Made this using a spreadsheet-based character generator, what do you guys thing as a generalist build? (Note: Some pieces might be missing due to the Copy/Paste job...)
His storyline starts in early in 2060, when he was 25, and an up-and-coming accountant for a major firm that dealt with AA-Level Corporations and double-checking their finances for errors and embezzlement. One day, he gets home, and his door won't recognize him. He starts shouting at his door, "Come on, House, let me in, I've been leasing you for two years now! You know me!" and is jumped from behind by someone with a garrote.
Long story short, the best he can figure out is that he's seen something that he shouldn't have. Something so dangerous that not only does it require that he be killed for knowing it, but his entire history be erased. Needless to say, he survived the assassin through a mixture of luck and pragmatic combat moves that they just don't have counters to in Karate 4.0. (Such as using a car door to break the guy's arm.), and had to move to the fringes of society in a hurry.
Pawning his Registered Credstick for a Certified Credstick with half the amount on it, he moved to the Barrens, where he moved from being a homeless, almost helpless bum on the streets into a respectable Shadowrunner over the next decade, starting out with a few runs headed up by the infamous pacifist Shadowrunner, "Twist".
Over the years, he's honed his body and mind to give him the ability to actively partake in Shadowruns. His role varies from team to team, being a generalist, but is often used as a "Soft Infiltrator", due to his upbringing in "The System" allowing him to know how to behave around average Wageslaves, a valuable asset that is sorely lacking in the Shadows. He's also so generic and bland that he is easily forgotten by people, and often underestimated as a threat. His favourite technique is to pose as a deliveryman, as they are everywhere, and have access to almost anywhere. His only "Abnormal" skill is training in "Parkour", the French-Vietnamese Martial Art designed for rapid and unusual movement techniques in an urban terrain, which he uses to extract himself from situations, as well as a combat multiplier. (One story that gets told about him often in the Redmond Barrens is the time he was standing in front of an aggressive Troll, and then kicked him in the back of the head twice before hitting the ground, breaking both horns.).
Whatever system that was put into place to erase all traces of him somehow survived Crash 2.0, which means that all records connected to him are removed from the Matrix constantly, and are often corrupted even as they're stored, making him next to impossible to find in person (Due to his ability to blend in) or online (As everything is erased, including his CommCodes from his friend's CommLinks). He has taken to using online newspaper classified ads in code to contact his Fixer and other contacts that he doesn't see in person/online. He tried to get out of the Barrens, but the rental companies kept evicting him, forcing him to stay in the areas where rent is collected in person, and often pays in advance. How he's able to keep a MSP ongoing is a mystery even to himself.
He often has nightmares of being attacked from random places and people, and has, on occasion, had assassination attempts made against him. Every time he's interrogated the survivors of the attempts, however, they have all been a case of mistaken identity. A downside to having "That kind of face".
A strong case of "Parents should have a license to name their children", his real name actually is "John Quincey Public", but he's often referred to as "The Suit" on the street, having once been one of the faceless masses of Wageslaves (And the repeated attempt to give him the handle of "Wageslave" often ended with a fight.). He dresses appropriately for the situation to best blend in, but always meets with Mr. Johnsons wearing a Three-Peice black Actioneer Business Suit with a spotless white shirt and blood red tie (Which is a clip-on.).
Name: John Quincy Public (The Suit)
RACE: Human
CONCEPT: Wageslave whose life and SIN was stolen from him.
ATTRIBUTES
Body: 3
Agility: 4
Reaction: 4
Strength: 3
Charisma: 4
Intuition: 3
Logic: 3
Willpower: 2
EDGE: 5
Phys Init[P] 7
Passes 1
Essence: 5.43
Walk/Run 10/25
Phys Boxes 10
Stun Boxes 9
DAMAGE RESISTANCE
3 + Armor
Body (3) + Cyber/Bio (0) + Dmg.Rst. (0)
ARMOR
SecureTech Vitals Protector
Bal/Impact 1/1 [1]
Mods
Urban Explorer Jumpsuit
Bal/Impact 6/6 [6]
Mods
Urban Explorer Helmet
Bal/Impact 0/2 [2]
Mods
Forearm Guards
Bal/Impact 0/1 [1]
Mods
Actioneer Business Clothes
Bal/Impact 5/3 [5]
Mods RFID Tag Eraser,Fire Resistant (4-6) 6
Lined Coat
Bal/Impact 6/4 [6]
Mods RFID Tag Eraser,Concealed Holster,Fire Resistant (1-3) 3
COMMLINK
Type Hermes Ikon
Resp 4
Signal 6
OS Type Custom
Firewall 6
System 4
Programs:
Decrypt 4
Spoof 4
Analyze 4
Browse 4
Edit 4
Encrypt 4
Scan 4
ACTIVE SKILLS
Gymnastics (Parkour) 2 (+2)
Intimidation 1
Close Combat (Group) 2
Firearms (Group) 3
Influence (Group) 3
Stealth (Group) 3
Dodge (Ranged Combat) 2 (+2)
Pilot Ground Craft 1
Running (Urban) 1 (+2)
KNOWLEDGE SKILLS
Hangouts (Safehouses) 2
Economics 4
Law (Accounting Laws) 2 (+2)
Physics 3
Accounting (Money Laundering) 4 (+2)
Languages
English N
Japanese 3
Standard Qualities
Blandness 10
Erased (7 days) 5
Guts 5
Obscure 5
Photographic Memory 10
Nano Intolerance -5
Prejudiced (Specific, Biased) -5
Compulsive - Moderate -10
Allergy (Common, Mild) -10
Weak Immune System -5
Cyber/Bioware:
Datajack
Math SPU
Damper
Troll's Eyes
Sleep Regulator
Flare Compensation
CONTACTS
Fixer (Loy. 2 Con. 4) (Felix the Fixer)
ID Manufacturer (Loy. 2 Con. 2)
Shark Lawyer (Loy. 2 Con. 3) (Mr. Underbridge, Troll Lawyer and Businessman. Pillar of the Puyallup Community.)
