Heres my 2 cent, should be RAW:
Bongo the one Hitter
A Magic 4
B Ressources
Body 3(4*) Agility 1 Reaction1 Strength9(13) Willpower1 Logic 1 Intuition 1 Charisma 1 Magic 5(4) Edge 1
C Race Troll (9) ( 8 Strength; 1 Magic)
D Skills (16)
E Attributes
Yikes thats some nasty dmg, I havent read much up on qi focus in 6th ed. But that sure seems super crazy... he can make people into chunky salsa, just with his 2 fists.
So I think that part is good, but theres a problem

if we switch race and attributes with eachother, then he wouldnt loose anything, but actually end up with 4 more attribute points, which he cpuld use on body or agility for instance.
So sadly Bongo the one hitter can be made objectively better by switching adjustment points and attributes.
Regarding Whiskey sour...
Hmm he is a bit more tricky.
But I think if you also switched adjustment priority with attributes you would come out ahead.
Use your 1 adjustment point from E on magic. Buy edge up from 1 to 3 for 25 karma.
Use your 12 attribute poonts from C and you would actually have the same scores as now, but saving the 4×10 karma ( -25 from edge).
I tried to build one similar to yours. I thought to myself what type of character would end up with that low attribute choice? The kind of character that wanted to do too much - a mystic adept hacker. He needs cash, a magic score, hackimg and magicak skills and some more magic points- leaving attributes in the dust.
But I think your character came a lot closer to the finish line than mine :/