Like I posted earlier, just giving others a chance to post... And they had.
Would just like to know what Still Waters is capable of doing before starting a countdown and tossing some dice.
The grenade, LJ only has one? And it takes 2 IP's (or was it CT's) to really have any effect?
You're hoping they don't notice it rolling/bouncing into the room? If they notice, what's stopping them from being elsewhere when it does its thing?
Also, Silk fudged the second trap, so only the one directly N of the 2 guards is there. Sucks

Edit: Also, would like to know what Hank & Noise had to say to:
"...Think I should ask them to open the door too? Knock on the door and 'Sir, there's a problem with Carl, sir.'" The last sentence was spoken with the voice of the guard she just killed with a shot through the heart.
Wouldn't say exactly that, but you get the idea.
If it works, it might be very good.
If it doesn't work though, they probably won't be surprised.