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Sichr

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« Reply #525 on: <09-15-13/1615:42> »
@Brian: Judging from your experience assets you can see used by MCT for this operation means there is some kind of special operations team involved. So far you have three operatives with mechanized support. The fact that they are using GRID to their advantage is not surprising, but from everything you just saw this was quite hasty setup, the fact that Nick was able to get away from the residental complex indicates that the lockdown is pretty improvised. And as it looks like catching Nick is their only target,  and the fact that they are now dealing with unexpected situation...the fact that doctor would be able tou outrun two hunters, your guess is that pursuers are using everything they have on site. Drones are unable to operate in enclosed areas, due to their size, so they would have to stay outside the Junction.

MaxKojote

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« Reply #526 on: <09-15-13/1826:05> »
"Shiiiit..." The quiet curse came across the team's channel, Fang wasn't bothering to censor his thoughts. "Why the bloody hell are MCT so interested in this area? Those two drones are matrix powerhouses... And a Technomancer has been messing with them too... This could take some work." And hopefully I know just the sprite who might be willing to help me out... But first.

He focused back in meatspace, his vision flicking over to the Augmented Reality that he saw normally as he reached into his pack and set up his medkit for remote usage. Not the best position for it,  but the  injuries he had sustained were becoming mildly distracting. Having finished the setup, he slipped back into the warmth of Virtual Reality,  flitting over to his icon in the node of Shadow's car. He found his sprite at the controls and informed it that he would take over.

"I can handle this for now... I need you to go over and use [device:medkit] to help fix some of the damage I've recently sustained .If you could take care of that before you go, I'd be very grateful."

Free Action: Switch Interface Mode
Set up Medkit
Free Action:  Switch Interface Mode
Simple Action: Issue Command
Complex Action: Remote Control.


The sprite was slightly confused over the control system within the medkit, having no training in actual medicine. However the guide within the medkit's node was very forthcoming with information and quickly advised the poor sprite on how to treat a metahuman's body. It wasn't able to treat all the damage, but the vast  majority was taken care of. Its final task complete, it retreated back into the Resonance, letting its link with Fang fall as it did so.

[spoiler=Red Matrix Actions]Complex Action: Log on to [Medkit Node]
Complex Action: First Aid - Command (9) + Medkit (6) - Remote (2) - Poor Conditions (2) - Technomancer (2) (9d6.hits(5)=2) (2 hits)
Two damage boxes treated.[/spoiler]

Fang felt both the distraction from his physical damage with some relief, and a bit of sadness as the Sprite departed. It was like saying goodbye to a friend. He knew he would see the sprite again, but it was still somewhat depressing. Nevertheless, he had a job to do, and he needed a Sprite's assistance, but not the one he had before. This would require a different kind altogether. While he steered the vehicle to park in the position requested, he prepared for his next goal.

His first task was to release his concentration on the Resonance strengthening his analytical capabilities. At the moment it was not really necessary, and he needed to be able to concentrate. Sustaining the Tactical Network was already a distraction. Sadly his first attempt failed as the sprite ignored his entreaties, giving him a flat refusal. He winced at the sharp stab of pain he felt from the force behind the refusal, noting he'd need to fix that later. His second attempt was mildly painful, but actually successful.

Compiling Rating 9 Data Sprite (Optional Powers: Sniffer, Defuse, Stealth): Resonance (8) + Compiling (6) + HotSim (2) + Paragon (1) - Sustaining TacNet (2) (15d6.hits(5)=3) (3 hits)
vs
Rating 9 (9) (9d6.hits(5)=4) (4 hits)
0 net hits

Fading DV: 8P
Fading Resist: Resonance (8) + Intuition (6) (14d6.hits(5)=6)
Fading DV: 2P

Compiling Rating 8 Data Sprite (Optional Powers: Sniffer, Defuse): Resonance (8) + Compiling (6) + HotSim (2) + Paragon (1) - Sustaining TacNet (2) - Wounds (1) (14d6.hits(5)=4) (4 hits)
vs
Rating (8) (8d6.hits(5)=2) (2 hits)
2 net hits

