Hello, Im still very new to SR, with SR6 being my 1st dive into the game. Everyone in the community has been very helpful
and welcoming. Thank you for that, you all have been great. BUT as far as SR6 is concerned im REALLY STRUGGLING to like it.
So far i have purchased more tha I have red but i have read the starter set, core book, Cutting black, 30 nights, Slip Streams,
Freeing Seattle, Assassins Night, Kechibi Code, and the Neo Anarchist Street-Pedia. The more I read....the less i like the game.
I like the streamlined skill list, I like the action economy, i like the Decking, I like the art.
Im really having a difficult time with the books/fiction and TONE.
When i look at the SR art and what is presented to the new player/purchaser I see Bladerunner + Magic
BUT the fiction and sourcebooks really feel like what im getting is more D&D + Guns.
Its not gritty cyberpunk genre but more high fantasy Captain Planet...
As a new player/gm it feels like the books have been mislabeled.
EXAMPLE - 30 nights and Assassins Night are Labeled "Campaign Books". hmmm, Campaigns are a group of linked adventures.
Adventures are a defined scenario with scenes, timelines, a plot, characters, enemies "Maps" if the location warrants one etc.
Campaigns are Harlequin, Brainscan, Horror on the Orient Express, The Enemy Within.
In order for 30 Nights to qualify as a Campaign it must 1st have adventures.... I dont see that it has "defined" adventures
and therefore cant qualify as a campaign book... As a newb to SR when i see Campaign Book listed on the cover
Im expecting a "Campaign" as outlined above.....How would I as a newb expect anything else.
I propose that SR Campaign Books would be better served with the Title Changed to Plot Sourcebook as they do in
fact have Plot Seeds in abundance and are also a Sourcebook. They would EXCEL at being Plot Sourcebooks and newbs would have
a much better understanding of what they are investing their time and money into,
Which brings me to Plot Sourcebooks...I think these would be better titled as Immersive Fiction...
they are often a fun read (looking at you Cutting Black) but as a newb i dont find them useful as a play aide.
So....who is SR6 for? As a newb, even after reading all of these books im constantly lost with what is going on in the world. Instead of presenting a baseline of a setting and then expanding off of that opposite has been true. None of the books stay in the same location long enough for a newb to get their base...their foundation.
SO MANY acronyms with no apparent reference as to what they mean.
Tons of references to old plotlines stretching multiple editions and NPCs that have comic book level depth and history....IM LOST.
Reading more and more of the books is answering few questions and only presenting new questions.
The fiction suggests that SR6 is written for long term fans BUT it appears that the long term fans are less excited about
the new edition. In addition the TONE is so different from what my research of older editions would suggest that I can
understand why people often state that SR6 is more about magic and less about Machine/cypberpunk/Bladerunner.
I can see how that would create a bipolar identity in SR6's tone.
Presentation and Genre suggest Bladerunner + Magic but execution is D&D/High Fantasy + Guns.
The mechanics also appear to be bipolar. Streamlined mechanics for newbs. Great!. Action economy? CHECK
Initiative? Check. Decking? BIG CHECK!

Rigging?

I have not used these rules but they seam odd and different than the
other rules...how about EDGE? The more I dig into EDGE i really really dislike it. To be fair i dislike mechanics in ANY
game that involve tracking and spending a fluctuating resource. Im looking at you Advantage in WFRP 4e. Expendable resources like this are a time consuming
mechanic that constantly slows down the game with overcomplicated choices. Not choice in character build but a giant menu
to be utilized in the middle of the part of the game that should be the most exciting and fast paced (CONFLICT) . When you present players OF ANY GAME
a tone of options like a menu it creates indecisiveness and decision paralysis. Add this to the already extensive list of minor and
Major actions and just WOW. Please keep in mind im not complaining about the Minor and Major actions as they appear to be vital
to the SR experience.
So in summary who is SR6 for? The lore suggests long term players as it is too deep for newbs but also does not retain the
tone of prior editions...The Book labels are very obtuse and are not at all what I would expect to get when purchasing books.
I assume long term players are used to these title types but again im a newb.
The mechanics have been streamlined (skill list, action economy, initiative, Decking clearly for the newb and that is appreciated)
but EDGE is so cumbersome, not fun, clunky and time consuming filled with to many options that create decision paralysis
and slow down the game (not even considering the additional options listed in Firing Squad and Double Clutch)
I have 11 books for SR6 and for me the only one that has been useful (read FANTASTIC) is the Neo Anarchist Street Pedia....
its almost required reading to even begin to understand the other books.
I hope I dont come across as harsh as I dont mean to. Im just really struggling as a newb with SR6. I keep thinking that if i
just read more books then something will click and ill get it....but the opposite appears to be true. The more time and money I
spend just makes it worse.
Thanks so much for letting me rabble. Its good to get your thoughts out sometimes so that you can better understand your own thoughts.
I invite any corrections to my above thoughts.
Thanks all, this community has been great and I appreciate your incites and experience.