NEWS

[OOC] Messy Biz

  • 1430 Replies
  • 335919 Views

Kouryuu

  • *
  • Prime Runner
  • *****
  • Posts: 2717
  • The idea is to die young as late as possible -A.M.
« Reply #330 on: <05-13-11/2222:23> »
Looks like we're eady for the VIP room to be rushed
Ready to Hit any fleeing targets, if they really decide to run,
but doubt they will have any chances against this team  ;)
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

GrimWulf

  • *
  • Omae
  • ***
  • Posts: 269
« Reply #331 on: <05-13-11/2359:37> »
2 passes, and modified original post with init roll, been awhile since i've done a surprise test. :/

Artighur

  • *
  • Omae
  • ***
  • Posts: 281
« Reply #332 on: <05-14-11/0016:28> »
3 Passes for me

Kouryuu

  • *
  • Prime Runner
  • *****
  • Posts: 2717
  • The idea is to die young as late as possible -A.M.
« Reply #333 on: <05-14-11/0342:52> »
15d6.hits(5) → [5,4,2,3,4,4,2,5,1,2,1,3,4,1,3] = (2)

Reaction 4 + Intuition 5 + surprise 6

9d6.hits(5) → [2,5,4,2,3,6,2,2,3] = (2)

Reaction 4 + Intuition 5

ini 11 ini pass 1

in the case the Bouncers in front of the club decide to go help
Shooting someone in the back, how nice  ;D
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #334 on: <05-14-11/0501:51> »
Keep in mind that if you shoot them, outside, there'll be about 15 civilians calling KE and selling the footage to the media a couple of seconds later.

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #335 on: <05-14-11/0640:38> »
3 passes here.

Surprise works like this:
Rolling it up.
You roll the same dice as you would for initiative.  If it is an ambush, the ambushing party gets +6 dice and can never be surprised by the party they are ambushing.  If its a situation where some characters know there is a threat and other characters do not, then the characters who are aware of the threat get a +3 on their surprise test.  Otherwise, it's Rea + Int + whatever initiative bonuses you might otherwise have.

What them dice mean.
Anyway, the number you roll determines who surprised whom.  If you roll 5 hits and someone rolls 4, then you've surprised that person.  If someone rolls 6, then they've surprised you.  If they roll 5 too, neither character surprises the other.  Again, an ambushing party can never be surprised.

What does it mean to be surprised?
Well, if one character is surprised by another, then that character can not respond to any of the actions the surprising character takes that pass.  If shot at, the surprised character does not roll reaction and can not dodge.  They go straight to soak.  The surprised character can not return fire either, regardless of their initiative.  This surprise state lasts for the first IP of the first CT only.  However, for that pass, whoever has the highest surprise score can act with impunity.  No one can target them and anyone they target can not dodge their attacks. 

Effect on initiative?
None.  A person can act first and surprise no one, or act last and surprise everyone.  It's not likely, but it could happen.  Four guys could surprise a mook, but the fifth one does not.  In that case, the mook can only target the fifth guy.  If a character can not act on any enemies or has nothing to respond to besides actions he was surprised by, then he loses that pass.

Ten-Hex

  • *
  • Omae
  • ***
  • Posts: 385
« Reply #336 on: <05-14-11/0706:02> »
Roll #1 surprise, Roll #2 init (8d6.hits(5)=4, 8d6.hits(5)=3)
+6 surprise dice for ambush (6d6.hits(5)=4)

8 hits total for surprise test, and initiatifve of 11 with 1 IP.

I may spend edge at the beginning of an IP to gain an extra one in this first turn, but I'll let you know if it's necessary at the appropriate time.

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #337 on: <05-14-11/0804:27> »
That's so much clearer than the book explains it.
Silk: 6 hits on surprise, 11 total on initiative, 2 passes.

Chrona

  • *
  • Prime Runner
  • *****
  • Posts: 3794
« Reply #338 on: <05-14-11/0813:53> »
Almost ready, Thanks Kontact!

To help later, everyone surprised them, except Hank

Kouryuu

  • *
  • Prime Runner
  • *****
  • Posts: 2717
  • The idea is to die young as late as possible -A.M.
« Reply #339 on: <05-14-11/0911:06> »
Keep in mind that if you shoot them, outside, there'll be about 15 civilians calling KE and selling the footage to the media a couple of seconds later.

silenced gel round to the head, and hiding before anyone even reacts to the shot fired, worst case SA 2 shots, and hiding, they have to get the perception test to locate me, then to see me.
not sure, but I think they will not get my face, but I cant be sure,
even thou there will be fighting inside, the bouncers running inside and one falling down suddenly.
not really sue where in this whole mess anyone will locate somthing
« Last Edit: <05-14-11/0923:51> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #340 on: <05-14-11/0940:13> »
I wasn't saying YOU could get into trouble. But us people inside the building might have a problem with KE showing up while we're in a firefight... Not to mention that we all have a kidnapped person to deliver right across the street, so police presence might not be really convenient.
Someone falling down, sure, it can happen. If they don't get up quickly after though, it tends to ring some alarm bells.

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #341 on: <05-14-11/0946:14> »
Combat happens in seconds.  police response time happens in minutes.  ;)

GrimWulf

  • *
  • Omae
  • ***
  • Posts: 269
« Reply #342 on: <05-14-11/1618:18> »
aright little joe. go mess em up.

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #343 on: <05-14-11/1752:00> »
Damn, was hoping some action would've started; don't think I can get online tomorrow, wife's birthday.

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #344 on: <05-14-11/2136:48> »
Well, since the action is supposed to be starting simultaneously... I'll kick in.

 

SMF spam blocked by CleanTalk