How big is an RCC?
In previous edition a standard commlink was compared to a smartphone, a cyberdeck with a tablet and a RCC with a laptop.
Having said that, since most users have access to DNI commlinks may come in a wide array of size and shapes (jewelry was mentioned) and the shape of the cyberdeck have changed to a gauntlet in this edition - but we think RCC is still the shape similar of a small briefcase, console or laptop.
Since Technomancers are always difficult to find in the matrix, are they considered to always be running silent?
I read that as their matrix persona are always difficult to distinguish from a regular device based persona (and that this is what the fixed threshold is for).
That to find a technomancer (or living network) that is trying to hide is just resolved as a regular opposed matrix perception test.
What is the advantage of DNI? It’s mentioned frequently, but I cannot find any effects of it.
It let you control electronic devices directly with your mind - without physically touching them and without touching them virtually by using gadgets such as AR gloves.
Game mechanic wise this mean the Use Simple Device action become a Minor Action rather than a Major Action (for example setting the timer on a detonator cap will go from a Major Action to a Minor Action if you have DNI).
The Send Message matrix action let you send longer messages (about a paragraph worth of text) if you have DNI (compared to a single sentence).
If you eject a clip or change firing mode (which both are normally Minor Actions) would gain a free Minor Action if you have DNI.
You need DNI to get the positive dice pool modifier of one dice when using a smartlink system (the internal or external smartgun weapon accessory plus the internal or external smartlink visual enhancement).
It is required (together with a sim module for cold-sim) VR and (together with a sim-module modded for hot-sim) hot-sim VR and in turn VR is required in order to jump in (but to jump in you also need admin access and an implanted control rig).
Note that technomancers get to use both cold-sim and hot-sim VR by default (and they can jump in if they have a mind over machine echo, and they may establish a direct connection. or a linked direct neural interface connection, by physically touching a device with their skin link echo).