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SR6: Character Conversion released

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Shadowhack

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« on: <11-27-19/1217:24> »
This has probably already been mentioned but I thought I would do so and add the link for those that don't visit the main page often.

https://www.shadowrunsixthworld.com/resources/


Shadowhack

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« Reply #1 on: <11-27-19/1219:21> »
From a first glance this looks like it is very light on converting things from the splat books like Run Faster and the like.

Stainless Steel Devil Rat

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« Reply #2 on: <11-27-19/1225:22> »
Quite.

It's kind of impossible to directly convert beyond-CRB stuff to a CRB-only context :D
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Shadowhack

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« Reply #3 on: <11-27-19/1232:58> »
Quite.

It's kind of impossible to directly convert beyond-CRB stuff to a CRB-only context :D

That is fair. I wasn't expecting complete conversion of all splat book material. :)

mbisber

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« Reply #4 on: <03-05-20/2043:47> »
I looked into this conversion when it came out, assumed that these rules would be used for converting Missions characters from 5E to 6E. My initial attempt made it all too clear that my character was changed, a lot, leaving me with Skills that I did not want, and diluting the Skills that were a central part of my character concept. And, this was far from all.

I do create rather singular characters with many many options. The conversion has produced a much more generic character, one that is, unfortunately, much less interesting to me.

I decided to lay off, look at my character again in six months, and project ahead to 2020 and 2021 Missions. It's seems worse.

So, as of now, I'll probably be dropping Shadowrun until 7E comes out.

Michael Chandra

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« Reply #5 on: <03-06-20/0358:35> »
I am confused about why inperfect conversion is a problem for SRM. I assumed anyone playing SRM-2081 will want to be using fresh chars. Still, free will and everything, and I guess you decided fresh characters also don't cut it for you. Shame to see you go, but I guess see you in six years?
How am I not part of the forum?? O_O I am both active and angry!

Lormyr

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« Reply #6 on: <03-06-20/0511:53> »
Historically, SRM has allowed characters from previous seasons in Prime Missions. If that continues, and I hope it does, conversion will be relevant. And I agree that the current conversion rules are awful.
"TL:DR 6e's reduction of meaningful choices is akin to forcing everyone to wear training wheels. Now it's just becomes a bunch of toddlers riding around on tricycles they can't fall off of." - Adzling

Stainless Steel Devil Rat

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« Reply #7 on: <03-06-20/1022:02> »
Well, I think the conversion rules need to be taken for what they are, not not taken for what they are not.  Yes, the conversion rules lean heavily entirely on GM judgement, but that's ok for a hypothetical home campaign that switches from 5e to 6we.  It's actually kind of appropriately thematic, as 6we rules tend to place GM judgement ahead of codifying things ahead of time (for example, who gets circumstantial edge when both sides have factors in their favor?).

Now, it's also true that SRM is unlike most home games in that there's no one GM.  And therefore, what one GM says is fair another one may not.  So "let your GM decide" is indeed not an ideal to go about character conversion for SRM. OTOH, I don't believe that I've heard there IS going to be any character conversions in SRM.  The only comparable precedent I'm familiar with is when Season 5 and 5th edition began.  You couldn't just convert your existing 4e characters, you had to make new characters for Chicago play.  Yes, as Lormyr mentioned your 4e characters weren't completely retired... they just got relegated to only being allowed to play in Prime Missions.  Seeing as how thus far most of the Prime Missions are written in 5e, I don't know how fast you want to convert your 5e runner to a 6we Prime Runner, anyway.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Lormyr

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« Reply #8 on: <03-06-20/1133:53> »
The primary issue with the conversion rules is that they simply do not translate well. For example, a master unarmed combatant is now just a general scrub with all of close combat. Skills that were valuable in 5e can be not as valuable in 6e, or now very valuable in 6e where you only wanted one point in 5e (looking at you Athletics).

Considering how many options are unavailable as well I believe the best option for prime runners is take archetype and race (or base if a variant), and re-build from scratch with career karma and nuyen totals.
"TL:DR 6e's reduction of meaningful choices is akin to forcing everyone to wear training wheels. Now it's just becomes a bunch of toddlers riding around on tricycles they can't fall off of." - Adzling

Stainless Steel Devil Rat

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« Reply #9 on: <03-06-20/1156:33> »
The primary issue with the conversion rules is that they simply do not translate well. For example, a master unarmed combatant is now just a general scrub with all of close combat. Skills that were valuable in 5e can be not as valuable in 6e, or now very valuable in 6e where you only wanted one point in 5e (looking at you Athletics).

I take your point, but the original sin here lies in 5e allowing (if not rewarding) you to somehow be a master at unarmed combat while still having low/zero skill in armed combat.  How many times have you seen advice given in the character critique threads about how "you should just take Automatics, and don't bother with Longarms/Pistols".  Cutting such corners to maximize skill coverage under as few high stacks as possible is bound to not translate well into a new edition where the coverage changed considerably.  Optimizing, for good or ill, isn't going to remain optimized when the rules change.  It's the nature of the beast and imo pointless to struggle against.

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Considering how many options are unavailable as well I believe the best option for prime runners is take archetype and race (or base if a variant), and re-build from scratch with career karma and nuyen totals.

a rebuild, rather than a conversion, is probably the best way to go for a SRM context. Agreed.
« Last Edit: <03-06-20/1241:02> by Stainless Steel Devil Rat »
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Lormyr

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« Reply #10 on: <03-06-20/1159:57> »
Well it's not always done for optimization. My mystic adept on had unarmed for any weapon skill just due to concept. Pretty much any other option would have been more optimal.
"TL:DR 6e's reduction of meaningful choices is akin to forcing everyone to wear training wheels. Now it's just becomes a bunch of toddlers riding around on tricycles they can't fall off of." - Adzling