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Urban Brawl -- 3rd Scenario (finished)

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inca1980

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Teyl_Iliar

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« Reply #61 on: <04-01-11/1706:05> »
« Last Edit: <04-01-11/1711:12> by Teyl_Iliar »
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Brick
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Sichr

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« Reply #62 on: <04-01-11/1721:59> »
If 519 is clear and there was no shooting or grenades at me while moving to my actual positin, Ill turn back and take a quick look to the corridor and 512 entrance.

inca1980

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« Reply #63 on: <04-01-11/1758:44> »
@Zach:

You summersault into the apartment and you can see that on the kitchen floor there is a human couple huddled together but they don't seem to notice you through your tattered chameleon suit....it's a miracle the thing still works, but the hexagonal light mesh is still holding it's visual overlay together with a minor flicker every now and then in the image.

[OOC: You can use a free to look out back into the corridor on your next action.  You do hear the gun fire from the hallway after your last action was done, but you don't know who it's directed at unless Brick lets you know what his predicament is.  For all you know this guy could still be shooting at your hologram.]

@Brick:

As you're keeping track of the nodes inside the apartment you're a little worried about the hidden node that you know should have come up....and that's the shooters node.  He had to have had a comm to coordinate the initial assault when you first entered the 5th floor.  Before you even finish the thought you suddenly feel it hit you like a rain of momentum and hear the clatter of autofire coming from the southwestern corner!  All you can do is turn your head and you see a mohawked street sam leaning out from the corner wielding two ingram's, one in each hand, and they're both blazing. 




[OOC: He used free to move, uses simple action to fire both SMG's, then uses last simple to fire with only the SMG in his left hand.  He has ambidextrous quality so no penalty for offhand.  Street Sam's Left SNB: 7 + firing from cover -2 = (5d6.hits(5)=1).  That's 5+1+2=8P, APDS, so -4 AP.    Street Sam's Right SNB: 6 + firing from cover -2 = (4d6.hits(5)=1).  That's another 8P at -4 AP.  Street Sam's 3rd SNB from Left hand: 13 + smartgun 2 + recoil -5 + RC 2 = (12d6.hits(5)=0).  Wow....he didn't get the fatality.   So to recap, do two damage resist rolls, each one against 8P at -4 AP.  If your Ballistic + troll armor -4 is more than 6, then it's Stun damage. 

Ok, next CT, Brick has delayed his 3rd IP action and is going to act first on the next CT.   Street Sam's init (9d6.hits(5)=1).  Rolling for Stryker Stryker's init: (5d6.hits(5)=1). ]



CT4, IP1: Zach-13, Street Sam-10, Brick-9(delayed from last CT), Stryker-6
Wounds: Stryker{10S, 6P (-5 wound mod)}, Brick{5P(-1 wound mod)}, Zach{8P(-2 wound mod)}
Edge: Stryker 0/3, Brick 0/3, Zach 1/1

« Last Edit: <04-01-11/1914:19> by inca1980 »

Teyl_Iliar

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« Reply #64 on: <04-01-11/1858:58> »
body 8 + ballistic armor 4 + troll armor 1= 13. (13d6.hits(5)=6, 13d6.hits(5)=5) 5P total damage.  >:( (OOC: someone's about to fucking die.)
Brick turns to face his attacker, and fires back a wide burst. hvywpns 7 + agility 5 + smartlink 2 - wound mod 1 =13 (13d6.hits(5)=5) (OOC: good night sweet prince. >: ) )
« Last Edit: <04-01-11/1927:18> by Teyl_Iliar »
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inca1980

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« Reply #65 on: <04-01-11/1946:33> »
@Brick:

The sting of the bullets enrages you and you send a burst down the hallway at him and one of the rounds connects with his shoulder painting the wall behind him with a spray of blood and muscle.  The momentum sends him spinning in the air and he lands against the far wall. 

[OOC: Street Sam's defense: Reac 6 + Good Cover 4 + WSB -2= (8d6.hits(5)=2)Street Sam's edge reroll= (6d6.hits(5)=2).  That's 1 net hit.  11P at -5 AP. 
    Street Sam's dam resist: Body 4 + Armor 10 + AP -5= (9d6.hits(5)=4)Street Sam's edge reroll= (5d6.hits(5)=2).  That's 5P he takes.   He's prone so that's a -2 to his defense.  Is Brick done with his turn or are you delaying the simple you have left?]


