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[OOC] Missions 2 - Trash the Body Electric

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Sentinemodo

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« Reply #645 on: <05-17-11/1018:11> »
Chrona, anything going on in the RMD node?

Codac, you still out there?
Sorry for a small delay ;)

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Sichr

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« Reply #646 on: <05-17-11/1018:55> »
now...KABOOM  ;D

Netzgeist

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« Reply #647 on: <05-17-11/1021:01> »
Thanks, Sen.

Well, Mr. Erik gave Sam his cue, so let's get dangerous. Action Time!

Fractal will leave the man to Sam Taser, but will get his in hand as he expect the bodyguards to enter the room next. But, most importantly, he will try to hack Erik's commlink on the fly, if this is possible.

Sam, don't worry about the possible silent bar struggle, your charismatic man will talk to security latter.

Sichr

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« Reply #648 on: <05-17-11/1026:25> »
And Omar is Jamming anything that goes out

Sichr

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« Reply #649 on: <05-17-11/1027:46> »
Well...except for this...he is looking for any Sky Eyes watching. The situation happens inhouse, but he wants to be sure that it remains there...

Kouryuu

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« Reply #650 on: <05-17-11/1159:59> »
Thanks, Sen.

Well, Mr. Erik gave Sam his cue, so let's get dangerous. Action Time!

Fractal will leave the man to Sam Taser, but will get his in hand as he expect the bodyguards to enter the room next. But, most importantly, he will try to hack Erik's commlink on the fly, if this is possible.

Sam, don't worry about the possible silent bar struggle, your charismatic man will talk to security latter.

I will roll an ambush roll as Eric does not know Sam's in the room that should give me extra 6 dice on the surprise roll
Prepare for the worst, hope for the best and expect nothing!
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Sentinemodo

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« Reply #651 on: <05-17-11/1207:21> »
Follow with an attack roll at the same time. You'll be going first with no defence rolls.
Sorry for a small delay ;)

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Kouryuu

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« Reply #652 on: <05-17-11/1231:37> »
Follow with an attack roll at the same time. You'll be going first with no defence rolls.
So no supprise ambush roll for initative?
11+ 3 + ambush[3]
take aim free action
Attack taser SA
1st shoot
2nd shoot A5 + Pistols[tasers]6 =11d6.hits(5) → = (3)
 
if he is standing after the first


electricity has to be resisted after each attack

Dam my luck in dice today.  :'(

Will post IC when i know how many shoots i make, as for resistance test's that is,do not want to kill the poor guy

« Last Edit: <05-17-11/1338:01> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
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Sentinemodo

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« Reply #653 on: <05-17-11/1327:54> »
1. please copy the rolls in this format 1st shoot Agility 5 + Pistols[tasers] 6 (11d6.hits(5)=1)
that way I can see the results even from the blackberry (mobile version of the forum doesn't show links to external sites)

2. you forgot about bunch of the dices +2 dice from muscle toner +2 smartlink +2 target in point blank range. I'll roll that for you: 6d6.hits(5)=2

the first hit connect anyway
The damage is 6S + net hits over first 2 = 8S
Resisted with Body (4) + half armor round up (3/2 = 2) -> 6d6.hits(5)=1

Damage done 7S
Stun effect resistance(3) Test
Body (4) + Willpower (4) + Half armor (2) - Wound Modifier(2) -> 8d6.hits(5)=3
Succesful, that is Erik is still standing after IP 1 - he has however additional -2 to all rolls due to disorientation.

More to follow.

Sorry for a small delay ;)

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Kouryuu

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« Reply #654 on: <05-17-11/1333:45> »
1. please copy the rolls in this format 1st shoot Agility 5 + Pistols[tasers] 6 (11d6.hits(5)=1)
that way I can see the results even from the blackberry (mobile version of the forum doesn't show links to external sites)

2. you forgot about bunch of the dices +2 dice from muscle toner +2 smartlink +2 target in point blank range. I'll roll that for you: 6d6.hits(5)=2

the first hit connect anyway
The damage is 6S + net hits over first 2 = 8S
Resisted with Body (4) + half armor round up (3/2 = 2) -> 6d6.hits(5)=1

Damage done 7S
Stun effect resistance(3) Test
Body (4) + Willpower (4) + Half armor (2) - Wound Modifier(2) -> 8d6.hits(5)=3
Succesful, that is Erik is still standing after IP 1 - he has however additional -2 to all rolls due to disorientation.

More to follow.
k will do
edit: where it both shots? kinda do not see it, or shoul i reroll them with the modifers?

« Last Edit: <05-17-11/1656:57> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
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Sentinemodo

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« Reply #655 on: <05-17-11/1710:12> »
That was only the first shot.

The second had hit also connected. 6d6.hits(5)=1 (additional 6 dices gave you 4th hit).

Damage value 6S + 3 =9S
Erik's damage resistance - 6d6.hits(5)=3
That means 6S in addition to his 7S means 10S and 3P overflow.

He drops stunned.


Sorry for a small delay ;)

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Kouryuu

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« Reply #656 on: <05-17-11/1713:24> »
That was only the first shot.

The second had hit also connected. 6d6.hits(5)=1 (additional 6 dices gave you 4th hit).

Damage value 6S + 3 =9S
Erik's damage resistance - 6d6.hits(5)=3
That means 6S in addition to his 7S means 10S and 3P overflow.

He drops stunned.
should I do the IC or would you like to?
either way he had no time to get a comm out and taser did not enough sound to attract attention, but he might have screamed or something, white noise generator would not dampen screams would it?
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sentinemodo

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« Reply #657 on: <05-17-11/1720:23> »
please make an IC post, both on the shooting and on your further actions. he hadn't had a chance to scream. merely a yelp. Side effect of the electric shoot is tightening of the muscles including the ones needed to shout
Sorry for a small delay ;)

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Netzgeist

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« Reply #658 on: <05-17-11/1728:18> »
May I try a hack on the fly action on his Commlink? If I go full VR in hot sim, maybe I can get a message to the his bodyguards in time, so that they also "step out of scene silently"...

Sentinemodo

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« Reply #659 on: <05-17-11/1729:12> »
Try
Sorry for a small delay ;)

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