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Running the old Brainscan campaign. Anything to watch out for?

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Fnord

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« on: <04-02-11/2147:55> »
I plan to run the 3rd edition campaign "Brainscan" (using 3rd edition rules). With a lot of published adventures, I've found that there are certain pitfalls, things that really can screw things up without some clever GM-ing (and I'm not talking about obvious things, like shooting the mission giver). Anyway, is there anything in particular that I should watch out for while running this campaign, and does anyone have any general advice?

Crimsondude

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« Reply #1 on: <04-02-11/2215:38> »
Come armed to the Choco Tart Factory. You can survive with three shurikens and a light pistol for the group , but I wouldn't recommend it.

Also, this is a railroad adventure to its core. So don't worry if you feel like you have to push things in the direction needed to complete it.

Oh, and don't do the forced implantation nonsense at the end. Give the non-deckers physical foes and I assure you it will work a million times better. There is no shortage of cool Blue stats, and if you want some advice to scare your players PM me.

Fnord

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« Reply #2 on: <04-03-11/1102:09> »
Thanks, I'll have to that in mind. I've not finished reading the entire campaign, but from your post, I take it that most of the final showdown takes place inside Deus.

And tips for scaring my players sounds like fun. I'll send you a PM

Critias

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« Reply #3 on: <04-03-11/1622:50> »
Come armed to the Choco Tart Factory. You can survive with three shurikens and a light pistol for the group , but I wouldn't recommend it.
The chocolate elemental still gives me nightmares.  Beating up Ronin afterwards was worth it, though.

Crimsondude

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« Reply #4 on: <04-03-11/2354:28> »
Come armed to the Choco Tart Factory. You can survive with three shurikens and a light pistol for the group , but I wouldn't recommend it.
The chocolate elemental still gives me nightmares.  Beating up Ronin afterwards was worth it, though.
Boom.

Advice thread over.

Angelone

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« Reply #5 on: <04-04-11/0011:01> »
I think Brainscan traumatized me so badly I blocked it and System Failure from my mind, and I loved Arcology runs.
REJOICE! For bad things are about to happen.
la vida no vale nada

Chrona

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« Reply #6 on: <04-04-11/0011:58> »
I'm sorry CHOCOLATE ELEMENTAL!? I must know more

Angelone

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« Reply #7 on: <04-04-11/0016:16> »
It's a trap!

Edit- Brainscan is like a movie villian, most of the time you don't really know why they are evil they just are.

Edit2- The chocolate elemental was summoned during said trap and it wasn't a nice chocolate elemental.

It's coming back to me. I think I'm going to cry.
« Last Edit: <04-04-11/0019:49> by Angelone »
REJOICE! For bad things are about to happen.
la vida no vale nada

Chrona

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« Reply #8 on: <04-04-11/0023:36> »
What...what did it do?

CanRay

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« Reply #9 on: <04-04-11/0024:16> »
Never ran it, but Chocolate Fudge packing comes to mind...

...

Oh man, I am so going to the Special Hell...
Si vis pacem, para bellum

#ThisTaserGoesTo11

Crimsondude

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« Reply #10 on: <04-04-11/0026:54> »
Blue mages are toxic. Choco Tart Factory is mildly toxic on account of it being entirely devoid of humanity until Overwatch picked it as a meeting space.

Ergo, toxic (natch) spirit summoned with water and earth characteristics (I can't recall exactly which it was/ The mages were Sterility Shamans, too, IIRC). So imagine a giant, powerful (It was at least a Force 6) manifestation of evil incarnate composed out of boiling chocolate that is trying to force itself down your and your friends' throats who came to a so-called safehouse with, to paraphrase Sonny Corleone, little more than your dicks in your hands.

There were Sterility Shamans in the SCIRE who I decided would still be around when Critias' PC went back in '64 [Insert a plug for There's Nothing Free, available in the bottom sig link], one for each of the top Banded; Marushige (Blue), Pax (White), and the Green whose name I forget. Funny thing is that when the PCs' mage got his shot at one of their Force 8 spirits he one-shotted that bitch to Hell with a Powerblast.
« Last Edit: <04-04-11/0032:00> by Crimsondude »

Chrona

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« Reply #11 on: <04-04-11/0030:58> »
I'm supposed to run a Toxic Domain campaign next so that info is priceless

Angelone

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« Reply #12 on: <04-04-11/0032:57> »
It was stronger than force 6 I'm pretty sure. I remember it really gave us hell and we were mage heavy and fairly strong.
REJOICE! For bad things are about to happen.
la vida no vale nada

Crimsondude

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« Reply #13 on: <04-04-11/0034:33> »
Could be. When I ran TNF most spirits hovered around 8.

Never ran it, but Chocolate Fudge packing comes to mind...
Well, luckily the adept killed it (and took 9 boxes of physical damage in the process) before it could force itself into any openings, or make some new ones.

CanRay

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« Reply #14 on: <04-04-11/0035:25> »
Could be. When I ran TNF most spirits hovered around 8.

Never ran it, but Chocolate Fudge packing comes to mind...
Well, luckily the adept killed it (and took 9 boxes of physical damage in the process) before it could force itself into any openings, or make some new ones.
...

I need an adult!
Si vis pacem, para bellum

#ThisTaserGoesTo11

 

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