Street Doc (Loy. 3 Con. 1) (Doctor Dishemo. Lost his SIN in Crash 2.0, and John helped him get on his feet. Runs a small Street Doc shop out of an old storefront on his own.).
GEAR 450¥
Low for 3 months. (Apartment he calls "The Closet")
Squatter for 12 months. (Shipping Container he calls his "Bolthole")
2 x Fake SIN (1-6) Rtg 4
200 x Regular Ammo (Ammo for AK-97)
50 x Regular Ammo (Shotgun Slugs)
10 x Shock Lock Rounds (Shotgun)
200 x Regular Ammo (10mm Caseless for Pistol and SMG)
3 x Medkit R (1-6) Rtg 6 (1 in Apartment, 1 in Car, 1 in Bolthole)
14 x Spare Clips (Various types for pistol, SMG, and assault rifle)
24 x EX-Explosive Rounds (For Colt Asp)
3 x Speed Loader (For Colt Asp)
5 x Nanopaste DisguiseSmall
2 x Maglock R (1-6) Rtg 6 (1 on Apartment, 1 on Bolthole)
Morphing License Plate (On Car)
Spoof Chip (For Car)
10 x Datachip
10 x C-Squared (Spread between apartment, car, and bolthole)
Subvocal Microphone
Printer
Glasses (1-4) Rtg 4
Image Link
Earbuds (1-3) Rtg 3
Audio Enhancements
Select Sound Filter
Spatial Recognizer
2 x Disposable Commlink
WEAPONS
Name Shock Gloves
Reach 0
Ap -half
DV 5S(e)
Name Cougar Fine Longblade
Reach 0
Ap -1
DV 4P
Name AZ-150 Stun Baton
Reach 1
Ap -half
DV 7S(e)
Ranged Weapons
Name Defiance T-250 (Under couch in apartment)
Type Shotgun
Mode SA
Armor Piercing -1
Damage Value 7P
Recoil Comp 0
Short Range 0 - 10
Medium Range 11 - 40
Long Range 41 - 80
Extended 81 - 150
Concealability +6
Ammo 5(m)
Name Beretta Model 70 (In closet in apartment)
Type SMG
Mode BF/FA
Armor Piercing 0
Damage Value 5P
Recoil Comp 0
Short Range 0 - 10
Medium Range 11 - 40
Long Range 41 - 80
Extended 81 - 150
Concealability +4
Ammo 35(c)
Name Colt Asp (In bed holster in Bolthole)
Type Light Pistol
Mode SA
Armor Piercing 0
Damage Value 4P
Recoil Comp 0
Short Range 0 - 5
Medium Range 6 - 15
Long Range 16 - 30
Extended 31 - 50
Concealability --2
Ammo 6(cy)
Name Income Statement (Modified Colt Government 2066, carried at almost all times)
Type Pistol
Mode SA
Armor Piercing -1
Damage Value 5P
Recoil Comp 1
Short Range 0 - 5
Medium Range 6 - 20
Long Range 21 - 40
Extended 41 - 60
Concealability 0
Ammo 14c
Modifications: Laser Sight (internal), Integral Silencer, Melee Hardening
Name The Great Balancer (Modified AK-97, disassembled and hidden in car's smuggler's compartment)
Type Assault Rifle
Mode SA/BF/FA
Armor Piercing -1
Damage Value 6P
Recoil Comp 5
Short Range 0 - 50
Medium Range 51 - 150
Long Range 151 - 350
Extended 351 - 550
Concealability +7
Ammo 38c
Modifications: Easy Breakdown (Manual), Electronic Firing, Melee Hardening, Gas Vent 3 (Barrel), Foregrip (Underbarrel), Laser Sight (top mount)
VEHICLES
Mercury Comet
Pilot 4
Body 10
Maneuver 2
Handling 0
Sensor 2
Accel 15/30
Armor 10 Concealed
Firewall 6
Speed 132
Run Flat Tires (4)
Anti-Theft System
GridLink Override
Fuzzy Logic
Smuggling Compartment
Engine Cust. (Speed)
Encrypt Program Rtg. 4