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6e Spell Clarifications

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Xelian

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« on: <02-24-20/0608:06> »
My original topic was about Mind Probe but as some other things have popped up.... The whole detection spell section is damn confusing....

Mind Probe: I'm kinda confused with that spell. What information exactly do you get from it? How fast does it work? The spell is listed as sustained which hints me that you need to spend some time digging? Can I touch someone and mind probe him without him knowing (I read that in previous editions people were always aware of it but it is not listed on that one). Can you willingly drop your resistance to the spell? Does the caster know if the target is resisting or not? Does he know how much hits he had scored or whether such infor is non existant in the target head or he had just failed? Can the caster reprobe? Could you probe an unconscious target?

Analyze Magic
The spell says to treat yourself like you are astrally perceiving. Does this allows you to assense people? If yes with what skill? Or do you use the hits from your spell casting roll as if you have assessed?

Mindlink What is the range of the spell? How far can someone go before the link drop? Why is the spell only limited to one subject? It makes perfect sense increasing drain or net hits to give you the option of linking more people to it. Like with Increased attribute Spell - more hits/more drain more effect.

And as a general - what is the effective range of Touch Spells? Can the subject leave your line of sight after the casting? Or do the mage have to keep the targets in sight?
« Last Edit: <03-05-20/0649:06> by Xelian »

Sir Ludwig

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« Reply #1 on: <02-24-20/1529:11> »
Xelian,

I went back and took a look at 5E to see if it helped with 6E rules.

What information do you get:  I think you may probe for one piece of information per Complex Action (5E).  In 6E, I might let someone look for a piece of information per major action (not including the spell, so you get the info when you cast the spell).

How fast does it work: I believe the first question/information is answered when you cast the spell. 

Sustained:  I believe it can be sustained but you would reroll each time to see how many net hits you received.

Subject knowing:  6E doesn't state it, but 5E says the person knows they are being probed but doesn't mean they know who is probing.

Subject drop resistance:  I would say so, also you can cast decrease att. and lower their resistance.

Caster knowing:  I would say cast should have an idea of how much resistance they are getting, but should now if the subject is using their whole dice pool or not. 

Caster know hits:  I have always played where the caster knows how many hits they get.

Reprobe: Assuming that is still an option in game, then yes.

Unconscious:  My opinion, Yes, but give caster a significant dice pool pen.  Because the person's brain isn't working normally (Dreams, knocked unconscious, exc)

Again, these are only my opinion and using 5E as a benchmark...which isn't always the case.

Regards,
Ludwig

Si vis pacem, para bellum

MercilessMing

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« Reply #2 on: <02-26-20/1053:05> »
Regarding Reprobe, use the Try Again rule.  (-2 dice each retry)

Xelian

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« Reply #3 on: <03-05-20/0651:26> »
Added a few more questions which popped up. So I'm bumping the topic instead of starting a new one. Thanks for the probe clarifications.

Xenon

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« Reply #4 on: <03-05-20/1047:45> »
Analyze Magic The spell says to treat yourself like you are astrally perceiving. Does this allows you to assense people?
No. It does not allow you to analyze living auras.

It allow you to analyze magic.

You can for example use it on the physical plane to analyze a materialized spirit to get an idea of its actual Force (or even find out its exact force). You can also use it to find out what type of spirit you are dealing with (fire, water etc) but this is normally quite obvious.


Mindlink What is the range of the spell?
Touch.


How far can someone go before the link drop?
The range for this area is the (Magic rating of the caster + Spellcasting test net hits) meters.


It makes perfect sense increasing drain or net hits to give you the option of linking more people to it.
This might very well become a spell specific "amp" in later, more advanced, rules.


And as a general - what is the effective range of Touch Spells?
You need to actually touch the physical body or the astral form (not aura) of the subject.

(but you don't need to actually see the natural light of the subject when using touch range spells).


Can the subject leave your line of sight after the casting? Or do the mage have to keep the targets in sight?
It depend on the spell duration (Instant, Sustained, Permanent), the spell type (Detection spells, Health spells, Illusion spells etc) and also the specific spell (Mindlink, Cleansing Heal, Hush etc).
« Last Edit: <03-05-20/1057:46> by Xenon »

Michael Chandra

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« Reply #5 on: <03-05-20/1114:24> »
In SR5, Critter Powers made clear how spell sustaining works. The line is unfortunately missing from SR6, but there's nothing indicating its opposite. That line was "As with sustained spells, line of sight does not have to be maintained after the power takes hold of its target."

For SR6, since it's not described as 'once LOS breaks, so does the spell', I'd go with 'once the connection is established, it remains functional'. Mindlink is an exception (not sustaining-wise but effect-wise) because it's a Detection spell that uses Detection ranges for actually functioning.
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Xelian

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« Reply #6 on: <03-06-20/0253:57> »
A range of 10 meters seems way too low for a sustained spell which is supposed to work like a comlink with only one target. That's why I asked. There are many thing missing in the 6e corebook and the spell does mention "sense range"

In SR5, Critter Powers made clear how spell sustaining works. The line is unfortunately missing from SR6, but there's nothing indicating its opposite. That line was "As with sustained spells, line of sight does not have to be maintained after the power takes hold of its target."

For SR6, since it's not described as 'once LOS breaks, so does the spell', I'd go with 'once the connection is established, it remains functional'. Mindlink is an exception (not sustaining-wise but effect-wise) because it's a Detection spell that uses Detection ranges for actually functioning.

That's what I wanted to know yeah. Thanks.

Michael Chandra

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« Reply #7 on: <03-06-20/0331:20> »
The idea of mindlink is that it works whenever and cannot be hacked. It does suffer from the whole 'we reduced Detection Spell ranges and currently do not have the possibility to do Extended (range) Detection'. But being able to mindtalk while you're in a tactical or social situation, is worth a lot.
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