1/ Where actions stipulate a duration, such as Full Defense:
A character can add their Willpower to all Defense tests until their next combat round.
This means
until the start of your turn next combat round, right?
i.e.: it lasts for the remainder of the current round, and next round right up until you get your turn?---
2/ Effects with Durations
Exactly when do these effects end?
e.g.: Electrical damage: <snip> ...but if they suffer even a single box, the character gets the Zapped status for 2 combat rounds.
So, does it end:
a/ At the
end of the second combat round from now (meaning that zapped will last for 2 - 3 turns of the victim depending upon when the victim got zapped in the round),
b/ At the
start of the second combat round from now (zapped lasts 1 - 2 turns depending on when he got zapped in the round) or,
c/ Until the same initiative it got applied, two combat rounds from now (zapped always lasts 2 turns unless target initiative changes for some reason or the attackers initiative was somehow changed at the time they made the attack)?
---
3/ Take Cover
Just to be clear, it is a minor action to
enter cover, and it costs an additional minor action each time I attack from cover?
It isn't clear, but I assume that significant movement discards the Cover condition, etc and that the cover condition is situationally applied (i.e.: the cover bonuses and penalties will not apply if the cover is flanked?)
It seems like the wording of this action means I have to spend an action to enter "cover 4" (full cover) when I run around a corner from the enemy? I'm guessing that this is not the intent though?