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[6E] Aspected Face (Troll)

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Kirklins

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« on: <09-28-19/2331:14> »
I want to echo Zerosum with my own huge thanks to Aria for the awesome character sheet generator.

I'm a sucker for atypical or unexpected characters. They're not necessarily optimized, but they should be playable and fun. In this case, Migo is a face. In game, he's a stringer for a gossip sheet. (Trans. He's a freelance 'reporter' for a regular 'news' (gossip) stream on the matrix.)  He's got a bit of a 'white hat on a grey knight' complex. But the key thing is that he truly likes his mentor spirit. He doesn't like to kill because corpses can't be embarrassed. (They can be embarrassing, of course, but that gets old.) His regular teammates have learned to watch each other to ensure they haven't been 'encouraged' to pick a nose or scratch an awkwardly placed itch (sometimes someone else's) while meeting Mr. Johnson.

As I said, primary role is face. Secondary role will be astral overwatch and entry assistance.

In play he'll increase willpower, charisma, and agility in that order.  He'll drop agility to use control thoughts or invisibility as appropriate.


= = =
Name & Principle Alias Michael Kroeger 'Migo'                        
                        
Ethnicity & MetatypeWhite Troll                        
                        
Born 2052 Sex Male Height 215 cm  Build Medium                        
Nationality CAS                        
Description  A slender troll with small, equally sized and shaped horns and regular features. Dark hair and surprisingly blue eyes.                        
                        
Race C Attributes A Magic D Skills B Resources E                        
                        
Attributes                        
                        
Body:   4                     
Agility:   4                     
Reaction:   5                     
Strength:   2                     
Willpower:   5                     
Logic:   5                     
Intuition:   5                     
Charisma:   5                     
Edge:   4                     
Magic/Resonance:   6                     
Essence:   6.00                     
Initiative:   10+1D6                     
Matrix VR Initiative:   6+2D6      +1D6 HotSIM               
Astral Initiative:   10+2D6                     
                        
Phys CM:   12                     
Stun CM:   11                     
                        
Surprise:   10                     
Composure:   10                     
Judge Intentions:   10                     
Memory:   10                     
Lift/Carry:   40kgs                     
                        
Defence Rating   6      7 w/Helmet               
Attack Rating Unarmed   7                     
Primary Attack Rating Ranged   9/ 9/ 0/ 0/ 0                     
Primary Attack Rating Melee   6                     
                        
Positive Qualities / Racial Bonuses                        
                        
Thermographic Vision, Built Tough (2)                        
Dermal Deposit (1).                         
Focused Concentration (3)                        
Mentor Spirit (Coyote)                        
Negative Qualities / Racial Penalties                        
                        
Combat Paralysis                        
Honorbound (White Hat)                        
Incompetent (Outdoors)                        
SINner                        
                        
Skills                        
                        
Astral   1   (   7   )   S:   0   E:   0
Athletics   0   (   3   )   S:   0   E:   0
Biotech   1   (   6   )   S:   0   E:   0
Close Combat   0   (   3   )   S:   0   E:   0
Con   5   (   10   )   S:   0   E:   0
Conjuring   0   (   /   )   S:   0   E:   0
Cracking   0   (   /   )   S:   0   E:   0
Electronics   0   (   4   )   S:   0   E:   0
Enchanting   0   (   /   )   S:   0   E:   0
Engineering   0   (   4   )   S:   0   E:   0
Exotic Weapons   0   (   /   )   S:   0      
Firearms   1   (   5   )   S:   0   E:   0
Influence   5   (   10   )   S:   0   E:   0
Outdoors   0   (   4   )   S:   0   E:   0
Perception   2   (   7   )   S:   0   E:   0
Piloting   1   (   6   )   S:   0   E:   0
Sorcery    6   (   12   )   S:   spellcasting   E:   0
Stealth   5   (   9   )   S:   0   E:   0
Tasking   0   (   /   )   S:   0   E:   0
                        
Knowledge / Language Skills                        
                        
English                        
Spanish                        
Con Schemes                        
Journalism                        
Houston Gossip                        

Spells                        
                        
Stunbolt                        
Increase Attribute                        
Improved Invisibility                        
Control Thoughts                        
                        
Gear                        
                        
Yamaha Pulsar II                        
Colt America                        
- 2 spare clips                        
- 40 gel ammo, 7 loose                        
Actioneer Business Suit                        
- Bicycle Helmet                        
Flashlight                        
Respirator (4)                        
Commlink, MetaLink (r1)                        
Commlink, Sony Emperor (r2)                        
Bug Scanner                        
Tag Eraser                        
Contacts [2]                        
- Flare Compensator                        
- Imagelink                        
Micro-Camera                        
- Thermographic                        
Earbuds [1]                        
- Audio Enhancement                        
Omnidirectional Microphone [2]                        
Medkit [3]                        
Fake SIN [4]                        
Fake License [4] (light pistol)                        
Fake License [4] (Concealed  Weapon)                        
Credstick STD 5,000¥   Capacity (                     
                        
Lifestyle                        
                        
Middle                        
                        
                        
Contacts                        
                        
Hanny Tjan [Fixer] Connection: 3 Loyalty: 2                        
Sara Ghaffer [Street Doc] Connection: 3 Loyalty: 2                        
Alex Tarrehoff [Talismonger] Connection: 2 Loyalty: 1                        
Eliza Dwek [Bartender] Connection: 3 Loyalty: 2                        
Frank Blancaflor [Editor] Connection: 4 Loyalty: 3                        
Sun Lee [Corporate Headhunter] Connection: 4 Loyalty: 1   

====
2 karma & 148¥ remaining. Can convert karma to resources if needed for game.                     
« Last Edit: <09-29-19/1640:44> by Kirklins »
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for a long, long time now

CigarSmoker

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« Reply #1 on: <09-29-19/1556:12> »
looks flawless rules wise  ;D

just two things if i had to check that char as GM i would want to know where the Karma went.

And i know its 100% legal but a 2,15 m(healthy!) Troll with Strength 2 just seems a bit odd.


Kirklins

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« Reply #2 on: <09-29-19/1640:15> »
heh.

One rules error - I grabbed the wrong helmet. DR is 7 with helmet. No change to cost.

I'm expecting a LOT of weak troll issues. It actually bothers me as well - enough that I may change the description to reflect how frail looking the troll is. (Part of his charm, I guess.)

Karma.
10 points for STR (because I couldn't stand a 1 there).
Astral, Biotech, and Firearms each got 5 karma. The spellcasting specialty also took 5.
8-10 karma for cash (as noted at the bottom, at game time or gm discussion I'd have either 2 karma or 4,000¥ remaining.)
The rest is in qualities.
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for a long, long time now

markelphoenix

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« Reply #3 on: <09-29-19/2132:29> »
Why Aspected vs Full Mage?

Kirklins

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« Reply #4 on: <09-30-19/0048:34> »
Why Aspected vs Full Mage?
In simple? Because he's a Troll Face. He's a face for whom magic is a strong supporting ability -- he's not a mage who does face because his tradition's attribute happens to be charisma. Spirits just don't do anything for that.

Meta, I'm building one-shot/short-run characters. So they're going to sacrifice a little long-run opportunity to get short-run benefits. Mechanically, if this were going to be a character for a long campaign he'd likely be on the weak side compared to where he'd be if he'd started a bit lower and gone full mage. I'll emphasize maybe, though, because for the first six months we're all theorycrafting and theory has a way of getting upset by reality.
GM in training
for a long, long time now