Fading DV: 4S
Fading Resist: Resonance (8) + Intuition (6) (14d6.hits(5)=3)
Fading MDV: 1S


The sprite took form beside him, it was Navi again, but looking more... Detailed. Stronger. Possibly with more Resonance channelled from his attempts. He smiled at the Sprite as he controlled the car. "Hello again, Navi. I have a different set of tasks for you this time. Please remain on standby while I set things up."
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Fang (Auburn Logrolling)

vinnmun

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« Reply #527 on: <09-17-13/2037:04> »
Judah looks over to his water spirit, "Keep concealment up on ourselves and Nick. Allow Nick more running." ((Using Movement power)) Judah keeps an eye in the area and flies up 10 meters up and look around.

assense + intuition + astral sig spec (11d6.hits(5)=3) 3 hits in astral perception.
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Blue: Speech
Green: Thought

Ren

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« Reply #528 on: <09-19-13/1047:28> »
@all: "I think we have better chance inside the Junction. The drones can't enter, and we can hinder the two hunters by closing doors in front of them, creating distractions, or if all else fails, taking them out directly. Mask and i can enter the building and prepare, while Shadow draws the pursuer's attantion away. So, what do you say, inside or outside?" Brian's voice radiated urgency. "We need to decide and act now, MCT tries to make ends meet with whatever resources they have at the location, but reinforcements can arrive soon."
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MaxKojote

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« Reply #529 on: <09-20-13/1848:29> »
@All: "Inside. I can't deal with those drones as easily as I'd like to be able to. It'll be too dangerous to remain in their vision as I'm fairly sure it's feeding directly back to MCT." The text appeared in the team's AR windows as Fang transmitted. "While you guys head in, what would you like me to do? I can try to do something about the drones if you want, but if you have any other orders I'll be happy to comply. And is there some way to let our resident mage know of our strategy?"
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Fang (Auburn Logrolling)

Sichr

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« Reply #530 on: <09-21-13/0523:30> »
@Sylvia Homolka looks at you saying:
You halucinating, bitch?
Anyway...

[Nick`s picture appears on your PAN]
Have you seen this guy?

farothel

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« Reply #531 on: <09-22-13/1452:59> »
She made a show of looking at the picture.
"Nope," she said, "Looks kinda cute though."
She giggled after saying that.


If needed, a con roll
charisma 5 + con 4 + 2 first impression =11 (11d6.hits(5)=4)
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Ren

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« Reply #532 on: <09-22-13/1625:08> »
@all: "Fang, can you make one of the drones think its sensors picked up Nick somewhere down the street, turning into one of the crossing streets stealthily? It could provide the necessary window to move him." Thinking about the situation, he would have been really glad for a mage with illusions but they had to manage with Judah doing astral overwatch. He was already going on with the plans. @Mask: "Meet me at the nearest entrance to Junction." He sent the coordinates as he parked the car nearby. @all: "Anybody has some maps from inside?"
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MaxKojote

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« Reply #533 on: <09-22-13/2317:13> »
@Bulldog: Just so you know, that'll be akin to hacking it, and by extension hacking the MCT device hosting it. I probably could, but it might take me a bit. Maps on the other hand..." In the node of Sylvia's car, he turned to the Data Sprite. @Navi: "Would you mind awfully decrypting the signal from either [Drone 1] or [Drone 2] between it and its Master node? I might need to access it later, and having the encryption down would help a lot." He tilted his persona's head to the side thoughtfully.

As he finished speaking, he began reaching into the Resonance to form a complex form  that would allow him to start tracking down the maps desired. All it would take was a thread of Resonance, and a little effort...

Simple Action Issue Command - Decrypt Node until done. THEN
Simple Action Issue Command - Defuse all data bombs on node.

