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6E - Spirit Statistics and use in combat

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skalchemist

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« on: <11-09-19/1854:22> »
I am likely missing it, but the spirit stats are confusing me.  What is "AC" an abbreviation for?  What about "CM"?

Also, I think the following is true:
* spirits get actions just like characters, so a spirit with 8+2d6 initiative has 1 Major and 3 minor actions.
* When its the spirits turn, the person who summons them can choose any of the actions from the action section of the rulebook that make sense to them that would achieve the service that has been required of the spirit, with veto by the GM if it seems outside reason.

Do I have that right?

skalchemist

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« Reply #1 on: <11-09-19/2017:44> »
Sorry, more spirit questions, really questions about Powers:

* What do the three values under Move mean (e.g. 5/10/+5?)

* What is the roll (I assume opposed) for the Confusion power? (pg 222) (Also, I'm thinking the 2nd sentence of confused is redundant, right?)

* Engulf (pg 223) is worded as if the elemental damage is extra ("secondary effects").  Does that really mean the target has to resist two instances of damage when engulfed?  That is, the main damage described in the body of the paragraph (Magic P) and the elemental damage separately?  Or is the elemental damage the actual damage done while engulfed?  Also, for Fire Engulf it just says "physical damage" but gives no value, is this Magic+2P like the others?  (Also, as an aside, Burning status doesn't list any damage directly, does that mean it does no damage in and of itself?)

* Elemental attack says the attack roll is Magic+Agility.  However, spirits with Elemental Attack have a "Exotic Ranged Weapon" skill.  Is the roll technically Agility+Exotic Ranged Weapon skill?  I think in all cases this will actually be the same pool (because Magic=Force=Skill) but I want to be sure.

* Energy Aura: does this extra damage apply to the ongoing Engulf damage, or only the initial attack?

CigarSmoker

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« Reply #2 on: <11-10-19/0601:38> »
I am likely missing it, but the spirit stats are confusing me.  What is "AC" an abbreviation for?  What about "CM"?

CM = Condition Monitor; AC = Actions( further splitted up in A=Major I=Minor

[...]
Also, I think the following is true:
* spirits get actions just like characters, so a spirit with 8+2d6 initiative has 1 Major and 3 minor actions.
* When its the spirits turn, the person who summons them can choose any of the actions from the action section of the rulebook that make sense to them that would achieve the service that has been required of the spirit, with veto by the GM if it seems outside reason.

Do I have that right?

yes
Sorry, more spirit questions, really questions about Powers:

* What do the three values under Move mean (e.g. 5/10/+5?)
[...]

from left to right
walk/sprint/hits on sprint tests

[side note: Earth Spirits have no Athletics skill listed. They have to default on Athletic tests, so they are basically stuck with their walking speed of 5 because their Force-2 Agility means a force 6 earth spirit rolls 3 dice for sprinting :D happy critical glitching ]

Michael Chandra

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« Reply #3 on: <11-10-19/0722:52> »
Page 204 has the sidebar explaining how Grunt statblocks mean. There it lists the following:

Quote
AC - Action allotment (the actions they have
available. A: Major Actions; I: Minor Actions)
CM - Condition Monitor (the number

Note that Fire Spirits, combined with the Movement Power, are OP sprint-wise... -,- I'm definitely houseruling all spirits to +1 per hit.

In previous editions, Exotic was indeed rolled for the attack.

Note that Spirits are NPCs. The GM has the final say over them, you don't get to control them as mindless objects. A GM can allow a player to state the actions, but they're also in their right to run the Spirits as full-fledged NPCs controlled by the Spirit. "Keep me safe against these guards" CAN be interpreted as 'Okay, I'll just grab you and jump out the window with you' if the Spirit decides to rulelawyer because you pissed it off.

As for Confusion, I'm guessing they made a mistake and replaced the SECOND sentence when they should have replaced the THIRD sentence. The pre-errata PDF lists this as second sentence:
"The critter makes an Opposed test using its Magic + Willpower against the target’s Willpower + Logic."
To that we add its now-second-really-third sentence: "If the critter scores any net hits, the target character gains the Dazed status and the Confused status at a rating equal to the net hits."

Engulf is phrased poorly, but to me it sounds as if the elemental effects OVERRIDE its default damage, not come as second set of damage.
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skalchemist

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« Reply #4 on: <11-10-19/1320:08> »
Page 204 has the sidebar explaining how Grunt statblocks mean. There it lists the following:

Quote
AC - Action allotment (the actions they have
available. A: Major Actions; I: Minor Actions)
CM - Condition Monitor (the number

Ah, I hadn't thought to check that bit, since I'm not the GM I hadn't really read any of those rules yet. 

Thanks everyone for the clarifications.
« Last Edit: <11-10-19/1844:43> by skalchemist »

Michael Chandra

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« Reply #5 on: <11-11-19/0058:52> »
Yeah, they should have put a note there, 'these follow the Grunt statblock rules, see p204' or something.
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skalchemist

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« Reply #6 on: <11-11-19/1224:03> »
Another spirit question; I'm assuming that Spirits would roll Reaction+Intuition in a Defense test same as player characters.  Is that right?  I see nothing that contradicts that assumption, and it seems to follow naturally from the combat rules, but I just want to make sure.

Michael Chandra

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« Reply #7 on: <11-11-19/1309:29> »
Yeah, they're normal defenders so unless a rule says someone/something rolls something else (for example, Drone rules), that's the roll you make.
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skalchemist

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« Reply #8 on: <11-11-19/1332:57> »
Sorry, this question I asked above hasn't been answered yet, I think...

* Energy Aura: does this extra damage apply to the ongoing Engulf damage, or only the initial attack?

Typhus

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« Reply #9 on: <11-15-19/1618:46> »
I would assume from the word 'aura' that the aura effect is purely external.  Thus if you are engulfed, you are no longer outside the creature, you are now inside it, and the engulf effect takes over.  You are "safe" (ha ha) from the energy aura effect.  Unless someone knows of RAI to the contrary?