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OOC Auburn: Logrolling

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Ren

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« Reply #420 on: <05-29-13/1401:01> »
TBH I  understand that everyone want to enjoy their toys and IDN if you will have a chance to get back to the safehouse anytime soon ;) So why leave one car here?
I thank the GM for the heads-up and will modify my IC post accordingly.   :)
The reasoning behind my action was, that taking two cars would occupy two people as drivers, so that's one less shooting if needed. And as my car has autopilot and maneuvering autosoft, i could always command it from afar to get to a meeting point if we didn't come back.
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Sichr

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« Reply #421 on: <05-29-13/1404:09> »
Sure. I wasn`t forcing you into something :)
Well Im pretty currious how this would continue after yesterday Stair Running Contest so I`m in the good mood ;)

vinnmun

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« Reply #422 on: <05-29-13/1454:41> »
I never spend a spirit's edge, i let the GM deal with that. So yay, i'm back to 2 edge out of 3.
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Sichr

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« Reply #423 on: <05-29-13/1507:19> »
My IC is comming tomorrow afternoon, after time for Kouryou runs out, so you have a chance to enjoy some racing. We will cut the road into three stages:

Safehouse to the point where you will have to decide if you will choose SE Auburn Black Diamond Road or Auburn Echo Lake Cutoff Road
Both ways are possible, the first may be higher thresshold but lower surveillance, the second is a highway with high surveillance, well it would be quite easy to drive, but speeding may catch attention of preying eyes.
To this point, encounters are possible but not necessary.

Driving thresshold: Easy (1) + Light (1)=2
Only places difficult will be passing Cassey`s: Easy (1) + Restricted(2)=3, T-crossroad where you approaches SE Lake Holm RD (Easy (1) + Restricted(2)=3), Serpentines before you approach SE Auburn Black Diamond RD (Average(1) + Restricted(2)=3), and the point you enter SE Auburn Black Diamond RD (Easy (1) + Restricted(2)=3)

And then it depends on what road you decide to follow. Whole distance to this point: cca 5 km (according to Google).

It is raining, so apply "bonus" for racing tires, where appropriate ;)

So it would be roll for every 500 meters = 10 rolls
Thressholds as Follow:
2 / 3 / 2 / 3 / 2 / 2 / 2 / 2 / 2 / 4 / 3

If you exceed the vehicle speed, add +1 to thresshold for every 50%

4xShadowing roll (Driver):
Cassey`s,
T-cross,
SE Lake Holm RD,
SE Auburn Black Diamond RD entry

http://shadowrun.chinagreenelvis.com/map/index.html

Sichr

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« Reply #424 on: <05-29-13/1519:12> »
Shadow:
Ares Humvee Civic
Morphing licence plate + spoof chip
Run flat tires
Chameleon coating
Drive by wire override
Basic termination system
Smuggling compartment
Smoke projector + oil slick sprayer
Personal armour rating 4                     
MicroWeave Spider drone


Bulldog:
Rover 2068 (SUV) ("Ares Humvee")
   +Amenities, High
   +Anti-Theft
   +Clean Car Coating
   +Firewall 5
   +GridLink Override
   +Gun Port
   +Gun Port
   +Manual Control Override, Drive-by-Wire
   +Morphing License Plate
   +Off-Road Suspension
   +Off-Road Tires Rating 4
   +Passenger Protection Rating 2
   +Pilot Program Rating 3
   +Ram Plate
   +Run Flat Tires Rating 4
   +Searchlight
   +Smoke Projector
   +Smuggling Compartment, Shielded
   +Spoof Chip
   +Vehicle Tag Eraser
   +Analyze Rating 3
      +Copy Protection Rating 3
      +Registration
   +ECCM Rating 3
      +Copy Protection Rating 3
      +Registration
   +Encrypt Rating 3
      +Copy Protection Rating 3
      +Registration
   +Maneuver (Ground Craft) Rating 3
      +Copy Protection Rating 3
      +Registration
   +Vehicle Sensor
      +Atmosphere Sensor Rating 3
      +Camera Rating 6
      +Laser Range Finder
      +Motion Sensor
      +Radar Rating 6

@Ren: What strikes you at the first sight is the fact, that you have two vehicles with almost perfectly identical signatures. This can have some usefull tactical applications ;)

Ren

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« Reply #425 on: <05-29-13/1606:27> »
When you put it that way, well, it seems pretty obvious.  :-[
A question to below rolls: do the bonuses for vehicle tests (AR, handling) apply to shadowing?
And do the navigation and area knowledge tests help in any way?
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farothel

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« Reply #426 on: <05-29-13/1612:26> »
Do tires have a rating?  I wasn't aware of that.

For the rest the two cars are quite similar, which is not that strange given that some mods you just have to have.  Mine is more build to shadow people (chameleon coating, smoke launchers) while the other is a bit more for the heavy stuff (ram plate, off road stuff).

