It’s no secret I love adepts and I too am concerned about the lack of clarity over adept points etc ahead of any official errata. That said I thought I’d have a go at creating a couple by RAW, tweaking the priorities with each to see the effect that has (although that proved to be harder than I thought), and make characters that can hold their own. Could they be more
powerful with access to more adept points, undoubtedly, but given that we may end up with current RAW how can we make the best of it??

Aim: make a ‘fighter’ and an ‘infiltrator’ adept, use RAW, make a workable character with decent D pools for their primary focus (and reasonable pools for secondary), get some constructive feedback

So here goes:
Fluff/pic
<here>Race C
Attributes A
Magic D
Skills B
Resources E
Attributes Body: 3 ( 3 )
Agility: 8 ( 8 )
Reaction: 5 ( 6 )
Strength: 3 ( 3 )
Willpower: 5 ( 5 )
Logic: 3 ( 3 )
Intuition: 5 ( 5 )
Charisma: 7 ( 7 )
Edge: 5
Magic/Resonance: 1
Essence: 6.00
Initiative: 11+2D6
Matrix VR Initiative: 6+2D6 +1D6 HotSIM
Astral Initiative: N/A
Phys CM: 10
Stun CM: 11
Positive Qualities / Racial Bonuses Mentor Spirit [Thunderbird] 10
Exceptional Agility 12
Negative Qualities / Racial Penalties Astral Beacon 10
Distinctive Style [Changeling] 6
SINer [UK] 8
Caffeine Addiction [4] 8
Skills Astral 0 ( / )
Athletics 5 ( 13 )
Biotech 0 ( / )
Close Combat 6 ( 14 ) S: Blades
Con 1 ( 8 )
Conjuring 0 ( / )
Cracking 0 ( / )
Electronics 0 ( 2 )
Enchanting 0 ( / )
Engineering 0 ( 2 )
Exotic Weapons 0 ( / )
Firearms 5 ( 13 ) S: Pistols
Influence 4 ( 11 )
Outdoors 1 ( 6 )
Perception 4 ( 9 )
Piloting 0 ( 5 )
Sorcery 0 ( / )
Stealth 1 ( 9 ) S: Sneaking
Tasking 0 ( / )
Knowledge / Language Skills English
European Shadows
VR Simulations
Orc Underground
Adept Powers Critical Strike [1] Mentor 0
Improved Reflexes [1] 1
Gear 18000 nuyen to spend
Karma Expenditure Starting Karma 50
Racial Costs 0
Qualities 22
Negative Qualities 32
Attributes 25
Skills 30
Foci Binding 0
Resources 5
Remaining 0