On the separate thread I'd like to talk a bit on how we have handled this, cause they way we did it wasn't fun.
I am thinking on introducing NPC in future runs, to facilitate discussion and inject ideas.So you could tweak the plan but do not have to come up with one. I don't know however if this doesn't take too much from you.
You have hit the nail spot on.
The disscusion was not only very long, and boring, but even un-/counterproductive at times.
The NPC would be good if he fills a role we do not have, but otherwise i am not sure.
Sen actualy did somthing like this in PM at least with me, buti will tell this anyway - the GM can give planing tips in the OOC any time, mostly in form
"You may not know this, but you character should know that Blowing up the Electricity supply line the factory will work a few hours on battery and then will go over to generators"
at least I am used to this. you could follow that every time we get some new information we kinda jump on it,
our main problem was, As Sichr So Bluntly pointed out the idea to do the first one as perfect as possible, we kinda went overprotective in that direction.