The reason I took chameleon coating is to be able to drive home.  A brand new Hummer would be strange in Carbonada, but if you put a rust pattern on the vehicle it doesn't draw any looks.  But you need brand new paint to drive around high class neighbourhoods.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sichr

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« Reply #427 on: <05-29-13/1614:36> »
When you put it that way, well, it seems pretty obvious.  :-[
A question to below rolls: do the bonuses for vehicle tests (AR, handling) apply to shadowing?
And do the navigation and area knowledge tests help in any way?

1) No, but RAW you can also roll Perception + Intuition, and in this case you can add vehicle sensors to your perception.

2) Home ground applies  (IMO most of you are constantly forgetting the quality :))

Sichr

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« Reply #428 on: <05-29-13/1619:47> »
Do tires have a rating?  I wasn't aware of that.

For the rest the two cars are quite similar, which is not that strange given that some mods you just have to have.  Mine is more build to shadow people (chameleon coating, smoke launchers) while the other is a bit more for the heavy stuff (ram plate, off road stuff).

The reason I took chameleon coating is to be able to drive home.  A brand new Hummer would be strange in Carbonada, but if you put a rust pattern on the vehicle it doesn't draw any looks.  But you need brand new paint to drive around high class neighbourhoods.

I don`t compare the vehicles. just puting them here to have it in sight. In fact, I was about to ask you for  numbers for them (Speed, Accel,etc) and I forgot to do that. So please post it now for quick reference.
From tactical view this is advantage...decoy, confusing pursuers etc. Up to yyou ;)

Standard tires are OK. You can also buy either Racing, which adds dices on roads, but fail on the slippery surface, or OffRoad (IMO Rover comes with both Offroad suspension and Offroad tires, but I may be wrong)

Ren

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« Reply #429 on: <05-29-13/1736:59> »
Tyres do not have a rating, but Chummer does this little nasty conversion: it converted quantity (4 pieces) to quality (rating 4).
It is also quite reassuring we can roll Perception. Am i correct we mainly use visual perception, and we can use the vehicle sensors instead our own augmentations? Is it partial light outside (for modifiers)?

The Rover basically comes with off-road suspension but i don't think the tyres are included.

Vehicle stats for my Humvee:
Handling 1 (0 on-road, 3 off-road)
Acceleration 20/35
Speed 140 (about 170 km/h)
Pilot 3
Body 13
Armor 10
Sensor 2(5)
Device rating 3
Amenities, High; Anti-Theft; Clean Car Coating; Firewall 5; GridLink Override; Gun Port; Gun Port; Manual Control Override, Drive-by-Wire; Morphing License Plate; Off-Road Suspension; Off-Road Tires; Passenger Protection Rating 2; Pilot Program Rating 3; Ram Plate; (Run Flat Tires); Searchlight; Smoke Projector; Smuggling Compartment, Shielded; Spoof Chip; Vehicle Tag Eraser
Analyze Rating 3 (Copy Protection Rating 3; Registration) ; ECCM Rating 3 (Copy Protection Rating 3; Registration) ; Encrypt Rating 3 (Copy Protection Rating 3; Registration) ; Maneuver (Ground Craft) Rating 3 (Copy Protection Rating 3; Registration) ; Vehicle Sensor (Atmosphere Sensor Rating 3; Camera Rating 6; Laser Range Finder; Motion Sensor; Radar Rating 6) 
« Last Edit: <05-29-13/1740:55> by Ren »
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Sichr

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Re:

« Reply #430 on: <05-30-13/0113:01> »
Radar would be ok, in this speeds you onlx need to care about surveillance drones etc.

farothel

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« Reply #431 on: <05-30-13/0136:10> »
My car has the following:

Handling 1 (0 on-road, 2 off-road)
Acceleration 20/35
Speed 140 (about 170 km/h)
Pilot 2
Body 13
Armor 10
Sensor 2
Device rating 3
Amenities, High; Off-road suspension, passanger protection 2, anti-theft 2, Morphing licence plate + spoof chip, Run flat tires, Chameleon coating, Drive by wire override, Basic termination system, Smuggling compartment, Smoke projector + oil slick sprayer, Personal armour rating 4

I haven't added any sensors, so those would be the basic ones.  When driving I slave the vehicle's PAN to my own.

@Sichr: do we have to do all those rolls in one go?
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sichr

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Re:

« Reply #432 on: <05-30-13/0405:57> »
Imo it is up to you. You can roll 10x driving DP at once on castle. If you fail to meet the thresshold, we will solve the situation and continue (if you can, that is) no problem to apply the modifiers to existing rolls. Or you can roll one by one, if you prefere that way.

Ren

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« Reply #433 on: <05-30-13/0719:24> »
@Farothel: how fast are you planning to go? I'm planning +50% where threshold is otherwise 2 but if you plan on going slower, i won't leave you behind unless the situation for Nick turns very threatening.
« Last Edit: <05-30-13/0725:23> by Ren »
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MaxKojote

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« Reply #434 on: <05-30-13/0832:07> »
@Nathen: No clue what sensor channels you have, so I don't know if you'll qualify to join the tacnet once we get in range.
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