It was summer of 1989. My friends and I had been gaming for a few years, and we had always wanted to go to GenCon. Somehow we managed to pull it off, and had a great time. There was a brand new RPG by FASA that was released there, called Shadowrun

I had passed it by all weekend, but on Sunday I was giving the dealers room one last pass and I stopped to look at it again. The cool scene on the cover was very enticing, but flipping through the book it looked a bit over-complicated. The FASA booth had a special deal for Sunday: buy the rulebook and GM screen, get the 2 boxed sets of miniatures free. I had some money left in my pocket, and it would have been a shame to leave the con with money, so I took the deal. On the way home, one of my buddies was driving so I sat in the back and started reading. I had had very little sleep over those few days, so reading the stuff on dice pools, matrix running and spell force/drain made about as much sense as Einstein written in Mandarin. I told myself this was probably a waste of money and forgot about it for the next few days.
The next weekend I decided to give it another try. I figured I had to get something out of it for my money, even if just to mine it for ideas for other games. I started from the beginning, and ended up reading it all in one sitting. When I was done, it made sense. I called one of my gaming buddies and said "we have GOT to play this game". And thus began a 5 year campaign. We played all of the published adventures that came out during that time, from DNA/DOA to Harlequin and more. We wrapped up sometime in late 1994-early 1995, and it was a great ride.
Now I am back to the Sixth World, 2 editions later. I am looking forward to it.
Thanks,
James