CT4, IP1: Zach-13, Street Sam-10, Brick-9(delayed from last CT), Stryker-6
Wounds: Stryker{10S, 6P (-5 wound mod)}, Brick{5P(-1 wound mod)}, Zach{8P(-2 wound mod)}, Street Sam{4P, 5P (-2 wound mod w/ h. pain tol.)}
Edge: Stryker 0/3, Brick 0/3, Zach 1/1, Street Sam 0/3

Teyl_Iliar

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« Reply #66 on: <04-01-11/2006:08> »
Brick's smartlink ammo counter alerts him that he's out. His eyes wide he snarls a curse about rookie mistakes. His smartlink ejects the current clip in the weapon, as it falls another clip locks into place. The panther's bolt cycles a round into the chamber

(OOC: almost 2 down....come on zach! I need you to finish this fool before he shoots again!)
« Last Edit: <04-01-11/2033:18> by Teyl_Iliar »
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Sichr

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« Reply #67 on: <04-02-11/0728:58> »
I duck to the corridor and fire my weapons (to the maximum capacity of recoil)

1. Free duck in the corridor

2. Single: Firing long narrow bursts from RH weapon:
Ag(6)+SMG(6)+Smartgun(2)-2-1-RC(1) (10d6.hits(5)=5)

DV: 11/-1

3.Single...
Duck back to cover, holster my LH weapon
« Last Edit: <04-02-11/1245:14> by Sichr »

inca1980

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« Reply #68 on: <04-02-11/1314:15> »
@Zach:

You hear the exchange of gunfire with the autocannon and you know that can't be good you pop out into the corridor and see a street samurai on the ground who's very obviously been hit with an autocannon round but still has two Ingram X's pointed down the western hallway.  Your combat instincts kick in and you unload one of your HK-227X's at him and see his arm bust at the elbow in an explosion of sparks and then finally see his head snap back as a bullet slams into his ear and makes a mess on it's way out the other side. 


[OOC: Street Sam's defense: Reac 6 + wound -2 = (4d6.hits(5)=1). Street Sam's damage soak: Body 4 + Armor 10 + AP-1= (13d6.hits(5)=4).  He takes 10P and is finished.  Make an audio perception test....with a -3 for being distracted.  Wound mods apply too.] 

@Stryker:

[OOC:  Just edit your last post and do a different action, or hold it into the next IP.  Also make an audio perception test at a -3.  Wound mods apply too.

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inca1980

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« Reply #70 on: <04-02-11/1457:07> »
@Stryker:

You unexpectedly hear the elevator door ding and a man with sun glasses turns the corner with an ornate ancient lookin katana blade in his hand.  His pace quickens to a swift sprint as he bolts toward you and raises his katana in the air yet remaining completely silent. 



@Zach:

You also hear the elevator door open and you see the man running down the hallway, his footsteps sound familiar and you recognize them because you had them isolated on your audio filter when they came out of the apartment and went into he stairwell.  He must have tried to flank the team by going up or down a floor and taking the elevator.  Probably couldn't time it right cuz Brick's jammer cut out their communication. 

[OOC:  Stryker can interrupt with your held action.  Zach can act on the guy on his next action phase. Adept's Init (9d6.hits(5)=2) ]

@Brick:

[OOC:Brick's smart jammer: (12d6.hits(5)=5)....oh wait, that should be dropped to rating 3 for range....so kill six die...that leaves 3 hits.  Not enough.  I'll do perception check for sound.  Brick's Audio perception check: (8d6.hits(5)=2).  I put in -1 for wound since you posted the last DP for you perception checks.  It's not enough so you have no way of knowing about the Adept unless someone spends a free action to tell you.]


CT4, IP1: Zach-13, Adept-11(delayed waiting for elevator to open, going last), Brick-9, Stryker-6
Wounds: Stryker{10S, 6P (-5 wound mod)}, Brick{5P(-1 wound mod)}, Zach{8P(-2 wound mod)},
Edge: Stryker 0/3, Brick 0/3, Zach 1/1, Adept(group edge)0/3

« Last Edit: <04-12-11/0249:22> by inca1980 »

Kot

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« Reply #71 on: <04-02-11/1508:42> »
[Holding action. If anyone hostile pops out, Stryker will try frying him first... IC seems to be down again, though with a dice pool of 7 and modifiers for a total of -8 it doesn't really matter.]

Stryker tried to get up, but he stumbled and slumped against the wall on his knees, barely peeking to see anything. His head felt like it was being crushed between the walls that were covered with red haze... Or was that the blood in his eyes, from vessels he had to burst trying to contain that much raw Mana. He banished the spirit, but at what cost? And the wounds from the grenade blast were all over him...
The only thing that made the pain bearable - even if he couldn't hold it together under the pressure it had over him - was seeing Zach alive and kicking ass. The elf didn't even try to smile. He could only concentrate on staying conscious and waiting for something to happen. They'd win, or lose. Whatever would happen, he just wanted it to be over...
Then another enemy appeared. Something deep inside him snapped, and the routine that was pounded into his mind took over.
Stryker raised his hand, and opened his palm at the blade-wielding attacker, like he wanted to stop him just with that... Then he released his will, and the power he could manage to muster in his current state, hoping to survive the imminent attack...
Quote from: Casting Powerbolt at Force 6
Casting: Magic(4)+Spellcasting(5)+Specialty(2)+Mentor(2)-Wounds(5)=8 (8d6.hits(5)=3)
Drain(4P): Drain Resistance (10d6.hits(5)=3) (+1P damage)
« Last Edit: <04-02-11/1520:56> by Kot »
Mariusz "Kot" Butrykowski
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inca1980

