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OOC Auburn: Logrolling

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farothel

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« Reply #675 on: <10-30-13/1658:14> »
Do I need to roll anything around the backdoor?
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
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Ren

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« Reply #676 on: <10-30-13/1729:22> »
"...Roll a D6..."  ;D
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MaxKojote

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« Reply #677 on: <10-30-13/1757:04> »
Oh right. Remember that without three members of the team within vicinity of each other we won't have a TacNet bonus. With Mark and Nick's players gone, that will be relevant now. Also with only three people around, the bonus is only +1, not +2. Need 4 for +2.
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Sichr

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« Reply #678 on: <11-05-13/1600:55> »
Sorry for not being up to date, I have huge load of work Iam dealing with step by step and I am quite unable to focus on anything else. More, my S4 went brick for the 4th time in the row, so I dont have any mobile internet  and I am unable to post on forums most of the day due to company firewall. As soon as I get this done, which means for cca 75% on Saturday according to the plan, Ill get back to you with responses and further developement. Thanx for keeping up with this game :)

Sichr

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« Reply #679 on: <11-12-13/1535:36> »
OK to get things done fast and effective we will do it this way:

Building has Security rating
Additional sensors increase the security rating by 1 for every 2 additional sensors implemented
If there is spider active, his perception adds to total
Players detection countermeasures count against Security rating. Only the lowest rating counts if more sensors are countered (chameleon with thermal damping 2 gives you only -2, if there is thermography in security cameras)
If you are trying to incappacitate the Security countermeasures of the building, Security rating is +3. If you try to takeover the full controll of the building, SR +6.

You roll standard infiltration roll.
AGI+Infiltration+anything that helps.
If you roll as team, use rules for teamwork, but the character with lowest infiltration dicepool rolls for the team, as he is most likely to be spotted.

If there are any maglocks and such barriers, they will be treated separatedly, but can raise alarm etc.
Applying ,multiple angles approach may result in some sensors or guards being turned off (i.e. by hacking, sniping, jamming, magical/spirit support etc.)

Security rating of the building may be guessed with Security design knowledge. Basic security rating is thresshold, any net hit above gives you more informations. In this case, AR plans and informations gives you +2, Home ground applies and teamwork is allowed for those who posess necessary knowledges (Security design, Hardware/Sensors, Architecture etc...depends on what you are able to defend ;) )
« Last Edit: <11-12-13/1643:39> by Sichr »

Sichr

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« Reply #680 on: <11-12-13/1551:17> »
Ah...yes...the goal for successfull infiltration:

If your Total net hits exceed the Secuity rating (with +3/+6 if you choose one of those options), you have succeeded.
If Security systems Total Net hits exceed your Infiltration skill rating, you have failed and countdown for SWAT begins
Every time you fail to win the roll and Security system gains one and more net hits, there is Situation (evil grin intended) you will need to defuse. Results may vary.
DocWagon applies. Almost every time.
« Last Edit: <11-12-13/1625:20> by Sichr »

farothel

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« Reply #681 on: <11-13-13/0318:52> »
I'll do the rolls here until we're sure what we're going to do.

Perception: intuition 4 + perception 3 + enhancers 2 =9 (9d6.hits(5)=4)

knowledge: security procedures would be applicable I assume, as security design is done according to the security procedures written out in the security protocols  :)
intuition (or logic) 4 + security procedures 6 =10 (10d6.hits(5)=5)

if corporate specialisation applies as well:
corporate specialisation 2 (2d6.hits(5)=1)

5 or 6 hits on the knowledge check.

I suggest that a small group (or even me on my own) tries to get in and take out the security spider (probably he's in the basement or behind the lobby as they often are) and then when we have control of the cameras and such, we can let the others in.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sichr

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« Reply #682 on: <11-13-13/0614:57> »
Security procedures applies with -2 as you lack exact knowledge of technology used. But still goood roll. Corporate spec will apply for this case, ssa oponent is corp trained.

farothel

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« Reply #683 on: <11-13-13/0723:59> »
then the +2 of the specialisation and the -2 of the penalty cancel out.  If you want, I can also make a hardware roll.  I have that skill so I have to know something about it, right?  :)
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Ren

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« Reply #684 on: <11-13-13/0804:11> »
I’d like to use my knowledge of combat tactics, checking where sentries, mobile patrols, chokepoints, and the like are possible inside. Also going through standard procedures for infiltrating a secured position.
[spoiler=test]LOG(3) + Combat Tactics: Urban (4) + Mnemonic(2) + AR plans(2) + Home Ground(4) (15d6.hits(5)=6)
Note: i suppose i will get some negative modifier if the skill can be applied at all, please just take the number of dice from the end and reduce number of successes accordingly.[/spoiler]
As for the teamwork test, I have a dice pool of 10, with only an urban camo suit helping (-2 on visual perceptions), +1/+2 from TacNet if at least 3/4 people are going in; skill rating is 3. I don’t have any tools to open maglocks and such silently, so that has to be done by someone else. A concealment power from a strong spirit would be the best countermeasure against security, as it makes all perception tests more difficult, not depending on the sense used.

@Farothel: can shadow handle maglocks and other security devices? I see you have Hardware skill (you told so in the last post), but do you have a sequencer and tool kit to work those things? (Bulldog can bring a basic tool kit, although he lacks the skill.)
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farothel

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« Reply #685 on: <11-13-13/0810:55> »

@Farothel: can shadow handle maglocks and other security devices? I see you have Hardware skill (you told so in the last post), but do you have a sequencer and tool kit to work those things? (Bulldog can bring a basic tool kit, although he lacks the skill.)

I have the full set of B&E gear (sequencer, maglock passkey, lockpick set, autopicker and more, even a camera neutralizer and a jammer).  The reason I have a smuggling compartment in my car is to put all that gear a bit out of sight when there's checkpoints.  :)
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Ren

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« Reply #686 on: <11-13-13/0832:30> »
@Farothel: sweet, just wanted to know.
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Sichr

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« Reply #687 on: <11-13-13/1239:52> »
then the +2 of the specialisation and the -2 of the penalty cancel out.  If you want, I can also make a hardware roll.  I have that skill so I have to know something about it, right?  :)

OK, Hardware cancels that -2 penalty for Security procedures, as it gives you exactly the background you needed :) IMHO

Sichr

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« Reply #688 on: <11-13-13/1243:19> »
.... even a camera neutralizer and a jammer....

Shiiiiia :)

vinnmun

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« Reply #689 on: <11-13-13/2133:05> »
Who'd like to have the spirit riding judah accompany who?

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« Last Edit: <11-13-13/2137:03> by vinnmun »
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