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OOC Auburn: Logrolling

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vinnmun

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« Reply #495 on: <06-08-13/2304:27> »
making sure i understand this, goons in the car are looking for nick, and nick is trying to hide.
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Green: Thought

Kouryuu

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« Reply #496 on: <06-09-13/0147:58> »
Im missing data on your bike  :P
BMW 2065 Mjöllnir w/ Armor Upgrade (Racing Bike)

Acceleration 20/45
Speed 200
Handling 2

Here the reference for Mods:
   +Anti-Theft
   +Chameleon Coating
   +Firewall 5
   +Fuzzy Logic
   +Manual Control Override, Drive-by-Wire
   +Morphing License Plate
   +Motorcycle Gyro Stabilization
   +Passenger Protection Rating 2
   +Response 5
   +Signal 5
   +Spoof Chip
   +System 5
   +Vehicle Sensor
      +Ultrawideband Radar Rating 4
      +Camera Rating 2 [Ultrasound, Vision Enhancement 3]
      +Olfactory Sensor Rating 6
      +Motion Sensor
      +Radio Signal Scanner Rating 6
      +Microphone Rating 6 [Audio Enhancement 3, Select Sound Filter 3]
      +Motion Sensor
      +Thermometric
      +Atmosphere Sensor Rating 3
      +Geiger Counter
[/spoiler]
600/3*3.6=720 km/h really?  ;D
posted it a while back, but you can find them here as well.
« Last Edit: <06-09-13/0154:36> by Kouryuu »
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Sichr

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« Reply #497 on: <06-09-13/0527:52> »
That would mean thresshold +4, am I correct?
« Last Edit: <06-09-13/0547:00> by Sichr »

Kouryuu

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« Reply #498 on: <06-09-13/0540:08> »
That would mean thresshold +4, am I correct?
the highway part
yep it is, but i think there is just as much a bike can get out of it's engine, so you can put a cap on it, meaning that there can not be faster then light travel on a bike with a threshold 10e7 :)

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Sichr

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« Reply #499 on: <06-09-13/0546:37> »
Ah I see :) you use it only at the highway. Well IMO you will be at the end of this part before you reach that velocity :)

IMO RAW only net sucessess on the driving test will give you +5m/rating so to reach 600 m/CT would be impossible...so lets cap this on 2xSpeed for our purposes (since IMO bikes in 2073 should be a bit faster/agile than those in 2013)
That would mean 400m/CT at max...

Kouryuu

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« Reply #500 on: <06-09-13/0556:02> »
Ah I see :) you use it only at the highway. Well IMO you will be at the end of this part before you reach that velocity :)

IMO RAW only net sucessess on the driving test will give you +5m/rating so to reach 600 m/CT would be impossible...so lets cap this on 2xSpeed for our purposes (since IMO bikes in 2073 should be a bit faster/agile than those in 2013)
That would mean 400m/CT at max...

yep i agree, capping should make it more believable.

also

i go over the max speed the whole way, increasing the the threshold to 5,  meaning that i slow down when its more difficult to drive and go as fast as possible when it's not. just like in the first part of the road. :)
Prepare for the worst, hope for the best and expect nothing!
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Sichr

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« Reply #501 on: <06-09-13/0557:15> »
Yep I understand it that way. Ok. Breakfast and answers :)

Ren

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« Reply #502 on: <06-09-13/0706:22> »
Sorry guys, AFK most of the weekend. Will post something in the evening.
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farothel

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« Reply #503 on: <06-10-13/0137:37> »
@Sichr: is there a way in my car to disable the gridlink and still allowing Fang (or his sprite) to control it?
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sichr

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Re:

« Reply #504 on: <06-10-13/0321:21> »
This has to be done in the node temporarily. Otherwise its the modification (gridlink override)

Sichr

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« Reply #505 on: <06-10-13/1401:49> »
You cannot turn off the GridLink by yourself. Thats what the vehicle modification is for. Spoof chip, on the other side, may at least confuse Grids further actions, it will take a while to identify the car. Well Agent is already loaded and active.
(You know it isn`t described anywhere AFAIK in the rules how exactly grid works, I play it by my imagination and build on the purpose of the GridLink system) Turning off wireless with your override will Dumpshock Fang, if that was what you are about to do.

