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Vehicles vs magic 6e

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Leith

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« on: <11-17-19/0216:15> »
What's up with combat spells vs vehicles? Are they going up against object resistance or piloting+reaction?

Edited title:6e
« Last Edit: <11-17-19/1835:53> by Leith »

CigarSmoker

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« Reply #1 on: <11-17-19/0536:59> »
1. When the vehicle is turned off it uses the object resistance rules.

2.When the vehicle is turned on it uses:
 -its pilot+autosoft (automomous)
- or piloting+Reaction (active driver)

in this 2nd case i use for vehicles(drones!) all damage resistance etc rules like they are used for normal npc when resisting spells or anything else

not much in the rules to back all of this up but it makes sense to me :)

Stainless Steel Devil Rat

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« Reply #2 on: <11-17-19/0857:39> »
The rule of thumb for Object Resistance is you roll that if the spell targeting a nonliving object invokes a resistance test that's unavailable to that nonliving object. 

Ergo, (most) direct combat spells invoke Body as the resistance dice pool, and vehicles/drones have that so that's what you roll.  Those direct combat spells that invoke Willpower will also be Mana type spells, which can't target non-living things anyway. But technically, if there were a direct combat spell that's Physical in nature and involves Willpower as its resistance, then yes Object Resistance would apply for vehicles/drones because they lack Willpower. 

Indirect combat spells work just like physical attacks, at least when it comes to resolving whether or not they hit.  Since that's covered as well, there's no Object Resistance to fall back on here, either.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Leith

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« Reply #3 on: <11-17-19/1834:57> »
6e, both indirect and direct combat spells use willpower to resist, combined with either reaction or intuition. Indirect then gets a body roll to soak damage. Unless there's an errata I don't know about.
So if we go with the reaoning you provided, @SSDR, (which I tend to agree with) object resistance applies.

Stainless Steel Devil Rat

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« Reply #4 on: <11-17-19/1950:34> »
6e, both indirect and direct combat spells use willpower to resist, combined with either reaction or intuition. Indirect then gets a body roll to soak damage. Unless there's an errata I don't know about.
So if we go with the reaoning you provided, @SSDR, (which I tend to agree with) object resistance applies.

Interesting... I was thinking it was unchanged from 5e for some reason.  You're right, all direct combat go off Willpower+Intuition rather than some off Body and some off Willpower.  So, yeah, if you try to Powerbolt a car, it should be rolling Object Resistance as the resistance pool
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Leith

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« Reply #5 on: <11-17-19/2004:38> »
Lightning bolt too. That's what threw me. The more time I spend imagining it though, the more interesting it is. Magic just doesn't work on machines. Except spirits. A spirit can smash a drone to ittybitty peices but a mage will have a hard time lightning bolting it...

Xenon

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« Reply #6 on: <11-18-19/1442:28> »
Which is not necessary a bad thing...?

Magicians beat Deckers but are weak to Riggers
Riggers beat Magicians but a weak to Deckers.
Deckers beat Riggers but are weak to Magicians


Well, except the part where spirits beat all i guess :D

Stainless Steel Devil Rat

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« Reply #7 on: <11-18-19/1445:05> »
Just ban spirits from your game, and SR improves :D
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.