Thanks

On a side note (that probably deserves a whole thread with more examples): I have made this general observation in 5th Edition that the devs were quite... prone to buff strategies and playstyles that were already pretty strong and favoured. "Gimmicky", situational and more flavour-heavy spells, perks and gear options tended to fall behing the "dominant strategies" even further with the supplements, instead of catching up and rewarding players to think more outside the powergaming box.
Maybe that happens by accident or ignorance, but in many cases, I think the devs
actually did some superficial research in the fores and thought it was a good idea to give more sugar to these playstyles,
because they are more popular and the players might be bummed out because thereīs nothing in the supplement to compliment "their" playstyle. Note that the dominant "2x Increase Attributes, 1 Increase Reflexes" buff setup is not only back and alive in 6th Edition, but even got a huge buff via the changes to the Increase Attribute spell Focused Concentration.
This is a design trap that I really hope(d) they wouldnīt fall into again. These playstyles seem "popular" on the surface, but they are often adopted quite grudgingly, because the more fluffy and interesting options are already way behind the dominant strategies. For each player that goes: "Yay, my optimized Summoner/Spellcaster got another buff" thereīs 9 players that roll their eyes because of that - and 3 of them actually
play an optimized Summoner/Spellcaster, because whatever they really wanted to play felt so way behind in comparison.
Bottom line: More love to the gimmicky stuff! Buffing "popular" playstyles is a trap!