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[OOC] Missions 2 - Save the girl, save thy souls

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Sentinemodo

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« Reply #135 on: <03-29-11/0617:55> »
I will retrieve my crossbow (simple), and shoot out the vans window at the thus nearest jade with a narco-bolt (simple).

Archery 3 + Agility 6 + Smartlink 2 (11d6.hits(5)=4)


Shooting from partial cover warrant additional -2 to roll
This is a heavy crossbow so this is medium range for it and additional -1 to roll

There is also Stryker straight between you and the target providing him a good cover. This will give him +4 to defense. If you shoot and miss, I'll ask Stryker to roll his edge against with target being number of hits by which you miss. If he fail he'll be hit instead.

With the above modifier you have 3 hits.
Do you shoot? If you change the target we'll keep the roll (just add the modifiers as relevant).
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Codac

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« Reply #136 on: <03-29-11/0631:17> »
I thought firing from cover was only -1.

Also did Calico actually take the shot or did the fact that the target got hit by a mana bolt stop her. Just need to check for ammo reasons.
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac

Sentinemodo

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« Reply #137 on: <03-29-11/0655:19> »
I thought firing from cover was only -1.

Also did Calico actually take the shot or did the fact that the target got hit by a mana bolt stop her. Just need to check for ammo reasons.

Took the shot, but we didn't roll
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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Kot

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« Reply #138 on: <03-29-11/0700:47> »
Guys, take care of the other shooters, I have Mata and Jade nearby for support. If Willco drives between us and the rest of the gang - preferably flattening both gangers, if they survive Mata's and Jade's shooting - we'll have enough cover to get rid of those pests. I've got Manabolt now, so I'll have enough to take at least one or two of them out without any serious problems.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Codac

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« Reply #139 on: <03-29-11/0709:40> »
I'll take Number 2

Declaring actions
1st Initiative pass use aim action for Image Magnification(It appears that I'm at medium if not please tell me) then take shot at Ganger 2.
Will declare second pass after resolving first.
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac

Sentinemodo

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« Reply #140 on: <03-29-11/0939:02> »
I thought firing from cover was only -1.

Also did Calico actually take the shot or did the fact that the target got hit by a mana bolt stop her. Just need to check for ammo reasons.

Attacker Firing From Cover
Sometimes cover limits a character’s ability to see the action and obstructs
his view of his target(s), even when he moves quickly out from
behind cover to shoot. If the Attacker benefits from Good Cover, or
his cover obscures his view, apply a –2 dice pool modifier to any attacks.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Chrona

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« Reply #141 on: <03-29-11/0942:48> »
I will retrieve my crossbow (simple), and shoot out the vans window at the thus nearest jade with a narco-bolt (simple).

Archery 3 + Agility 6 + Smartlink 2 (11d6.hits(5)=4)


Shooting from partial cover warrant additional -2 to roll
This is a heavy crossbow so this is medium range for it and additional -1 to roll

There is also Stryker straight between you and the target providing him a good cover. This will give him +4 to defense. If you shoot and miss, I'll ask Stryker to roll his edge against with target being number of hits by which you miss. If he fail he'll be hit instead.

With the above modifier you have 3 hits.
Do you shoot? If you change the target we'll keep the roll (just add the modifiers as relevant).

Actually no, projectile weaponry doesn't suffer from this, i can just adjust tension and elevation and arc the shot over Stryker so it hits him still. It's a smart gun and I even have a CF designed around a program made to calculate any number of arcing trajectories all at once. One is no problem. It's why I have a crossbow not a gun.

In fact with the people in the way he should be at a penalty to know i'm shooting at him but we can cancel that out with my adjustments and say in that case we're on equal ground.

Bullets and Arrows and Bolts don't fly straight, they arc.

Do I have a free action left? cos I'll add a take aim action before the shot using my martial art.
« Last Edit: <03-29-11/0954:10> by Chrona »

Codac

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« Reply #142 on: <03-29-11/0948:13> »
I thought firing from cover was only -1.

Also did Calico actually take the shot or did the fact that the target got hit by a mana bolt stop her. Just need to check for ammo reasons.

Attacker Firing From Cover
Sometimes cover limits a character’s ability to see the action and obstructs
his view of his target(s), even when he moves quickly out from
behind cover to shoot. If the Attacker benefits from Good Cover, or
his cover obscures his view, apply a –2 dice pool modifier to any attacks.

Oh right I was looking at a SR4 addition not SR4A. Oops.
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac

Sentinemodo

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« Reply #143 on: <03-29-11/0954:15> »
I will retrieve my crossbow (simple), and shoot out the vans window at the thus nearest jade with a narco-bolt (simple).

Archery 3 + Agility 6 + Smartlink 2 (11d6.hits(5)=4)


Shooting from partial cover warrant additional -2 to roll
This is a heavy crossbow so this is medium range for it and additional -1 to roll

There is also Stryker straight between you and the target providing him a good cover. This will give him +4 to defense. If you shoot and miss, I'll ask Stryker to roll his edge against with target being number of hits by which you miss. If he fail he'll be hit instead.

With the above modifier you have 3 hits.
Do you shoot? If you change the target we'll keep the roll (just add the modifiers as relevant).

Actually no, projectile weaponry doesn't suffer from this, i can just adjust tension and elevation and arc the shot over Stryker so it hits him still. I even have a CF designed around a program made to calculate any number of arcing trajectories all at once. One is no problem. It's why I have a crossbow not a gun.

