While that 6e manabolt is pretty lolsy out the gate, progression deeply favors the mage, just like other editions. The defender's body and willpower is going to hit a dicepool cap in the range of 12-18 absolute maximum, while the mage's magic attribute and foci rating have unlimited potential. Not to mention drain becomes laughable quickly with centering, centering foci, and increased attribute.
That's assuming you can make it past the first run.
Look, I am not arguing about the fact that all awakened are back end powerful. I play the same character since 1e, just updated through the editions and is currently sitting around 18,000 karma AND is a mage. I freely admit that at a whim, I can melt 2 main battle tanks, and only suffer 3 stun drain on average. And I freely admit that no player should
really have that amount of power.. especially when the other half of the party does not. (and strangely, I am not the "combat monster" of the group. That goes to the adept!)
BUT, at the same time, I have 30 years of playing the same character, with thousands of runs to get to that power level, and have had the advantage of not having magic deal twice the damage to me then to the target on every casting
Now, Maybe Manabolt isn't the optimal spell to use as an example due to changes to just manabolt..... And maybe flamethrower or some other single target attack spell would work out better.... But, well....yea like I said: "not looking good"..
Basically a mage casts what? 2 spells a run before he's useless by drain? (per the example) Why be a mage that casts spells? This is (depending on Spirits and summoning rules now) would make me more inclined to summon spirits to do my fighting/ casting... After all if (by the example) I am going to take 2 to 4 drain per spell, I might as well take that same 2 to 4 drain and summon a Spirit and use the spirit for the 2 to 4 services... Its just well... resource economy (in this case, my character's life!).
IF the manabolt example is correct and holds true through all the spells (and I have NO evidence of this), then there is just no reason to actually play a
Mage. Sure you can play a gun bunny that summons Spirits. Or a Rigger that slings a spell... but a
Mage? Not so much.