Free Action Threading Browse: Software (4) + Resonance (8 ) + Analytical Mind (2) - Sustaining TacNet (2) (12d6.hits(5)=3)
Take 3 hits.

Fading DV: 3P
Fading Resist: Intuition (6) + Resonance (8 ) (14d6.hits(5)=3)
Fading MDV: 0P

Time lapsed: 1 second


Having done that, he began sending himself all around the information network that was the Matrix, searching every nook and cranny for the best maps of the Junction he could find. Knowing they were on a schedule, he began speeding this up to be done as quickly as possible.

Data Search - Entire Matrix - Maps of Junction, interval of 30 seconds: Browse (11) + Data Search (4) + HotSim (2) + Analytical Mind (2) - Sustaining TacNet (2) (13d6.hits(5)=4) (3 hits, total 3)
Browse (11) + Data Search (4) + HotSim (2) + Analytical Mind (2) - Sustaining TacNet (2) (13d6.hits(5)=5) (5 hits, total 8, public threshold reached in 1 minute)
Browse (11) + Data Search (4) + HotSim (2) + Analytical Mind (2) - Sustaining TacNet (2) (13d6.hits(5)=3) (3 hits, total 11) [GLITCH]
Browse (11) + Data Search (4) + HotSim (2) + Analytical Mind (2) - Sustaining TacNet (2) (13d6.hits(5)=2) (2 hits, total 13, limited threshold reached in 2  minutes) [GLITCH]
Browse (11) + Data Search (4) + HotSim (2) + Analytical Mind (2) - Sustaining TacNet (2) (13d6.hits(5)=3) (2 hits, total 15)
Browse (11) + Data Search (4) + HotSim (2) + Analytical Mind (2) - Sustaining TacNet (2) (13d6.hits(5)=4) (4 hits, total 19) [GLITCH]
Browse (11) + Data Search (4) + HotSim (2) + Analytical Mind (2) - Sustaining TacNet (2) (13d6.hits(5)=6) (6 hits, total 25, hidden threshold reached in 3 minutes, 30 seconds)

EDIT: Just noticed I forgot wound penalties. Will remove final dice from each roll.


[spoiler=Navi Actions]Initiate Cryptanalysis,Signal between [Drone 1] and [Master], Interval of 1 Combat Turn: Decrypt (8 ) + E-War (8 ) (16d6.hits(5)=3) (3 hits, Encrypt 1)
Decrypt (8 ) + E-War (8 ) (16d6.hits(5)=5) (5 hits, total of 8, encrypt 2-4)
Decrypt (8 ) + E-War (8 ) (16d6.hits(5)=3) (3 hits, total of 11, encrypt 5)
Decrypt (8 ) + E-War (8 ) (16d6.hits(5)=5) (5 hits, total of 16, encrypt 6-8)
Decrypt (8 ) + E-War (8 ) (16d6.hits(5)=7) (7 hits, total of 23, encrypt 9-11)
3 seconds. Encrypt 1
6 seconds. Encrypt 2-4
9 seconds. Encrypt 5
12 seconds. Encrypt 6-8
15 seconds. Encrypt 9-11.[/spoiler]
« Last Edit: <09-23-13/1323:29> by MaxKojote »
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Sichr

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« Reply #534 on: <09-23-13/1343:59> »
@Sylvia: Your secondary sight rewveals that Homolka is completely non-emotional towards you. In fact, there are very low emotional disturbance on his aure. The less of those, the more of black holes caused by cybernetic replacements. Additionaly to augmented eyes, this guy has his bones laced, wired reflexes and also muscles augmented, all the same or above shadows professional version. In addition, he shows some kind of mental conditioning, that allows him to stay focused on his task with minimal distraction, always sharp and analyzing the situation.

Sichr

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« Reply #535 on: <09-23-13/1354:59> »
@Fang: To your surprise, there is no IC in encryption, and your sprite is finaly able to decrypt the signal. in differences between signal and node encryption you recognize the method used to encrypt those nodes is much more advanced and would take hours to break...if there is enought time before the key changes.

