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Sniper?

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Xzylvador

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« Reply #45 on: <04-14-11/1135:51> »
Hah, that's selective reading for you.
I figured he earned his nickname "Whistler" because he started whistling a song while lying in wait fully camouflaged... He was the only whistling bush for miles around. The glands might have encouraged that. As for food, yeah... I figure rations anno 2073 have a very good nutrient/weight ratio.

You can actually get better shooting dice by dropping the glands, then using that money and the 5BP quality to increase the Muscle Toner to Rating 4, netting you 9 Agility instead of 8, so if you don't think the flavour fits, there you go.

The original build also had a R2 Nanite Hive and Universal Nantidotes R9; figured a near immunity to poisons fits snipers very well... But staying below 50BP in gear is really hard!

Thanks... spent 2 weeks building that. I friggin' hate making chars!
« Last Edit: <04-14-11/1144:24> by Xzylvador »

Teyl_Iliar

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« Reply #46 on: <04-14-11/1201:15> »
Thanks... spent 2 weeks building that. I friggin' hate making chars!
:o....... DUDE I LOVE BUILDING CHARACTERS! ;D Seriously. It's like a hobby for me or something.... Damn economy.
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Xzylvador

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« Reply #47 on: <04-15-11/1817:10> »
Formatting Fixed, Gear Improved (got a licence for the reflexes).

If your GM allows it, making him an Ogre (Ork Metavariant) might work pretty cool, being able to eat pretty much everything = good for surviving.
Also Ogre Stomach and Suprathyroid Gland might almost cancel eachother out fluff-wise.

baronspam

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« Reply #48 on: <05-03-11/0040:31> »
Expert Sniper basically is a bunch of agility plus a bunch of longarms firearms skill.  The also makes you very good with a shotgun, so you have a option for situations where true sniper shooting is not practical.  I have just recently returned to the game, but I think I am finding that building a character is a balancing act between specialization and some utility/secondary abilities.  Everyone in the group should be very, very good at something, but they should also have a minor interest or two.  Be moderatly good at a couple of things other than pulling the trigger (you could be a infiltration guy, or the medic, or some outdoor skills, etc, basically a second expertise that can come up once in a while) and keep a shotgun in the van. 

KarmaInferno

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« Reply #49 on: <05-04-11/1054:08> »
I dunno if it's just me, but sooo often I see players new to Shadowrun say, "I wanna play a sniper."

I mean, just skim through the threads on this message board alone.



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Teyl_Iliar

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« Reply #50 on: <05-04-11/1112:25> »
I dunno if it's just me, but sooo often I see players new to Shadowrun say, "I wanna play a sniper."

I mean, just skim through the threads on this message board alone.



-k
Dude you aren't alone. A lot of people have an idea in their heads what snipers are. It's like a picture of straight COOL. They tingle with the chance to pop some combat mage's head from so far away they never had a chance to defend from it. But what they fail to realize a lot is that most shadowrun's don't have any place for a committed sniper. (Before all the NAY-sayers leap in this coming from a guy who played for his first year of SR by playing as A SNIPER. I've been there and I know.)

Most shadow run engagements happen inside buildings, or at least within 300 meters which makes it impractical for a sniper to set up at all unless he's doing area denial covering a team leaving. The best thing about them is their ability to infiltrate in any environment, but aside from that the amount of specialization required to be an amazing sniper makes it very hard for them to break out of that roll.(the character and the PC) Snipers are good to have when you've got a run that calls for it, but in day to day run's that aren't just wetwork, snipers aren't very useful to a team by comparison to a face, a covert ops specialist, or a drone rigger (who with the right gear could be both). My SUGGESTION to anyone that want's to play as a sniper, build someone with the same skills and then use karma earned over time using that character to make them into one. That way you get a character that is functional outside of that roll but can pull it off when it's really needed.
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KarmaInferno

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« Reply #51 on: <05-04-11/1121:38> »
It's on the list of "character concepts that sound cool and are great for writing stories, but generally are not so great for roleplaying games".

Also on the list are "mysterious lone wolf who barely speaks", "mindlessly violent hair-trigger berserker", "lord dark emo of ebon sorrow darkness", and in some cases, paladins.



-k
« Last Edit: <05-04-11/1132:50> by KarmaInferno »

Teyl_Iliar

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« Reply #52 on: <05-04-11/1136:18> »
Also on the list are "mysterious lone wolf who barely speaks", "mindlessly violent hair-trigger berserker", "lord dark emo of ebon sorrow darkness", and in some cases, paladins.



-k
.... that sounds like almost ever single other sniper character I've ever encountered! ROFL.
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