perception as having important roles to play (besides Piloting which is the big one).

"Matrix" list Engineering as a useful skill to keep gear working properly (besides Cracking and Electronics which are kinda obvious).

I know I haven't bounced back in here for a bit, but I will say this:

I believe Engineering should be for the design/construction of things
Electronics should be for repairing/jury-rigging of things

Just going off the words themselves.

Still, I'll stick with the rulebook.