It’s no secret I love adepts and I too am concerned about the lack of clarity over adept points etc ahead of any official errata. That said I thought I’d have a go at creating a couple by RAW, tweaking the priorities with each to see the effect that has (although that proved to be harder than I thought), and make characters that can hold their own. Could they be more
powerful with access to more adept points, undoubtedly, but given that we may end up with current RAW how can we make the best of it??

Aim: make a ‘fighter’ and an ‘infiltrator’ adept, use RAW, make a workable character with decent D pools for their primary focus (and reasonable pools for secondary), get some constructive feedback

So here goes:
Fluff/pic
<here>Race D
Attributes A
Magic B
Skills C
Resources E
Attributes Body: 3 ( 3 )
Agility: 6 ( 7 )
Reaction: 5 ( 6 )
Strength: 3 ( 3 )
Willpower: 3 ( 3 )
Logic: 5 ( 5 )
Intuition: 5 ( 5 )
Charisma: 2 ( 2 )
Edge: 5
Magic/Resonance: 3
Essence: 6.00
Initiative: 11+2D6
Matrix VR Initiative: 6+2D6 +1D6 HotSIM
Astral Initiative: N/A
Phys CM: 12
Stun CM: 10
Positive Qualities / Racial Bonuses Exceptional Agility 12
Mentor Spirit [Cat] 10
Ambidextrous 4
Negative Qualities / Racial Penalties Impared Body 8
Impared Strength 8
Criminal SIN [UCAS] 8
Skills Astral 0 ( / )
Athletics 1 ( 8 ) S: Gymnastics
Biotech 0 ( / )
Close Combat 1 ( 8 )
Con 0 ( 1 )
Conjuring 0 ( / )
Cracking 0 ( / )
Electronics 1 ( 6 )
Enchanting 0 ( / )
Engineering 5 ( 10 ) S: Lockpicking
Exotic Weapons 0 ( / )
Firearms 5 ( 12 ) S: Pistols
Influence 0 ( 1 )
Outdoors 0 ( 4 )
Perception 4 ( 9 )
Piloting 1 ( 7 )
Sorcery 0 ( / )
Stealth 8 ( 15 ) S: Sneaking
Tasking 0 ( / )
Knowledge / Language Skills English [N]
Or'Zet [3]
Redmond Shadows
Ares Firewatch
Adept Powers Traceless Walk [Mentor] 0
Improved Stealth [2] 1
Improved Reflexes [1] 1
Improved Agility [1] 1
Gear 24000 nuyen to spend
Karma Expenditure Starting Karma 50
Racial Costs 0
Qualities 26
Negative Qualities 24
Attributes 0
Skills 40
Foci Binding 0
Resources 8
Remaining 0