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Locations

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CanRay

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« on: <02-22-11/1748:47> »
OK folks, what locations have you created for your campaigns?

I'll start, mine comes from my stories, Sam's Surgery and Deli:

Sam was a Rabbi that inherited a tenement after his brother (Who was a Dwarf) died in the Night of Rage warehouse burning, and had a Deli on the ground floor.  Fast forward a few years, and Sam found a sealed off basement that connected the buildings on the entire block.  Crash 2.0 happened, and he found a bunch of doctors that had their SINs corrupted/erased.  Two-and-two make a shadow clinic for the masses.  He also has one floor blocked off from the regular stairwells as a recovery ward.  And, yes, he does hold temple services still, and is probably the closest thing that some Shadowrunners have to a Holy Man willing to look out for their souls and listen to them.

The place never had an official name, and "Sam's Surgery and Deli" was born.  They don't do much in the way of enhancement, having only a limited number of nutrient tanks required for that purpose, and they're usually used for limb/organ replacement.  However, they do offer excellent services for first aid and long-term hospital care.  Cybernetics are repair and maintenance only, rarely upgrades, and bioware is Type-O and Second-Hand replacement only.  The "Emergency Room" works on a Triage basis, but you can pay to move yourself ahead of the line.  50-100 Nuyen is usually enough to get you in with the next batch of people, depending on how busy the night is, but never gets you above the people in urgent need of care.
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nakano

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« Reply #1 on: <02-23-11/0742:50> »
The Black Room

An exclusive club in the barrens, The Black Room is unusual in a number of ways. 

It is built below ground in an abandoned emergency shelter.  The club has only one known entrance, which is easily controlled by the club's bouncers.  The interior decor of the club is very retro, dominated by a long bar along the east wall, a simple one step stage on the south wall and boothes filling most of the floorspace, save for a small dance floor in front of the stage.  Lighting is dim, and seating capacity is somewhere in the neighborhood of 100 people. 

The Black Room is also unusual based on the fact that it makes no use of AR.  None.  Matrix access in the club is also spotty and most of the club's systems are hardwired.   

Live musical acts dominate the entertainment at The Black Room, mostly of a jazz/blues variety.

Getting access to The Black Room occurs in one of two manners.  Either you are "on the list" and the bouncers admit you upon arrival, or you wait in line with dozens if not hundreds of others, waiting and hoping that a table opens up.  How to get on the list is something of a mystery.  Observers report that it is in fact a hand written list.  While some individuals appear to be regulars on the list, its composition does seem to change from week to week and even night to night. 


Walks Through Walls

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« Reply #2 on: <02-23-11/2213:39> »
One I had in my ongoing campaign was sort of a location, but was more of a person who wasn't in a set location.

It was a gun dealer who went by the name of "The Ice Cream Man" and yes he dealt out of an ice cream truck. He also sold ice cream as a cover, but if you had the right connections and knew how to order you could get a side arm or some ammo. He didn't deal in heavy weapons, but if you needed something fast as long as you knew where you could find him he could usually hook you up.

Nothing quite as funny as the troll yelling "Oh its the ice cream man." and running out of the apartment to wave him down. Ordering ice cream for all of the neighborhood kids and then getting a new Predator IV.
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« Reply #3 on: <02-24-11/0814:09> »
Originally intended to be a "one off location" this one took on a life of its own and became a regular street level meeting place for lower-rung contacts and even a few street level Johnsons.  The original off-the-cuff description got enough laughs that it stuck with the players and over time, the place developed into a still amusing, but more well-rounded location.  One of the players even went so far at to come in with a MS Paint "logo" and "shopfront sign" for the place.

Just as a note, when we started writing all this stuff up, we maintained the Neo-A Quote conventions to add additional info.

PIG FORKERS
Location: 28715 Easling, North Snohomish
Lifestyle: Low (Bordering on Street)
Owner: Leroy Ulftson
Floors: 1
Square Footage: 1,502 sq feet
Security Rating: C
Comments: Situated in one of the rougher parts of Snohomish there is a small bar named "The Pig Forker." It isn't a dive. What it is, is one of those places that is striving to be a dive, but just lacks the class. The few windows have long been painted entirely black with the exception of the large "shop window" in the front, which is actually a piece of plywood painted black with a crude painting of something that might be a pig with a fork stuck in its butt.

Inside, The Pig Forker is much the same as the outside: classic neo-modernist dump with just a hint of post modernist "[expletive deleted]-hole" for flavor. The tables are apparently randomly placed without any regard to people walking past them, much less using them. Along one wall is a well-worn bar which appears to have seen much better days sometime before the turn of the century. The opposing wall is taken up by a row of four worn out booths, two of which are usually broken beyond use. In the back is a pool table and behind it a single door with "[expletive deleted]ter" painted on it in crude lettering which apparently functions as the restroom, though few are brave enough to find out.

>Don't expect any fancy drinks in this place. They have only one brand of beer and it's named "Beer." No, I'm not kidding. Their liquor consists of something like whiskey and a homebrewed ork moonshine.
>All-Seeing-I

The "kitchen" is actually a back room which doubles as a store room. The owner has retrofitted a pair of industrial broilers, a flat-top grill and a deep-fat fryer. At the back of the kitchen is a cooler and a freezer (both walk-ins) that were salvaged from a neighboring restaurant when it burned to the ground several years prior. The kitchen exclusively makes barbeque (beef and pork, we hope) in racks of ribs and shredded for sandwiches. The usual side item is french fries or potato chips (made fresh sometime last week).

>Trust me on this, do not eat the food unless you have the bioware to deal with toxins.
>Nomad

>Or unless you're an ork or a troll who's system can handle it.
>Backbiter

The patronage is, as is to be expected, not exactly high-class. It consists primarily of the lowest rungs of society, especially orks. At any given moment the "bar crowd" is fairly light, usually capping out at a few trolls, a half-dozen orks, a scattering of humans and dwarfs and almost never any elves. The air is constantly the scent of stale beer, body odor and something that might be not entirely unlike barbeque. A sign over the bar backs this idea by proclaiming in neat lettering (most likely the neatest in the entire bar) "Try a BBQ and Beer! Best in town!" Most agree that the sign lies.

>Believe it or not, this s a very popular place for meets, especially with ork Mr. Johnsons and ork runners.
>KnightSky

>Not that hard to see why. If you're a little overdressed, the regulars ignore you completely and the employees only give you the minimum service. They know you're there on business and want no part of it.
>Nomad

 

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