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Investigator Shaman for Shadowrun v.3

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Serephim

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« on: <03-13-11/1652:03> »
Hello,

I am going to be GMing a game with a first time player.  She would very much like to play a Shaman, but also likes the idea of the Investigator class.  I  have my opinions on how this could be done, but I was hoping to hear some other ideas so she has more to draw from and gets the closest thing to her dream character.

She likes the ideas of totems, and I have ideas for which totems would be good choices.  I would love it if I could get other peoples opinions on which totems, which skills, and which spells would be worth considering. 

We are playing v.3, and if you are more familiar with a different version that is fine, I would still love to hear your opinion as many idea's transfer over. 

Thank-you in advance for your time and opinions.

Longshot23

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  • Omae
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« Reply #1 on: <03-14-11/1214:51> »
If you've got at least access to the SR4 main book, start with the Occult Investigator as given, and simply define it as a shamanic tradition with totem *ahem* Mentor Spirit.

Doing the same as SR3 gets a little tricky, but by no means impossible.  The main pitfalls are in the Gear - there's just no substitute for an SR4 commlink, and some of the other stuff only becomes available post-2064.

 

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