I have a Reaction of 2 and a Pilot of 2. I own a Ford Americar.
I get on the freeway and accelerate to 60 mph. I now have a -4 dice pool penalty and need 4 hits not to crash on my first Handling test. How do I not automatically crash and die? I can't turn on the autopilot, it only has a skill of 1.
Save me?
I’ve been thinking on this for a while now, and I have a house rule that I’ll probably never be in the position to test. So, I’ll post it here for others to use, pick apart, or trash as they see fit.
I should warn you, this is, at best, beta test quality. If y’all wanna pay me for reading it anyway, I’ll gladly accept it.
For the most part everything remains the same. This is done to keep the changes as minimal as possible, rather than “fix” the rules as they are.
The changes are:
- All Handling values are reduced by 2. Should this reduce the Handling below 0, that is okay as that represents a truly responsive vehicle.
- Everyone gets +4 Dice to their Handling tests. Not Piloting tests. Not Vehicle tests. Handling tests only.
Bear in mind, the GM can raise the Threshold for less routine unexpected tests – such as a rotodrone dropping out of the sky and crashing 12 feet in front of the car.
What this should do:
John Q. Public - with training in driving - in a standard sedan, should be able to buy the hits needed to perform any unexpected yet fairly routine situations within their first Speed Interval. In their second Interval, if they have Piloting 2 instead of Ground Vehicles Specialization, they have to roll.
At highway speeds, John Q. Public has a tough – but realistically doable – roll ahead of him. Threshold of 2 on 4 or 5 dice. Might be the thing he should spend whatever Edge he has on.
On less than routine unexpected situations at highway speeds, John Q. Public is likely to crash and burn. However, those around him – even those on GridGuide/Autopilot – should have a decent chance of making their emergency maneuver Handling tests, unlike now when the rotodrone drops in front John Q. Public and his test fails that triggers everyone around him who fail, and that triggers everyone around them who fail… And before you know it, everyone in a 1000 block radius who is in a vehicle is dying in a fiery crash.
Where this likely breaks down:
In the future, if supplements have vehicle modding rules that allow reduction in Handling (I have no reason to expect them to not have them – I just do not know they will), it will make it ridiculously easy for a dedicated driver character to make Handling tests.
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This might not be a bad thing, depending on table, as this is just for Handling tests, and not opposed tests or anything else.
This does nothing to make a dedicated Rigger a better driver than any other character focused on driving. Then again, the current rules don’t do that either.