A way to overclock drones so they can hit an extra initiative die, meaning they can move and do 2 Majors. Players can get Cyberjacks, would be nice if Pilots also can get buffed.
(Probably) unpopular opinion: I donīt think that Drones and Vehicles should have these high Iniative and Action counts in the first place. Their appeal should be shere numbers, specialisation and (depending on the drone) durability. Having the same action economy as a dedicated street sam
by default doesnīt belong in that list IMO. Multiple Attacks for multiple Drones tend to clog up table time and takes the appeal from piloting them yourself, since they will usally act just as fast as jumped-in riggers and faster than riggers with manual controls.
However:
If the default IDs of Autopilots were lower, it
would be an excellent idea to add an Initiative Boost option to autopiloted drones.
A way for drones to survive getting downed, perhaps Overflow of some sorts.
Yes, please! And
reasonable repair costs this time!
A tank.
More precisely: A
Cyberpunk Tank, with spider legs and a
kawaii anime voice option

Ok, hereīs some more stuff Iīve already flying around in some houserule drafts that I would love to see:
Upgrade rules for vehicle stats, esp. the Pilot rating: Well, Duh.
- Also: Options to downgrade Drone stats for more Modifications (may include Initiative Dice?)
- Also: Options to "hardwire" Autosofts into a Drone to safe valuable progamm slots.
Specialized Autosofts that donīt just mimic Skills, but offer more unique perks.
- F.i. I was thinking about a kind of "Manhunt" Programm thatīs primed on certain targets via facial recognition and offers bonuses to spot, track and attack them. Adds a bit more dread and fits the "mindless killer machine" trope.
- Other Softs might add a distinct Personality, enhanced Decision Marking, the ability to spot supernatural phenomena...
- In principle, Rigger 5 already introduced stuff like the Smartlink and Grouping Autosofts. However, those fell flat because they didnīt really offer anything special and many players already assumed that drones have these options anyways...
Coatings/Armor Options: Colour-Swapping, Ruthenium Polymers and other Smart Materials, Elemental Resistance, Armor Upgrade (including hardened options?)
Weapons: More Mounting options, including Mounts for smaller Firearms and Melee Weapons, Reload Mechanisms, Quick-change Mounts, retractable Mounts, better Articulation...
- 5th Edition mostly got it right here. What didnīt make sense though, was that the manual control option made weapon mounts more costly, even when you removed remote control at the same time. IMO, the best solution would be to have either mount start with one default control option (manual, remote) and charge modders only for adding the other one as well.
- Also, options for shared Control and Teamwork, especially in regards to shooting. Like one person/Autopilot steering and another one doing the shooting...
- Also, a (balanced!) option for multi-weapon Drones to go full tilt by combining multiple Weapon Systems at once. Right now, multiple Mounts mostly attribute to weapon variety, but they donīt really increase the overall firepower.
Personal Gear, Implants and WANs : Rigging is not just about
moar DronesTm. Donīt forget about RCCs and Control Riggs!
- Make it smaller: Interesting for more clandestine Riggers. Also, itīs kinda weird that you can implant decks, but not RCCs rn...
- Make it bigger: Instead of making the RCC smaller, you could also dispense mobility/conceilability and fit more Programms/Slaves/Upgrades into the WAN. Could be an interesting option for "dude in the Van"-style riggers and security spiders.
- Make it sleazy: RCCs could use an option to add a kind of "passive" sleaze Attribute to help against early Matrix detection and traces. Note: A Rigger supplement would also be a good place to clear up the lingering questions about RCC/Deck hybrid PANs.
- Make it quicker: I.e. bonus IDs for Control Rig Implants.
Last but not least: Clear TF up how Edge works for autonomous drones!
(Kinda telling how one mentioned this so far, despite Edge being pitched as the major selling point if this Edition...

)