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[OOC] Missions 2 - Save the girl, save thy souls

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Codac

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« Reply #105 on: <03-27-11/2315:30> »
So did I come here separately or did you guys pick me up cause that determines my actions besides shooting them.
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac

Chrona

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« Reply #106 on: <03-27-11/2321:52> »
upto you

JDA

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« Reply #107 on: <03-27-11/2324:26> »
I would have suggested picking you up in the van. Wilco likes to keep team as together as possible. Besides the van has enough room for everyone. wilco can roll all passenger windows down if needed, this will give cover as well as allowus to fight as we pull awy if thats the plan. I would think we need to try and get out of here, Let the drone pick these guys up and follow them to where ever they are going to go. Then we will pay them a visit.

Codac

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« Reply #108 on: <03-27-11/2330:56> »
Alright carpooling it is.

First Initiative pass Calico Cat aims and shoots at the lieutenant.
Second Initiative pass She runs to the van
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac

JDA

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« Reply #109 on: <03-27-11/2331:28> »
drone stats; Handling      accel     speed   pilot   body   armor   sensor 
Fly spy           +1             3/15       15       3        1           0       2
Stormcloud     -3             5/10       25       3        3           2       3
Crawler            0             5/20       50       3        2           0       2
Dobermman    0              10/25     75       3        3           6       3
crashcart         0              5/10       30       3        4           2       1
this is the info on the drones.

Sentinemodo

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« Reply #110 on: <03-28-11/0148:15> »
Oh my bad I missed that part as I was getting caught up. Wilco then jumps in the van and will spend his first action launching the Fly spy after that while in driver seat with window down. Wilco pulls out the MP-5.

You can edit texts you've posted. That way, you can correct mistakes or change the post altogether.
Sorry for a small delay ;)

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Sentinemodo

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« Reply #111 on: <03-28-11/0347:50> »
drone stats; Handling      accel     speed   pilot   body   armor   sensor 
Fly spy           +1             3/15       15       3        1           0       2
Stormcloud     -3             5/10       25       3        3           2       3
Crawler            0             5/20       50       3        2           0       2
Dobermman    0              10/25     75       3        3           6       3
crashcart         0              5/10       30       3        4           2       1
this is the info on the drones.

Please add to the above the weaponry they have with with damage value, recoil compensators if any
and in case of sensors what kind of them are installed (visual, infrared ... )
and please list the available autosoft
I assume all of them have rigger control installed and you can jack into them?

btw. is there any limit to number and rating of autosofts that can be installed on the drone? or should I take the Pilot rating and use it the same way as response for commlinks?

EDIT: I THINK that you forgot to buy weapons for your drones. Both the Lynx and Doberman have weapon mounts capable of handling LMG or smaller weapons, but I don't see the actual weapons in your card.

« Last Edit: <03-28-11/0429:54> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
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Codac

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« Reply #112 on: <03-28-11/0350:59> »

Please add to the above the weaponry they have with with damage value, recoil compensators if any
and in case of sensors what kind of them are installed (visual, infrared ... )
I assume all of them have rigger control installed and you can jack into them?

All drones come with a rigger adaption standard.
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac

Sentinemodo

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« Reply #113 on: <03-28-11/0353:51> »
BBCode13d6.hits(5)=6

with -6

13d6.hits(5)=4
6 hits against her's 4

that means 20% increase totaling to 30 000 for the job including 3 000 advance
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sentinemodo

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« Reply #114 on: <03-28-11/0411:44> »
OK, we are waiting for Kot, and then I'll write up the summary

Meanwhile,
All shooters make attacks rolls as if you were able to make them all according to your plan.
All cover seekers, if you're sprinting make your Strength + Running Test.

distance to Wilco's car is respectively
Wilco - 14 meters
Stryker - 10 meters
Calico - 11 meters
Cursor - 15 meters
Mata - 18 meters

distance between Cursor and Lieutenant (shortest) 12 meters
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Kot

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« Reply #115 on: <03-28-11/0914:57> »
Back from the con, and ready. It was fun. ;)

Quote from: Initiative
Initiative (8d6.hits(5)=1)
Stryker is spending Edge to go first in this turn!

