I've played a LOT of SR5 and I would have to say my favorite character by far was running an Adept Decker who (almost) never dove into VR because I found the VR rules annoying. I also found the ability to have the Initiative of X+3 /4d6 outside of the matrix more valuable than lounging in a van some where nearby on deck heavy jobs. I value being able to shoot a gun or lob a grenade well worth the global -2 you took to everything because of being in AR due to high dice pools I normally ran.
My question to you is it viable to do this in sr4a with the BP system? My book hasn't arrived yet so I haven't gotten to look at the book for char gen rules.
The main things I would like are (these are 5e things I know them as) :
Improved Reflexes 2 or 3
Mid tier Cyberdeck such as a Novatech Navigator or Renraku Tsurugi
(Used preferable) Bioware that increase Logic, Intuition or hacking related skills
To be able to focus on one group of concealable weapons (Ranged preferably)
The above are my main 'must haves.' Improved reflexes is the one thing I could probably budge at level 2 vs 3 simply because my group has two individuals going lightning fast melee/range specialists. I know 4e has the stigma of not really needing a dedicated decker compared to 5e. I would just like to bring the char I've played for the last year into 4e in some fashion.
Thank you for the help!
