Ok ok i yield

here is what i changed: (i will edit the first post accordingly)
- In Debt
- Complete Spell Overhaul
- Conjuring Group up to 4
- Spellcasting down to 5
- dropped Whip & Whip Skill
- dropped Astral Whip spezialisation
- added First Aid 1
- dropped Group Contact Mafia
- added Mafia Leutnant Contact
- dropped all cyberwear
- added glasses & earbuds
- minor gear changes
- calculated starting nuyen
I will need to reevaluate background story/playing concept but that´s ok.
I want to keep the gnome, because i just love the image. Kid, possible even with some school stuff suddenly pulling two weapons and wreaking havoc (well, hopefully). And i hope that the arcane arrester will not be crippling with my new spell selection.
What i still need help with though is the magical tradition and the mentor spirit.
As far as tradition goes, i would like to keep a logic based one, but i have no experience with spirits, so i don't know what would be good. Secondly i would like a tradition that is practiced in germany.
And with the mentor spirits i am choosing between these three:
Bear - health, resist physical
Adversary - counter, manipulation
Dark Goddess - combat, health
I would change the name according to Street Magic p.183
Normally i would choose the dark goddess, but her disadvantage is the one i am most uncomfortable roleplaying.
Oh, and could someone point me to a rule, that i need a weapon focus bonded, so that i can have a weapon specialisation in it? I mean i also have a specialisation in Automatics without currently owning one. Is that forbidden too?