Complex Action: Casting Manabolt at F8 at the enemy leader
Simple Action: Yells 'Cover me!' to both alert the team to his plan, and force the enemy's attention on himself.

Quote from: Casting Manabolt at Force 8
Spellcasting: Magic(4)+Spellcasting(5)+Specialty(2)+Mentor(2) (13d6.hits(5)=4)
Drain: Drain Resistance (10d6.hits(5)=1)
Edge Re-roll:Edge Re-roll (9d6.hits(5)=4)

Total DV of 11, resisted with Willpower. Stryker takes no damage (total force of 8+3 from net hits basic), since he has 5 hits on damage resistance. (DV=Force/2), he glitched though, so I'll included that in the IC part. I'd propose that Stryker's sight will be taken from him - the strain on his body was too much, and the excess magic poured out through his eyes - for a time, and he'll be forced to astrally perceive for a while. That's a -2 penalty to non-magical actions, pretty big for a normal glitch, so I'd propose to cut it to active actions only - so it wouldn't affect Defense, and such. And the amount of magic shouldn't be something that he can hide - the astral signature will linger there for a few weeks at the least... There's also the attention he could get from other magicians who felt the surge. It's your choice.
If you agree on this, I'd also want to turn Stryker's hair to silver permanently, and leave a bit of a badass magic afterglow in his eyes, and right hand - silvery smoke, magic still surging between his fingers, and such. This was a huge feat for Stryker - he channeled as much magic as he could, and got out of it unharmed through sheer will and pure luck.

As for explaining my actions to the others: I'm taking out the leader and making a target of myself in one move. This way Cursor and Mrs. Johnson will be fine. If you cover me, as I requested, Stryker should handle the attention. Hopefully the covering fire will take some of them out...
As for the mission, let's take these punks out, save the Johnson, and squeeze the truth out of her when we do. We'll talk about the job then.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #116 on: <03-28-11/1120:53> »
Back from the con, and ready. It was fun. ;)
Good to have you back

Quote
Quote from: Initiative
Initiative (8d6.hits(5)=1)
Stryker is spending Edge to go first in this turn!

Complex Action: Casting Manabolt at F8 at the enemy leader
Simple Action: Yells 'Cover me!' to both alert the team to his plan, and force the enemy's attention on himself.

you may have Free + Complex or Free + Simple + Simple
Fortunatelly shouting is a Free action ;)

Change the IC post however. Lady Jade have also burned here Edge to go first, and she will be shooting first. (she won't however kill him with here predator on a single shot).

Quote
Quote from: Casting Manabolt at Force 8
Spellcasting: Magic(4)+Spellcasting(5)+Specialty(2)+Mentor(2) (13d6.hits(5)=4)
Drain: Drain Resistance (10d6.hits(5)=1)
Edge Re-roll:Edge Re-roll (9d6.hits(5)=4)

Total DV of 11, resisted with Willpower. Stryker takes no damage (total force of 8+3 from net hits basic), since he has 5 hits on damage resistance. (DV=Force/2), he glitched though, so I'll included that in the IC part. I'd propose that Stryker's sight will be taken from him - the strain on his body was too much, and the excess magic poured out through his eyes - for a time, and he'll be forced to astrally perceive for a while. That's a -2 penalty to non-magical actions, pretty big for a normal glitch, so I'd propose to cut it to active actions only - so it wouldn't affect Defense, and such. And the amount of magic shouldn't be something that he can hide - the astral signature will linger there for a few weeks at the least... There's also the attention he could get from other magicians who felt the surge. It's your choice.
If you agree on this, I'd also want to turn Stryker's hair to silver permanently, and leave a bit of a badass magic afterglow in his eyes, and right hand - silvery smoke, magic still surging between his fingers, and such. This was a huge feat for Stryker - he channeled as much magic as he could, and got out of it unharmed through sheer will and pure luck.

Would be cool but not yet. You can get away with silver hair and magic glow in the eyes.

As for the signature, my rule would be that the signature is twice  the normal time (16 hours lingering, 16 complex action to clean).

