I am in the middle of a table-top sandbox game, and it is going rather well. I knew by experience that there were going to be 2 major problems, and I made a rule, and acted a certain way out-of-game to rectify those 2 problems:
1) The characters need direction. Shadowrun has a lot of lore and info, and it's easy for players to go, "I'm going to Japan" or "I'm going to Zimbabwe to meditate", and all players get split and you end up running 1 game per player instead of just one game for all players. I believe the simple solution, and it seems to be working VERY well on table top, is asking the players to vote out-of-game for a player that they believe can handle calling the shots for the team in-game. I put no restriction on the character type, they could choose to have a greasy, nasty, uncouth troll for their leader if they want, they just have to make the out-of-game decision to follow that character's in-game instructions. In my game, it was a unanimous vote that one particular player be the team leader, so it worked out very well. Of course we all knew each other, and that particular player is known to be intelligent and decision oriented.
2) The GM's perception of the Shadowrun world may be different than the player's perception of the Shadowrun world. In a sandbox game, this can lead to crazy arguments that go way off on crazy tangents that take away from the game. I chose to make the first job the players chose to undertake a "gimme" job. In other words, I gave them advice out-of-game that helped them figure out the legwork and how different groups interact in my game. Now the rest of the jobs they choose to do will be more hands off, since they got a nice "crash-course" on how Shadowrun works in joe15552's brain.
Has anyone tried Sandbox-type games in PBP? Do you think that that my solutions will work in PBP for the problems that I pointed out? Are there other major problems that have arisen in PBP sandbox games that I did not mention here?
Any input would be helpful.