I still don't think I have this clear, but I feel like I am probably closer. There's two levels of awareness we're talking about here.
Hack Detection and
Seeing the Icon.
There's no text on how to detect an attack/sleaze attempt (successful or not). Its not even clear what's happening when I am making a defense roll. Am I aware something is happening or is this a passive event that my system is dealing with? Or is that the difference between Full Matrix Defense and not?
The text in 5e says I become aware of a sleaze attempt
if it fails, but only an attack attempt if it succeeds (which seems backwards to me). Regardless of that, would this still be a valid interpretation in the world of 6e? Since the editor's pen has altered the RAI, maybe there is not "right answer" here, which, well, there we are.
Seeing the icon responsible for the hack is also not really described. Per Banshee's statement, an attack action is meant to be obvious. I'm rolling with that for now as the closest statement I can find to authoritative. Per that, iconography is even assumed to accompany it the attack in theory. So, in VR or AR overwatch mode, regardless of my rolls, I would "see" the attacking persona appear next to the icon and try to Brute Force it. I can now target that attacker without needing to roll to "find" them. If they were Running Silent before the BF action pretty much spoils that effect? Or are they
still not visible in AR unless I use MP to find them normally?
However, if they try to sleaze their way in, and are running silent (and why wouldn't they be?), I wouldn't see anything in AR/VR in that moment. However, I would be making a defense test, so I am detecting a hack just on that action alone, no? However (assuming they are running silent) I don't have a visual cue yet (my deck hasn't "seen" the source device). I defend the hack attempt, but then what? Do I know someone attempted a hack or not?
Once I know I was hacked, to locate the attacker, do I ever use the Trace Icon action or just Matrix Perception to find the offender? Or does Trace Icon only apply if I want to see where their device is in meatspace? MP shows me the device I want to go revenge mode on, but not where the body is that's connected to it, IIUC?
Assuming the more logical takes on the answers here, this is my working theory:
Enemy Hacker, Running Silent, decides to hit my team's gear. I'm in VR. I see nothing yet.
(1) I make my defense test against the hack (whatever type it is) with Full Matrix Defense in play since that was my plan to defend the gear.
(A) If the hack was a BF attack, it's an Attack-linked action. I
detect it happen in VR, because my deck (
Per Banshee I guess it autodetects attack actions?). It shows me an attack occurring with whatever iconography the user has running. I still can't target his icon (nor even see it) because he is running silent. I use MP to find the bugger and start to fight back once i spot him. I still don't know where he is in meatspace without the Trace Icon action.
(B) If the attack was a Probe attack, it's a Sleaze-linked action. I
do not detect it (even though my character is rolling against it) because they are running silent. If they make the roll against me, they get the access they wanted. Am I aware a new user has joined the network even, or was that part of the successful sleaze effort and I don't know drek until they take an action I do successfully defend against, or I see a Convergence event descend on them for holding the hack open too long?
This also brings up that Full Matrix Defense as published is confusing as well. It's a Major Action, but is that what "prevents you from attacking"? Also, "the next time you are attacked" would appear to make this read that I can go on FMD for one Major action, and then regardless of what I do afterwards, my next defense test gets the Firewall benefit, even if it's 10 rounds later. The only limitation might be that I can't take attack actions myself during this time with any other actions I want to spend. It's got zero details on how to play this out, that I can see so far. It also doesn't say how long this effect lasts. In 5E, it was specifically like a full defense in combat, which would be the more sensible interpretation. That just leaves the "can't attack" rider in question. If I am running hot sim VR, should I be able to use my second Major on that same turn to attack or not? Also, in 6, FMD is not a reaction effect (ie an "anytime action"), even though Full Defense is. You would have to play it before things happen to you, by RAW. Seems like an error there. I would allow it as an AA, since that's it's legacy.
LAST NIT TO PICK:
Data Spike is not tagged as an Attack-linked action in the text. Is that on purpose, or an errata item?
It would be awesome to somehow see the original Banshee draft.