Quote
As for explaining my actions to the others: I'm taking out the leader and making a target of myself in one move. This way Cursor and Mrs. Johnson will be fine. If you cover me, as I requested, Stryker should handle the attention. Hopefully the covering fire will take some of them out...
As for the mission, let's take these punks out, save the Johnson, and squeeze the truth out of her when we do. We'll talk about the job then.

One more thing. Great post. AFTER the combat replenish your edge.
« Last Edit: <03-28-11/1126:30> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sentinemodo

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« Reply #117 on: <03-28-11/1134:25> »

Turn 1
Initiative Pass 1
     Initiative EDGE 11
          Lady Jade

               Free action: drop at crouch and moves slowly behind the car (3m)
               Simple action: ready weapon
               Simple action: shoots at Lieutenant using Edge
                    10d6.hits(5)=4
                    1d6.hits(5)=0
                    Agility(3) + Pistols (4) + Edge (4) -1 medium range -> 4
                    4d6.hits(5)=1
                    Lieutenant Reaction(4) -> 1
                    Damage Value 5P + 4 = 9P
                    9d6.hits(5)=2
                    Damage Resistance: Body (3) + Armor Balistic (7) - 1 (Ares Predator) -> 2
                    Lieutenant total damage 7P
      Initiative EDGE 9
          Stryker

               Complex Action: Casting Manabolt at F8 at Lieutenant
                    Spellcasting: Magic(4)+Spellcasting(5)+Specialty(2)+Mentor(2) (13d6.hits(5)=4)
                    Drain: Drain Resistance (10d6.hits(5)=1)
                    Edge Re-roll:Edge Re-roll (9d6.hits(5)=4)
                    Damage Value 11P
                    4d6.hits(5)=0
                    Damage Resistance: Willpower(4) -> 0
               Simple Action: Yells 'Cover me!'
     Initiative 12
          Lieutenant

               Free action: drops dead
     Initiative 11
          Wilco

               simple action: opens side doors remotely
               simple action: run for for cover to Wilco's van (<20m) ends up in van
          Cursor
               simple action: full defense
               simple action: run for cover to Wilco's van (<25m) ends up in van
     Initiative 10
          Calico Cat

               Simple action: ready weapon
               Simple action: would be shooting at Lieutenant, but he's already dead
     Initiative 9
          Mata Tabi

               Simple action: full defense
               Simple action: run for cover to car to the left (3m) ends up laying on the mask
     Initiative 6
          Ganger 1

               Free action: walks toward Lady Jade (10m) ends within 10m range (medium for his pistol)
               Simple action: ready weapon
               Simple action: shoot at Lady Jade
                    1d6.hits(5)=0
                    Agility (2) + Pistols (2) -1 medium range -1 running -> 0
          Ganger 2
               Free action: walks toward Calico Cat (10m) ends within 10m range (medium for his pistol)
               Simple action: ready weapon
               Simple action: shoot at Calico Cat
                    1d6.hits(5)=0
                    Agility (2) + Pistols (2) -1 medium range  -> 0
          Ganger 3
               Simple action: ready weapon
               Simple action: runs toward Lady Jade (<25m) ends within 5m range (short for his pistol)
          Ganger 4
               Free action: walks for cover to the pickup to the left
               Simple action: ready weapon
               Simple action: full defence
          Ganger 5
               Free action: walks for cover to the van to the right
               Simple action: ready weapon
               Simple action: hoot at Calico Cat
                    1d6.hits(5)=0
                    Agility (2) + Pistols (2) -1 medium range  -> 0
          Ganger 6
               Free action: walks for cover to the pickup to the left
               Simple action: ready weapon
               Simple action: full defence
Initiative Pass 2
     Initiative 10
          Calico Cat

               Complex action: sprint for cover to Wilco's van ends up in the van
End of Turn 1       
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Boer_Kommando

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« Reply #118 on: <03-28-11/1142:19> »
laying on the mask?

Sentinemodo

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« Reply #119 on: <03-28-11/1145:12> »
How do you call the front part of the car covering the engine?
« Last Edit: <03-29-11/0327:39> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

 

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