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« Reply #72 on: <04-02-11/1550:22> »
@Stryker:

The man approaches you as if in slow motion, his kanji-laden katana glimmering in the dim light of the hallway.  You sit there kneeling before him and covered with blood...as if waiting for your executioner to do the deed and get it over with....you bow your head and close your eyes.  You feel it...the smile of the eternal ones upon you for making the final sacrifice for a stranger and to the surprise of your attacker you begin to smile as well as the bluish white mana begins to jump off of the walls around you and quickly starts to gather and accumulate onto a sphere around your whole body which you focus into a ball of pure energy which fits in the palms of your cupped praying hands.  In an instant your bloodshot eyes snap open and you release it down the magical link straight at the organic form of the swordsman who catches it straight in the chest and gets thrown in the air backwards with the force of the mana, landing hard on his back a meter or two backwards. 

[OOC:Adept's resist: Body 4 = (4d6.hits(5)=1).  You have 2 net hits, if you want to add that to the 6P that you did to him then you also add it to the drain your receive.  You did more than his body in damage so he got knocked down.  Now he has to spend a simple if he wants to get back up. Adept tries to stand: Body 4 + Will 3 + wound -2 = (5d6.hits(5)=2). He spends a free to start running again. ]

He uses his sword to prop himself back up and after shaking his head and wiping some blood from his nose he charges at you again...the slight stumble in his gait letting you know that whatever hit him hurt him bad.

[OOC: It's the next IP and if Zach wants to shoot the swordsman from behind we'll use the friendly fire rules I have posted in the house rules section.  Stryker is already in melee range of the attacker.]


CT4, IP2: Zach-13, Adept-9, Brick-9, Stryker-6
Wounds: Stryker{10S, 6P (-5 wound mod)}, Brick{5P(-1 wound mod)}, Zach{8P(-2 wound mod)}, Adept{6P(-2 wound mod)}
Edge: Stryker 0/3, Brick 0/3, Zach 1/1, Adept(group edge)0/3
« Last Edit: <04-02-11/1602:26> by inca1980 »

Sichr

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« Reply #73 on: <04-02-11/1737:18> »
As Zach heard an elevator "CLING" sound he turns his head to that direction. What he saw doeasnt made hiim happy. Some motherfucker with Katana charged at Stryker, man who just saved him his life. Zach began to stand up and raise the barell of his gun at new threat, opening his mouth to warn Stryker. He didn have to shout, he saw that Stryker also noted the sound and the incoming attacker. Still, the blade was closing to the body of his exhausted, blood stained friend and Zach recognizes, that he didnt make it in time. Stryker did. Lightning beam of energy throws the atacker back down to the ground. As Stryker stands in the line of fire between Zach and atacker, he stretched his fingers, and as the gun fell down, hidden knfe jumps to his hand from hidden arm slide. Two quick steps moved him between Stryker and attacker and Zach tried to parry the sword, covering an elf with his own body.
"Life for a life, bro"

Full parry
Full parry: Reaction(7)+2xKnives(12)+combat sense(2)+Weapon focus(2)-2-1(reach)= (20d6.hits(5)=6)

inca1980

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« Reply #74 on: <04-02-11/1817:47> »
As you see the blade coming for Stryker's head you quickly shuffle over, your ornate combat knife popping into your hand from your hidden arm slide, and with all your strength parry the blow, the second the two blades meet you feel a surge of energy as the power locked inside the weapon foci awakens as their masters battle it out.  The ensuing series of parries and slashes sends sparks and bursts of mana flying like fireworks lighting up the dimly lit hallway.   

[OOC:Adept attacks Stryker: Agility 5 + Blades 8 + Charge 2 + Reach 1 + weapon focus 2= (18d6.hits(5)=8)...woops forgot wound, and luckily that knocks off 2 hits.  So it's 6 hits which Zach successfully parries using an intercept action (free).  Zach has a simple action left that he can use at any moment.  It's Brick's turn.  Brick noticed flashes of mana from Stryker's spell and the weapon foci clashin so he'd know something is up.]

CT4, IP2: Zach-13, Adept-9, Brick-9, Stryker-6
Wounds: Stryker{10S, 6P, 3P (-6 wound mod)}, Brick{5P(-1 wound mod)}, Zach{8P(-2 wound mod)}, Adept{8P(-2 wound mod)}
Edge: Zach 1/1

« Last Edit: <04-02-11/2312:58> by inca1980 »

 

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