To shoot by arcing, you need to modify both strength and the angle. unless I miss something you can't easily modify the heavy crossbow strength (and if you can that would reduce the damage). if you shoot over Stryker the bolt would just hit  the building on the other side of the street.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Chrona

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« Reply #144 on: <03-29-11/0956:16> »
I edited, take a look

Can you please trust the Physics with Forensics student studying degree level Ballistics?

Chrona

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« Reply #145 on: <03-29-11/1001:41> »
To shoot by arcing, you need to modify both strength and the angle. unless I miss something you can't easily modify the heavy crossbow strength (and if you can that would reduce the damage). if you shoot over Stryker the bolt would just hit  the building on the other side of the street.

Its a smartgun so it must be able to do it, it's the only way MERSI could work.

Also -all- shots arc I just have to make sure Strykers where the bolts at its max height and the ganger is at far zero.

Sentinemodo

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« Reply #146 on: <03-29-11/1018:18> »
I edited, take a look

Can you please trust the Physics with Forensics student studying degree level Ballistics?

I can, but I like to discuss things :) I was an academic at one point.
I know that all projectiles are arcing. The difference between bullets and projectiles is in velocity. With smaller velocities, you see the arcing effect faster. Bullets at their 800 m/s starts to arc noticably about 50 meters from the shooting point I guess. And bows/crossbows much sooner. The damage in turn is multiplication of velocity and bullet weigth (regardless, but not omitting the projectile shape)
What you want to achieve is to hit a specific point shooting from other specific point. You have two variables. An angle and the strength. With pistol or crossbow you may only change the angle. with bow or throwing weapons you have a possibility to change both. Since you cannot change the strength you can only hit a certain spot by shooting at exatly two angles - close to straight (at this range the angle would be around 1-3 degrees or shooting at a very high angle (with a distance less than 30 meters, you'd need to shoot at the angle close to 87-89 degrees). The second option while certainly viable will lead to projectile coming very high, fly for a long time (much longer than the three seconds we have in the combat turn) - you need to decelerate with the earth gravity to zero and then accelerate to the original speed. The problem with this approach (other then time) is the air resistance, taking out the overall energy of the projectile, effectively reducing the damage.

Noting the above, the usable approach is to shoot close to straight, using the minute moment of time when Stryker uncover the target.
or since you are planning to shoot just over the head of the Stryker that would be a called shot, wouldn't? and if you miss wouldn't there be a huge chance that if you actually hit Stryker instead of Ganger wouldn't you shoot at Stryker's head?

Right, wrong?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #147 on: <03-29-11/1021:39> »
By the way guys, if you feel like writing an IC post about you so far endavours in combat feel free while we wait for Wilco and Mata's decalrations.
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Chrona

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« Reply #148 on: <03-29-11/1034:25> »
Actually I just remembered, i cant hit Stryker unless i glitch, military grade smartgun

Quote
Mark 74 Smartlink:  e Mark 74 Smartlink is an enhanced
smartgun system for tactical networks. It acts like a normal
smartlink vision enhancement, (p. 333, SR4A), but with advanced
friend-or-foe-identi cation integration. A weapon with the Mark 74 Smartlink will never  fire at another member of the tactical
network to which its user is subscribed.  e system is accurate
to within a hairsbreadth, and so a machine gunner with the Mark
74 could deliver suppressive fire into a swirling melee and be
con dent that his allies would generally not be a ected, though
glitches happen and can result in unexpected results. p. 162-163 WAR

I still think a smartlinked crossbow could alter the strength enough but heres my proposal I'll take your penalties and the 3 hits, making missing a likely chance but can we not have it hit stryker if it does co of the smartlink and can you lower the gangers +4 to dodge because he has as much trouble seeing me too.?

Sentinemodo

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« Reply #149 on: <03-29-11/1046:14> »
Actually I just remembered, i cant hit Stryker unless i glitch, military grade smartgun

Quote
Mark 74 Smartlink:  e Mark 74 Smartlink is an enhanced
smartgun system for tactical networks. It acts like a normal
smartlink vision enhancement, (p. 333, SR4A), but with advanced
friend-or-foe-identi cation integration. A weapon with the Mark 74 Smartlink will never  fire at another member of the tactical
network to which its user is subscribed.  e system is accurate
to within a hairsbreadth, and so a machine gunner with the Mark
74 could deliver suppressive fire into a swirling melee and be
con dent that his allies would generally not be a ected, though
glitches happen and can result in unexpected results. p. 162-163 WAR

I still think a smartlinked crossbow could alter the strength enough but heres my proposal I'll take your penalties and the 3 hits, making missing a likely chance but can we not have it hit stryker if it does co of the smartlink and can you lower the gangers +4 to dodge because he has as much trouble seeing me too.?

cool smartlink - I didn't know you have such a beauty
I am ok with strykers invulnerability on this. Although we need to agree on action first and then make the rolls. Preferably separate posts.
other than that the crossbow probably can lower it's strength - but this will result in lowering punch -> reducing damage and we have the rules complicated enough

he is aware of your shooting possibility. The reaction chance is minimal against projectiles, the only thing that save him is that good cover Stryker is giving him as a living shield.

But given that you can't harm Stryker, I'd say 3 hits is as good as landed. He has a mere 3 reaction, even with good cover it gives him 7 dice which isn't much, and you have that free action so you can target.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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