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Martial Adept - Newbs First Char

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JimJungle

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« on: <04-10-11/0208:18> »
This is my first char made, with a couple revamps.
Human, Adept
body 4, agility 5, reaction 4, strength 5, charisma 2, intuition 3, logic 2, willpower 2, edge 3, magic5
Skills: Escape Artis 3, Parachuting (Low Alt) 3, Unarmed Combat (martial Arts) 6, Doge (Melee) 4, Climbing (freehand) 4, Running (urban) 4, Survival (urban)3, Gymnastics (prakour) 4, Throwing Weapons (knives) 4
Knowledge Skills: Seattle street gangs 4, architecture 4, martial arts 5, sports 4
Language Skills: English N, Russian 3, Japanese 2
Qualieties: Double Jointed, SINner, Bi-Polar, Day Lob(small), Night Vision, Gremlins1
Adept Powers: Critical Strike 2, Great Leap 2, Freefall 2, Killing Hands, Wall Running, Penetrating Strike 2, Gliding, Elemental Strike (cold)

I hyave some back story if others are interested. Comments? Suggestions? Critics?

Medicineman

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« Reply #1 on: <04-10-11/0214:47> »
My advice would be
Get specialisatons later in the Game with Karma
(and its called "Le Parcour"  'cause its of French origin)

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http://english.bouletcorp.com/2013/08/02/the-long-journey/
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JimJungle

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« Reply #2 on: <04-10-11/0220:32> »
Almost forgot, NameJim Jungle Alias: Jungle Jim

Walks Through Walls

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« Reply #3 on: <04-10-11/0657:29> »
I agree with Medicineman about the specializations. They are 2BP and only 2 karma to get in play. So if you drop them all you will free up 14 BP and can get most if not all of them back after one adventure. While whatever you spend the BP on you would probably cost you a lot more karma to build up.

Your escape artist and parachuting probably won't come up in game a lot, but if they are part of the back story they make cool additions that you don't see all of the time. However, if they are from the back story do you want to sink that many points into them?

With throwing being your form of a ranged attack I would look at getting power throw and/or missile mastery to give it a bit more punch.  One way to allow yourself to do that would be raise your magic to 6. Dropping the before mentioned specializations gets you 14 of the 25 pts you need. You could drop your edge by 1 and then just have to find 1 point to get it. This is a case of getting much more from the BP then what it will cost you in karma. 25 BP vs 60 karma. You don't have any gear or contacts on here. Another way to get points might be to cut back on one or the other of them.

Hope this helps
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GravelThroat

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« Reply #4 on: <04-10-11/1228:26> »
This is my first char made, with a couple revamps.
Human, Adept
body 4, agility 5, reaction 4, strength 5, charisma 2, intuition 3, logic 2, willpower 2, edge 3, magic5
no charisma an low mental stats make for a lot of fights and locked doors.

Quote
Skills: Escape Artis 3, Parachuting (Low Alt) 3, Unarmed Combat (martial Arts) 6, Doge (Melee) 4, Climbing (freehand) 4, Running (urban) 4, Survival (urban)3, Gymnastics (prakour) 4, Throwing Weapons (knives) 4
-specializations here are wasted, except for you martial arts, that's the flavor of the character. 
-also in melee, gymnastics is commonly used for dodge. 
-Escape artist, and parachuting are rarely used skills and are sucking up useful build points that could be making you more specialized or useful, check out shadowing, infiltration and perception.
-climbing is good but do you really need 4 points in it?  i mean you have wall climbing and gecko gloves/ monkey paws (or you should) maybe a 2 would be better with no specialty needed.
-Running, not enough people take this, as a result they spend a lot of money at street docs having metal pulled out of their bodies. good call.  although the specialization is pretty much worthless at this point.
-survival, not really needed for an adept as you wont be scrounging for food.  you just go vigilante up some money, or enter into a pit fight.
-gymnastics with a parkour specialty (there's no Le on the front side if you are speaking english) goes to what i am assuming is the core of the character, but without a background, i dont know.  so in regards to your background, roll that beautiful bean footage.
-throwing weapons is great for silent kills.  check out the adept power power throw (street magic, page i cant remember) and missile mastery (same book)

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Knowledge Skills: Seattle street gangs 4, architecture 4, martial arts 5, sports 4
Language Skills: English N, Russian 3, Japanese 2
Qualieties: Double Jointed, SINner, Bi-Polar, Day Lob(small), Night Vision, Gremlins1
Adept Powers: Critical Strike 2, Great Leap 2, Freefall 2, Killing Hands, Wall Running, Penetrating Strike 2, Gliding, Elemental Strike (cold)

not going to touch these without a background.

so lets hear it.

