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Linked matrix attributes for defending (sleaze/attack)

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jtkirk22

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« on: <04-14-20/1002:41> »
Hi,

first of all: Sorry for starting so many threads. Will be less soon. Just didn't want to put all topics into one thread though.

Cracking and Electronics (p. 175)
Code: [Select]
Legal Actions tests use Electronics + Logic
Illegal Actions tests use Cracking + Logic

Sleaze and Attack (p. 178)
Code: [Select]
Certain Matrix Actions and programs are linked
to a particular Matrix attribute, either Attack or
Sleaze. If you use an action or program that’s linked
to the lower of the two attributes, like using Brute
Force (an Attack-linked action) when your Sleaze is
higher than your Attack, you take the difference between
the higher and lower Attributes as a dice pool
penalty to the test required for that action.

Let's say, my stats are Attack 7, Sleaze 6. My Cracking skill is 16.

If I use an illegal matrix action that is linked to Sleaze, I would do the Cracking test with Cracking(Sleaze) dice pool of 15. This is, because Sleaze is 1 lower than Attack.

The Defense for the IC programm "Marker" is "Willpower + Sleaze".

1.) But what do I roll e. g. for IC defense? Do I roll Cracking(Sleaze) 15 + Willpower? Or do I roll "only" Sleaze 6 + Willpower?

2.) If "only Sleaze 6": Is it intended that the attacker most often get skill bonus and the denfender doesn't?

Totally confused. :-(

Thanks in advance!

Banshee

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« Reply #1 on: <04-14-20/1013:51> »
P 175 is a generalized blanket observation and is overridden by anything specific... so has no bearing here.

The linked attribute only applies to actions linked to those attributes and does not apply to defense rolls.
Robert "Banshee" Volbrecht
Freelancer & FAQ Committee member
Former RPG Lead Agent
Catalyst Demo Team

Stainless Steel Devil Rat

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« Reply #2 on: <04-14-20/1016:51> »
1) IC use the Host's values where applicable.  IC uses the Host Sleaze, easy peasy.  However, Hosts don't have Willpower.  That's a 0 dice pool contribution, unless there's a Spider on duty.  In which case the IC rolls Spider's Willpower + Host's Sleaze.

Edit: On re-reading your post, I see I misunderstood the question.  You're not asking what the IC rolls to resist YOUR attacks, you're asking what YOU roll to resist an IC's attack that invokes Willpower + Sleaze?  If so, it's exactly that.  Your Willpower and your current Sleaze matrix attribute.  Skills generally don't contribute to defense pools.  So if you have Sleaze 6 and Willpower X, you roll 6+X.


2) See the Reconfigure Matrix Attribute matrix action.  And see also pg 178 where this is described in more detail.
Quote
When you set cyberdeck attributes, the
numbers you select will help determine how well
you perform certain Matrix Actions. Once you
have initiated a hack, you cannot swap the base
values of your Attack or Sleaze Attributes as long
as you have access to the place you hacked into.
Your Data Processing and Firewall attributes may
be reconfigured as normal.

So if you've got a cyberdeck that gives you A/S 7/6, and you plan on using more Sleaze-linked actions than Attack-linked ones, swap your array to 6/7 before you dive in!
« Last Edit: <04-14-20/1053:44> by Stainless Steel Devil Rat »
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Xenon

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« Reply #3 on: <04-14-20/1353:03> »
Cracking skill is 16
Your cracking skill is not 16..... ;-)

Your cracking skill is probably more like just 5-8 or so. When you take an illegal matrix action you often have a total dice pool of your Cracking skill plus your Logic rating and if you have an applicable expertise or other applicable bonuses, but your dice pool is not always Cracking + Logic. Sometimes it is Cracking + Intuition. Other times it will be Electronics + Intuition. Each action might be resolved with different skills and attributes. You need to look in the book for this.



If I use an illegal matrix action that is linked to Sleaze
All actions that are linked to sleaze will explicitly say "This action is linked to the Sleaze attribute.". If you look in the book you will notice that the only actions linked to Sleaze are Probe and Backdoor Entry.

All programs that are linked to sleaze will explicitly say "This program is linked to the Sleaze attribute.". If you look in the book you will notice that the only programs linked to Sleaze are Stealth and Trace.

No other actions, programs or defense tests are linked to Sleaze.


The dice pool you roll for:

The Probe action is (your Cracking skill) + (your Logic attribute) - (the difference between Attack and Sleaze but only if Attack is higher than Sleaze).

The Backdoor Entry action is (your Cracking skill) + (your Logic attribute) - (the difference between Attack and Sleaze but only if Attack is higher than Sleaze).

The Hide action is (your Cracking skill) + (your Intuition attribute) - (the difference between Attack and Sleaze but only if both Attack is higher than Sleaze and you are running the Stealth hacking program).

The Trace Icon action is (your Electronics skill) + (your Intuition attribute) - (the difference between Attack and Sleaze but only if both Attack is higher than Sleaze and you are running the Trace hacking program).



The Defense for the IC programm "Marker" is "Willpower + Sleaze".
what do I roll e. g. for IC defense?
When this specific type of IC is attacking you then you will oppose the attack with your Willpower + your Sleaze rating.

This is just a defense test and not an matrix action or program that is linked to Sleaze.
The difference between your Attack rating and your Sleaze rating does not matter.


Do I roll Cracking(Sleaze) 15 + Willpower?
No. Why would you...? (and no, your Cracking skill is not that high!)


Or do I roll "only" Sleaze 6 + Willpower?
This.


Is it intended that the attacker most often get skill bonus and the denfender doesn't?
Sometimes the attacker get positive or negative dice pool modifiers (using a smartgun system while attacking for example)
Sometimes the defender get positive or negative dice pool modifiers (trying to avoid being shot while having the Cover status effect for example)

It is more common that the attacker roll Skill + Attribute (for example Firearm + Agility or Cracking + Logic) while the defender often roll two attributes (for example Reaction + Intuition or Willpower + Firewall).

But note that skill ratings often have similar values as Attribute ratings
(You don't have skill ratings that are 16! same as you don't have attribute ratings that are 16!)
« Last Edit: <04-17-20/0632:46> by Xenon »