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OOC Auburn: Logrolling

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farothel

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« Reply #690 on: <11-14-13/0202:05> »
Ren has a dicepool of 10, Vinnum if he has the infiltration skill also (now he's boosted), and I also have 10 (plus modifiers in every case).  I have a chameleon suit and thermal damping (rating 2), plus all the tools.  And the rain should also work in our favour (given a natural thermal damping, plus confusing some sensors).

I say we try to find a weak spot where the sensors are either dummies and where we can enter the building quickly (when there's a gap in the drone coverage), then take out the spider and take control of the sensors.  Then the rest can come in and we move up, leaving Fang in control of the sensors.

If I've counted correctly, security rating 4 + 3 sensors + spider perception (unknown, but let's assume 3 to calculate) will probably also be around 10 dice.  We just have to see if we want to take full control of the building as that gives the defense +6.  I would at least go for disabling security measures (+3) so the people without good infiltration stats can get in without tripping all the alerts as we can neutralise that +3 with our own modifiers (my rating 4 camera neutraliser should counter already a lot of the extra security sensors).
So we have 13 (or 16) dice against our 10, but with all our equipment (including tacnet) we can bring that to at least 10 (or 13) for them to 12 for us.  If we spend edge we should be okay.
@Sichr: my calculations are correct?

Since I assume that Dr. Mengele upstairs wants SWAT to appear just as much as we do, as soon as we're past the outer layer we should be okay on that account.
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Sichr

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« Reply #691 on: <11-14-13/0454:00> »
Based on your informations this seems to be rational calculation. That doesn't mean it is 100% correct but yourvon the right track

Ren

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« Reply #692 on: <11-14-13/0703:21> »
If we use the concealment power of a spirit, we can basically equal out around 6 dice’s worth of difference. And I the Beast spirit is able to do that. We shouldn’t forget about the drones, I don’t know how many additional sensors they provide.
Unfortunately, the spirit is not trained in infiltration, so it would be AGI(9) – untrained(1) = 8 dice (plus mods from equipment and/or qualities) for it, unless Judah has channeling metamagic and is trained in infiltration. Still, we should be pretty much OK with the concealment active.
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Sichr

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« Reply #693 on: <11-14-13/0728:57> »
You can also find some way to counter individual sensors...

Sichr

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« Reply #694 on: <11-14-13/0732:06> »
As for drones you need to deal with them separately, as they are not part of building security. It would be simple stealth x perception check every time you appear in los for them.

Sichr

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« Reply #695 on: <11-15-13/0806:17> »
That means there is window for movement in open, as they are unable to cover all 4 sides of the building at once. In the meantime, there is quite a lot of hideouts under balconies etc. If you are moving insixe tbe building,  drones doesn't need to concern you.
« Last Edit: <11-17-13/0747:57> by Sichr »

vinnmun

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« Reply #696 on: <11-16-13/1553:36> »
The spirit would be rolling 8 dice and there's a -6 to everyone's perception on us. So as long as we sneak around, we should be pretty good.
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Sichr

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« Reply #697 on: <11-17-13/0750:04> »
OK so you are free to go IC., Unless you want to wait for Nick to enter the building, we will start witch your first move.

Sichr

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« Reply #698 on: <11-17-13/0800:21> »
FYI:

Quote from: SRA, p. 65
TEAMWORKTESTS
Sometimes characters may choose to work together on a task, whether
they are holding the door against a rampaging paracritter or fixing a
car. To determine success, pick one character as the primary acting
character. Each of the secondary characters makes the appropriate test;
each hit they score adds +1 die to the primary character’s dice pool.
The primary character then makes the test, and her results determine
success. The maximum dice bonus the primary character can receive
from teamwork is equal to that character’s skill.

If any of the assisting characters roll a critical glitch, raise the
threshold for the test by 1 (3 for Extended Tests)

As I said before, Primary character is the one with lowest infiltration dicepool. If he lacks the skill completely, teamwork won`t have any effect on dicepool, so choose members of your infiltration team wisely.
Concealment power works at LOS

Ren

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« Reply #699 on: <11-17-13/1039:46> »
Concealment power works at LOS
To that: it works at LOS when you use it but sustaining a power or spell does not require to maintain LOS.
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Sichr

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« Reply #700 on: <11-17-13/1103:25> »
Yep

farothel

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« Reply #701 on: <11-17-13/1531:39> »
We only need the concealment power to get inside the building, and if you stand outside of the camera angles but with LOS on the people going in, you can still keep the power up while not having to join in.

So who's going with me to get the doors open and with concealment up, I would say we try to simply take over the building.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
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Sichr

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« Reply #702 on: <11-17-13/1538:33> »
Ah...
sorry for my memory loss, I need to give reply to Fang`s scan so give me a few hours...

Ren

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« Reply #703 on: <11-18-13/0922:11> »
Bulldog is certainly in.
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MaxKojote

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« Reply #704 on: <11-18-13/1105:38> »
Fang and  his dicepool of 3 with Infiltration 1 are most certainly not in. :P
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