You connect detailed Junction maps you collected to your Tacnet complex form, allowing the team to use it to your full advantage.
(increase Tacnet rating by 1)
« Last Edit: <09-23-13/1357:01> by Sichr »

Sichr

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« Reply #536 on: <09-25-13/1114:33> »
Nick observes situation while walking the Auburn station <=> Junction skybridge. He notices Mask turnig around the corner and also Sylvia intercepting one of the hunters. AR window become much more clear after Fang took control and replaces SPAM with TacNet overlay. He marks the pick-up randez-vous point with Mask and Brian and plans the safest route through the Junction to reach that place. Despites the fact he knows the neighborhood, he was surprised how namy other secret/parkour/climbing/sneaky passages tacnet proposed. He planned carefully, avoiding known dangerous and open places, and goes on.
@Team: ETA 2 minutes. Hang on.

@Sylvia: Your answer was heard, judged:
Char(3)+Negotiation(3)+Lie Detection Software(6)(12d6.hits(5)=4)+Tacnet(2) (2d6.hits(5)=0)

Subject is: Suspicious = -1
Result is: Annoying = -1
Removing last two dices from Sylvia roll (you see, I am good guy, removed two 1`s)

Hm...
Military grade SIN ID system(5) (5d6.hits(5)=1)
Angeline Lau SIN(3) (3d6.hits(5)=1)

Hm...

You sure, Miss Lau?

Char(3)+Intimidation(3)+Physicaly Imposing wielding Assault riffle under the trench coat(+3+2)+Tacnet(2) (13d6.hits(5)=2)
« Last Edit: <09-25-13/1621:31> by Sichr »

Ren

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« Reply #537 on: <09-25-13/1312:09> »
Brian quickly changed the shotgun from drum to clip feed, then threw it in a bag, before he got out of the Humvee. @Fang: "Fang, if Judah comes to, let him out of the car." He closed the vehicle, then with a dynamic walk, he took his place near the rendezvous point, to be able to intercept anyone on Nick's trail. @all: "Bulldog in position." He held the bag on his shoulder, zipper slightly open, leaning against a wall, so it would take only a moment to get the shotgun out.
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farothel

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« Reply #538 on: <09-25-13/1436:24> »
"Off course, you silly man," Sylvia giggled, "I would remember a cutie like that, now would I."


add some edge to get this to work.
charisma 5 + con 4 + 2 first impression -2 penalty + 3 edge =12 (12d6.hitsopen(5,6)=4)
« Last Edit: <09-25-13/1607:21> by farothel »
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sichr

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« Reply #539 on: <09-25-13/1638:05> »
OK then. Ping me if you meet this man and beware, this evil doctor is dangerous criminal conected with Tamanous

once again he tries to scarry you

Char(3)+Intimidation(3)+Physicaly Imposing wielding Assault riffle under the trench coat(+3+2)+Tacnet(2) (13d6.hits(5)=3)

and turns away.

@Brian: From your position you observe surroundings for possible covers and hasty exits, as you can see Nick as red dot on your tactical map, almost as you can see through walls. you notice Mask, parking his combat bike close. He catches the attention of some locals, but most of them just mind their own business and watch the sidewalk, trying to stay away from any troubles, only ones who looks at Urban Brawler directyl is a few young gangers from junction, well those know their level on the food chain, rather admire the bike than trying to do something stupid. Sylvia seems to have fun with pursuers, she jumped into her role quickly and easily and succesfully delays Homolka enought to make Hrubes stop on the other sidewalk and wait, until his partner finishes this, so they are able to keep their line on the street. As you view Nick`s vectors of approach, you see that he sucessfully avoids Eyes-From-Above. You feel a bit disappointed, you almost get trigger-finger almost start to itch, well you know better what such things lead to. And shooting in Junction won`t bring the boy back home.