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Binding Spirits

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Bishophawk

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« on: <09-21-19/1414:40> »
Is there no more binding spirits to you in 6E, or am I just over looking it?

Iron Serpent Prince

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« Reply #1 on: <09-21-19/1416:27> »
There is no more binding of spirits in Sixth World.

Bishophawk

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« Reply #2 on: <09-21-19/1433:43> »
Well that sucks troll balls,  wonder why its listed as specialization under the conjuring skill?

Iron Serpent Prince

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« Reply #3 on: <09-21-19/1439:15> »
The consensus is that it was accidental carry over from 5e.

I have a conspiratory level theory that the plan might be/have been to introduce binding in the magic book.
There is nothing at all to back this up, hence the conspiratory theory level tag.

Michael Chandra

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« Reply #4 on: <09-21-19/1449:14> »
Well that sucks troll balls,  wonder why its listed as specialization under the conjuring skill?
Either a mistake that will be errataed, or a precursor of Risky Magic.

As for sucking balls: You can have more spirits summoned now (Mx3 total Force) and they last longer: They last through 1 sunrise or sunset, only poofing after the next (so last a max of 24h depending on when you summon, if you summon at 4 pm they last through the sunset and poof at sunrise for example). So now you can have a small army without downtime prep, but you actually can't mitigate the drain to your downtime.
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Giabralter

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« Reply #5 on: <09-22-19/1853:55> »
There's also no restriction to the spirit type you can summon. 

ZeroSum

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« Reply #6 on: <09-22-19/2015:43> »
There's also no restriction to the spirit type you can summon.
Intentionally, or is that by mistake?

Giabralter

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« Reply #7 on: <09-22-19/2257:15> »
There's also no restriction to the spirit type you can summon.
Intentionally, or is that by mistake?

Not sure, but currently the only distinction between a hermetic and a shaman is the drain attribute. Binding had functionality tied to different spirit types and what they could do to help the magician. And core rules have removed Binding.

ZeroSum

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« Reply #8 on: <09-23-19/1803:25> »
There's also no restriction to the spirit type you can summon.
Intentionally, or is that by mistake?

Not sure, but currently the only distinction between a hermetic and a shaman is the drain attribute. Binding had functionality tied to different spirit types and what they could do to help the magician. And core rules have removed Binding.
Aha, I see. An item for the Errata Team, I take it. Thanks.

Stainless Steel Devil Rat

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« Reply #9 on: <09-23-19/1806:51> »
Well, there's not too much errata can do about Binding.  In fact, we did what we could do: removed references to it since there are no rules for it.

I would assume they'll bring rules for binding in this edition's Street Grimoire. Along with other probable predictions like Background Counts and so on.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Shinobi Killfist

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« Reply #10 on: <09-23-19/1849:31> »
Or they will just dump it. I’m not sure what the functionality of binding will be given that you can have multiples and the duration is extended. I get even longer duration but I suspect most mages will have them up for the day effectively. After breakfast ritual of sustaining key spells and summoning spirits.

Michael Chandra

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« Reply #11 on: <09-24-19/0226:33> »
Well, there's not too much errata can do about Binding.  In fact, we did what we could do: removed references to it since there are no rules for it.

I would assume they'll bring rules for binding in this edition's Street Grimoire. Along with other probable predictions like Background Counts and so on.
I actually like it being gone and allowing multiple summons instead. If Binding comes back, I hope any active ones at the very least count against that limit. And I would prefer if ALL bound count for the Mx3 Force limit, to prevent a player from going WWI meat grinder on them.
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Shinobi Killfist

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« Reply #12 on: <09-24-19/0645:05> »
Well, there's not too much errata can do about Binding.  In fact, we did what we could do: removed references to it since there are no rules for it.

I would assume they'll bring rules for binding in this edition's Street Grimoire. Along with other probable predictions like Background Counts and so on.
I actually like it being gone and allowing multiple summons instead. If Binding comes back, I hope any active ones at the very least count against that limit. And I would prefer if ALL bound count for the Mx3 Force limit, to prevent a player from going WWI meat grinder on them.

I’m on the other end. I think multiple spirits without binding is a unneeded buff to the most buff part of the game. Mx3 in force is a better limit than x in spirits but I’d of kept one summoned the rest bound and made binding expensive.

Xenon

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« Reply #13 on: <09-24-19/1702:23> »
Well that sucks troll balls,  wonder why its listed as specialization under the conjuring skill?
Either a mistake that will be errataed, or a...
It was already in the hot fix errata:

SR6 Core Rulebook Errata Aug 2019 p. 3
p. 94, Conjuring, specializations
Remove Binding as a specialization

Tecumseh

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« Reply #14 on: <09-24-19/2114:03> »
I’m on the other end. I think multiple spirits without binding is a unneeded buff to the most buff part of the game.

I agree with this. I would have gone with Magic * 1.5 in total Force of spirits summoned. I'd like to create more space for multiple small spirits as a trade-off for one larger spirit.

Honestly, I'd like to go Magic * 1 to curb oversummoning, but the new way that spirits resist being summoned makes oversummoning less likely to succeed in the first place. (Spirits now resist with F*2 instead of just Force, meaning that your 15-17 dice summoner with Edge at the ready can't reliably drag F12 demons out of the depths hell straight from chargen anymore.)