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Margin Calls
Plot Book
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Falling Point
Runner Resource Book
ON THE PRECIPICE
Falling Point is a threats sourcebook for Shadowrun, Sixth World.
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Core Critter Rulebook
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Shadowrun
Shadowrun Play
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Knowledge Skills / Languages at Creation
NEWS
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Knowledge Skills / Languages at Creation
3 Replies
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Sir Ludwig
Catalyst Demo Team
Chummer
Posts: 163
Knowledge Skills / Languages at Creation
«
on:
<11-15-19/0834:41> »
Played SR1 and SR2. I have a group wanting to play and I'm going to be running mainly as GM.
So, I expect you all will be seeing me post a lot of questions.
At creation (excluding the native language)
p67 of 6th
Does the number of knowledge and language skills equal logic
Example:
Logic 3
character spends 2 point in Knowledge skills and 1 point in a new language (Total 3)
OR
Does the player get knowledge and language skills equal to logic
Logic 3.
character spends 3 points in Knowledge skills and 3 points in languages (Total of 6 points)
Thanks for the help,
Ludwig
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Si vis pacem, para bellum
Banshee
Catalyst Demo Team
Ace Runner
Posts: 1095
Re: Knowledge Skills / Languages at Creation
«
Reply #1 on:
<11-15-19/0838:43> »
Its combined not each
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Robert "Banshee" Volbrecht
Freelancer & FAQ Committee member
Former RPG Lead Agent
Catalyst Demo Team
Sir Ludwig
Catalyst Demo Team
Chummer
Posts: 163
Re: Knowledge Skills / Languages at Creation
«
Reply #2 on:
<11-15-19/0946:47> »
Banshee,
Thank you for the quick response. That was our general consensus as well.
Regards,
Ludwig
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Si vis pacem, para bellum
Typhus
Omae
Posts: 386
Re: Knowledge Skills / Languages at Creation
«
Reply #3 on:
<11-15-19/1323:27> »
Also, IIUC, each level of language is treated as another purchase.
Logic 3 wants to be an expert in second language, means all 3 picks have to go into Language. (Or buy with starting Karma, obvs)
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