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Question about some qualities and edges.

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hulka

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« on: <10-25-19/0540:36> »
CRB p,72
Indomitable:Game Effect: Edge Boost costs are reduced by 1 on tests involving Willpower.
1-Edge Boosts like Reroll one dice is a for free? An other useable Edge boost are reduced 2EB to 1EB ......?

CRB p,75
Bad Luck:Game Effect: Glitches occur more frequently. Count dice showing both 1 and 2 for determining a glitch.
5-Edge Boosts: Count 2s as glitches for the target: Time to get counteroffensive! When an opponent rolls, both 1s and 2s count in their total to determine if they glitch or critical glitch.
Means Bad Luck 1-3 are Glitch?

DigitalZombie

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« Reply #1 on: <10-25-19/0545:37> »
Minimum edge cost is 1 ( cant find pg reference, but will search later)

I believe bad luck wouldnt be affected by that edge ability...but for a mere 8 karma its still not worth it :/

Michael Chandra

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« Reply #2 on: <10-25-19/0553:07> »
Errata note minimum cost is 1. It's unclear if rerolling 2 dice is (2x1)-1=1 or 2x(1-11)=2.

Bad Luck doesn't mention so they don't stack under RAW. I'd houserule that myself.
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Xenon

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« Reply #3 on: <10-26-19/0534:14> »
CRB p,72
Indomitable:Game Effect: Edge Boost costs are reduced by 1 on tests involving Willpower.
1-Edge Boosts like Reroll one dice is a for free? An other useable Edge boost are reduced 2EB to 1EB ......?
According to the Aug 2019 Errata 1-Edge Actions (Shank, Sudden Insight, Tactical Roll and Tumble) still cost 1 Edge (RAW).

SR6 Core Rule Errata Aug 2019 p. 2
p. 46, Spending Edge clarification
Note that nothing can ever reduce the cost of and Edge Action to 0 Edge.

Edge Actions are just subset of Edge Boosts.


Note that the intent (RAI) of the above errata probably was:
Note that nothing can ever reduce the cost of an Edge Boost to 0 Edge.



CRB p,75
Bad Luck:Game Effect: Glitches occur more frequently. Count dice showing both 1 and 2 for determining a glitch.
5-Edge Boosts: Count 2s as glitches for the target: Time to get counteroffensive! When an opponent rolls, both 1s and 2s count in their total to determine if they glitch or critical glitch.
Means Bad Luck 1-3 are Glitch?
Only "Bad Luck" Negative Quality and no "Count 2s as glitches for the target" 5-Edge Boost:
Count 1 as glitch or critical glitch
Count 2 as glitch but not critical glitch

Both "Bad Luck" Negative Quality and "Count 2s as glitches for the target" 5-Edge Boost:
Count both 1 or 2 as glitch or critical glitch

Possible house rule (not RAW):
Both "Bad Luck" Negative Quality and "Count 2s as glitches for the target" 5-Edge Boost:
Count both 1 or 2 as glitch or critical glitch
Count 3 as glitch but not critical glitch



It's unclear if rerolling 2 dice is (2x1)-1=1 or 2x(1-11)=2.
Edge Boost have an Edge cost between 1 and 5 dice.
Edge Expenditure have an Edge cost equal to the Edge Boost cost multiplied by number of Edge Boosts used.

The Positive qualities we are talking about are reducing the Edge Boost cost by 1 (not the Edge Expenditure cost).


As written the Errata only affect Edge Action cost which mean 1-Edge Boosts (except the 1-Edge boost "Use an Edge Action") would cost 0 Edge and the Expenditure cost is 0 Edge no matter how many 1-Edge Boosts you use at the same time.

If we assume that the Errata affect Edge Boost cost rather than Edge Action cost (very likely that this was the original intent) then the positive quality will have no effect on 1-Edge Boosts (they already have a minimum cost of 1), but 2-Edge Boosts would cost 1 Edge each (and if you use three 2-Edge Boosts the Expenditure cost would become 3 Edge rather than 6 Edge).

If we assume that the Errata instead affect Edge Expenditure cost (not very likely) then the positive quality would have no effect on a single 1-Edge Boost (the Expenditure already have the minimum cost of 1 edge), but using three 1-Edge Boosts at the same time would also have an Expenditure cost of 1 Edge.
« Last Edit: <10-26-19/0543:18> by Xenon »

Michael Chandra

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« Reply #4 on: <10-26-19/0717:13> »
So my question is: When you use the same boost 3x, is it a boost of 3xcost, or is it 3 separate boosts? I would prefer if it's a discount on the total boost, tbh, but ymmv and I wonder if we'll get clarification at some point.
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Xenon

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« Reply #5 on: <10-26-19/0820:30> »
When you use the same boost 3x, is it a boost of 3xcost, or is it 3 separate boosts?
Ah, I see what you mean.


As I read it:

A 3-Edge Boost cost 3 edge. In one Edge Expenditure the Edge cost is 3 Edge.
But in one Edge Expenditure that same Edge Boost may be multiplied if the player wish (as long as it is applied to the same roll).
If the same 3-Edge Boost is multiplied by 2 then the Edge Expenditure cost is also multiplied by 2, for a total cost 6 Edge.

If "Edge Boost costs are reduced by 1" then a single 3-Edge Boost will cost 2 Edge. In one Edge Expenditure the Edge cost is 2 Edge.
In one Edge Expenditure that same Edge Boost may still be multiplied if the player wish.
If the same 3-Edge Boost is multiplied by 2 then the Edge Expenditure cost is also multiplied by 2, for a total cost 4 Edge.


The intention might or might not be that positive qualities instead should reduce the total Edge Expenditure by 1 Edge and that the total Edge Expenditure cost can never be reduced to 0 (I think only the author can shed some light on this), but as currently written it seem as if Positive Qualities etc give you a discount on the individual Edge Boost cost and not a discount on the total Edge Expenditure cost.

DigitalZombie

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« Reply #6 on: <10-26-19/1000:29> »


Possible house rule (not RAW):
Both "Bad Luck" Negative Quality and "Count 2s as glitches for the target" 5-Edge Boost:
Count both 1 or 2 as glitch or critical glitch
Count 3 as glitch but not critical glitch

Eeh personally I dont see a need to nerf that quality more. Its already pretty rough as is. I would rather have seen the quality either hive more karma, Or be less nasty.

Shinobi Killfist

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« Reply #7 on: <10-26-19/1044:17> »


Possible house rule (not RAW):
Both "Bad Luck" Negative Quality and "Count 2s as glitches for the target" 5-Edge Boost:
Count both 1 or 2 as glitch or critical glitch
Count 3 as glitch but not critical glitch

Eeh personally I dont see a need to nerf that quality more. Its already pretty rough as is. I would rather have seen the quality either hive more karma, Or be less nasty.

Yeah. The negative qualities have a lot of Variance in mechanical impact. And this one which has a high leveL of impact is a low karma gain quality. Personally given that negative qualities are like 5% of your overall karma(converting priority to karma) I think they should have very little of any mechanical impact. I’d prefer if they were designed more like quirks. Things to shape and reinforce your personality but not really impact the game.

Xenon

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« Reply #8 on: <10-26-19/1435:11> »
I think the message I was trying to pass forward to OP was that the "Bad Luck" negative quality does not 'stack' with the "Count 2s as glitches for the target" 5-Edge Boost" as the rules are written (RAW).

If you wish to make them stack [anyway] then you would have to house rule it.

While I agree that house ruling this is not really needed to begin with - I also think that if IF you wish to house rule that they stack then you should probably resolve it the way I suggested.