Makki

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« Reply #5 on: <04-10-11/1305:33> »
by dropping the specializations, you can get the Athletics Group at 4. Now you can swim  at lvl 4 AND save another 8 BP, which I would invest in either Cha 3 or Etiquette 2

Triggvi

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« Reply #6 on: <04-10-11/1322:28> »
improved reflexes for  more IP
Speaking  Com  Thinking

Loki

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« Reply #7 on: <04-10-11/1416:56> »
improved reflexes for  more IP

This cannot be stressed enough. In one of our first sessions a guy had an adept with no inc reflexes, he spend much of the evening reading comic books as everyone else had 2 or more IPs. Also a great one for thrown weapon guys is quickdraw anything, it lets you ready a weapon and throw it as the same simple action, effectively doubling your rate of "fire".

Charybdis

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« Reply #8 on: <04-10-11/2239:57> »
improved reflexes for  more IP
As a phys ad, I really recommend spending 2.5 magic to get 3 Initiative Passes (and a Handy +2 to reaction  ;D)

If you're in any way expecting to be a Martial Phys-ad (as opposed to the Social/Analytical variants), then I cannot stress enough the positive impact that having 3 IP's will have.
'Too much is never enough'

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Medicineman

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« Reply #9 on: <04-11-11/0043:28> »
improved reflexes for  more IP
As a phys ad, I really recommend spending 2.5 magic to get 3 Initiative Passes (and a Handy +2 to reaction  ;D)

If you're in any way expecting to be a Martial Phys-ad (as opposed to the Social/Analytical variants), then I cannot stress enough the positive impact that having 3 IP's will have.
or spending 160.000 ¥ and only 1 Essencepoint to get to the same Result ;)
(if you get Tricky you can even save some more Essence but then you walk the "Min/Max Road".....)

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Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
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Glyph

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« Reply #10 on: <04-11-11/0254:12> »
As others have said, lose dodge (you can block with unarmed in melee, and use gymnastics dodge against ranged attacks), and get the athletics skill group instead of the individual skills.  For adept powers, try at the minimum to get improved reflexes: 1, which you can upgrade later.  Also, penetrating strike is inferior to critical strike - there is no point in getting it until you have maxed out critical strike.  Stat-wise, the Willpower seems a bit low, especially for a martial artist.  At least get it up to 3, which will add a point to your stun damage track.

JimJungle

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« Reply #11 on: <04-12-11/1718:15> »
Thanks A bunch! Thats alot of help. We've only pplayed about 6 sessions so far, and we're still working out what is needed and what isnt. Like Perception. The SR4 doesnt tell you that pretty much all chars should have it. I'll post the backstory here soon.

JimJungle

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« Reply #12 on: <04-12-11/1748:06> »
Jim Jungle grew up as an aspiring athlete. Top in his dojo (Buddha's Palm), for five years.
 Athletic scholarship to estemed college. Undefeated record of 20-0 in MMA.
His Adept Powers manifested during high school, although He didnt recognize or understand his
magical abilities. Average grades in school, and Active in almost all sports throughout
 his school life. He won numerous awards, ribbons, and trophies. Earned a blackbelt
3rd degree. His life took a 180 during his college years. He was fighting in the top division MMA for
the west coast. During the final bout, his opponent was better than him at every turn, every attack was easily
blocked, and every defense was easily defeated. Jim had never had to fight as hard as he did with this man, and
he was still coming up short. Jim was on his last legs and decided to put the last of his strenght into one final
attack. He focused his mind and body and he could feel the power in his hands. But so focused was he
that he didnt notice his hands glowing a bluish/white, and the temperature around him dropping
dramaticaly. And in a sudden fury he launched at his opponent who was caught off gaurd by Jim's glowing hands.
His opponent attempted to block but Jim got past it and landed a solid hit right on his chest, freezing his heart and shattering
his ribcage, killing him instantly. And with that realization came the shock and horror at what he'd done.

 With that obvious display of magic he was accussed of cheating and
was kicked out of the MMA league, stripped of his titles and belts, and banned from professional
competition for life. His school took away his scholarship and kicked him out of school. His family severed all
ties with him for shaming the family name.
He was then expelled from his dojo as well. Suffering from depression for several years,
He then worked as muscle for hire but disliked killing people and couldnt handle that lifestyle.
He then moved back to his home area of Alki to start over. He now works as a courier.
He still fights in underground tournaments, though now He fights for the thrill of the challenge, and for the money.
He is against killing. Considers himself a thrill seeker, and pushes his body and adept
 powers to the limits. He was recently introduced to a group of runners through the organization that puts on the
underground fights (Black Lung Society). He is now making runs as the extra muscle and speed when its needed.

Glyph

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« Reply #13 on: <04-16-11/2250:11> »
Hmm.  I have a logical problem with the MMA part of his background.  I could see him as an adept who didn't know it in high school, but I can't see him competing in MMA without anyone noticing it.  Magic is hardly that rare, and all it takes is an assensing test to see if someone has magic.  MMA, like any sport, would probably be very proactive about detecting anyone using magic or illegal augmentations to get an edge in combat (especially if they have separate "natural" and augmented leagues, which they probably do).  So I could see it if this tragic accident happened in a dojo, or a high school match, but MMA?  Not really.

JimJungle

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« Reply #14 on: <04-17-11/0053:38> »
Your right. I hadnt thought of that. I will rework some of his background. Thanks.

 

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