EDIT: TBH reading Override in Arsenal, it seems you wont even be able to run on higher than allowed speed without the modification. So my version is even bit less strict (I keep forgetting things. Sorry, Im just a human)...
« Last Edit: <06-10-13/1407:38> by Sichr »

Sichr

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« Reply #506 on: <06-10-13/1535:55> »
Sorry if this week would be a bit less active, I got plenty of work to get done and comming home a bit deptllet. But I try to do my best to keep you entertained.

And also sorry Farothel, but your time will come, trust me :)

farothel

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« Reply #507 on: <06-10-13/1547:30> »
You cannot turn off the GridLink by yourself. Thats what the vehicle modification is for. Spoof chip, on the other side, may at least confuse Grids further actions, it will take a while to identify the car. Well Agent is already loaded and active.
(You know it isn`t described anywhere AFAIK in the rules how exactly grid works, I play it by my imagination and build on the purpose of the GridLink system) Turning off wireless with your override will Dumpshock Fang, if that was what you are about to do.

EDIT: TBH reading Override in Arsenal, it seems you wont even be able to run on higher than allowed speed without the modification. So my version is even bit less strict (I keep forgetting things. Sorry, Im just a human)...

I wasn't aware that I needed that mod, otherwise I would have put it in.  I thought that with a simple spoof ID you could run around.

Also, I've just checked and I've seen that Gridlink itself is also a mod.  As I don't have that mod either, I can't be on gridlink.  :)

And as the sprite is currently driving and not Fang (who is doing something else at the moment), that means the sprite is on my node, so I should be able to shut down the wireless without dumpshocking anybody.  As for the agent, my system has an analyse running, so it should be able to at least roll to see if it sees the agent coming.  But I'll do it otherwise.  Modding the post.

EDIT: IC post modified.  Also if I can do something with the hardware skill (rewiring things or something, I don't know as I don't know much about hardware both in Shadowrun and IRL) let me know.  I actually have this skill.  :)
« Last Edit: <06-10-13/1559:27> by farothel »
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sichr

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« Reply #508 on: <06-10-13/1647:05> »
You cannot turn off the GridLink by yourself. Thats what the vehicle modification is for. Spoof chip, on the other side, may at least confuse Grids further actions, it will take a while to identify the car. Well Agent is already loaded and active.
(You know it isn`t described anywhere AFAIK in the rules how exactly grid works, I play it by my imagination and build on the purpose of the GridLink system) Turning off wireless with your override will Dumpshock Fang, if that was what you are about to do.

EDIT: TBH reading Override in Arsenal, it seems you wont even be able to run on higher than allowed speed without the modification. So my version is even bit less strict (I keep forgetting things. Sorry, Im just a human)...

I wasn't aware that I needed that mod, otherwise I would have put it in.  I thought that with a simple spoof ID you could run around.

Also, I've just checked and I've seen that Gridlink itself is also a mod.  As I don't have that mod either, I can't be on gridlink.  :)

And as the sprite is currently driving and not Fang (who is doing something else at the moment), that means the sprite is on my node, so I should be able to shut down the wireless without dumpshocking anybody.  As for the agent, my system has an analyse running, so it should be able to at least roll to see if it sees the agent coming.  But I'll do it otherwise.  Modding the post.

As Fang has active subscription he would be dumpshocked if the node is disconnected (actually this is exactly what happened when Nick was jammed the first time)

Agent loaded itself into Gridlink node and he is acting in the cars network. It don`t try to hide, operates legaly and as programmed, and is clearly visible in matrix.
As for the gridlink being mod, I know, well it isn`t listed in any vehicle description, and Gridguide/Gridlink chapter says that it is standard. So I rule it is standard part of every modern ground vehicle. Remove it or buy vehicle with Obsolete quality.
but
Good point with that Hardware skill...I forgot you are this kind of expert :) I would have to think about it a bit :)

Sichr

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« Reply #509 on: <06-10-13/1652:57> »
Good point with that slaving, well gridlink is directly wired so it still has acess. And automatical admin privileges. Alert, on the other side, would force agent to act differently than standard, so that would help to get some time. I just wait for some answers in Rules thread, since Im not sure how much it takes to Slave a node. If it is Free action (change linked device mode) or Simple action (Issue command). Your opinions?