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[OOC] Messy Biz

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Chrona

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« Reply #375 on: <05-16-11/1642:23> »
Turns Over after Hank's IP so we'll see what he does

Ten-Hex

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« Reply #376 on: <05-16-11/1649:35> »
Chrona, is I/O the only one aware of the talking and such by the "DJ"? I wasn't sure if we could hear him out in the hall.

Chrona

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« Reply #377 on: <05-16-11/1651:03> »
Yes, only he could hear it from being in the same room and having his recording going

Ten-Hex

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« Reply #378 on: <05-16-11/1652:28> »
Any chance for Still Waters to be able to hear him from where he's at in the hall with a Perception test? I had him pretty close to the door to that storage room.

Chrona

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« Reply #379 on: <05-16-11/1655:07> »
You can try

Ten-Hex

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« Reply #380 on: <05-16-11/1757:54> »
Percep just in case it's enough. If he hears him talking in there rather than just hiding in his little box, SW is gonna want to take his delayed action.
Int 5 + Per 4 +3 audio +3 attn coproc +2 mentor +1 qualia -4 sust (14d6.hits(5)=4)

Chrona

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« Reply #381 on: <05-16-11/1800:41> »
You just, juuust hear faint mumbling

Kouryuu

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« Reply #382 on: <05-16-11/1844:13> »
Does the Bouncers or the Queue notices what is happening inside?
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Chrona

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« Reply #383 on: <05-16-11/1846:11> »
No, no ones managed to use the comms yet

Ten-Hex

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« Reply #384 on: <05-16-11/2150:43> »
Still Waters will drop his sustained spells as a free action, and cast a force 4 mind probe on himself to dig through the DJ's mind (16m sensory range).

force 4 mind probe 16m range -- Mag 4 + Spell 3 +2 detection (9d6.hits(5)=3) 3 hits, no glitch
resist 4S stun, Wil 4 + Cha 4 +2 limited (10d6.hits(5)=5) no drain

Chrona

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« Reply #385 on: <05-16-11/2219:30> »
5d6.hits(5)=3

"What the hell ws that? Was that mumbo jumbo? BRAIN Mumbo Jumbo?! I'm not paid enough for this..."
Quote
will add to IC after you post IC about your casing and it's failure.

Kontact

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« Reply #386 on: <05-16-11/2226:16> »
Damn I want to kill thing ! Gotta start working on more initiative :D

Doc should dip into the pharmacy then.  Betameth increases reaction by 2 and intuition by 1.  +3 on your initiative rolls and +2 on your dodge is worth the risk of addiction.

By the way, Little Joe is hitting the main room, not the VIP room.  None of the team should know what's happening with her.
« Last Edit: <05-16-11/2246:03> by Kontact »

Xzylvador

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« Reply #387 on: <05-17-11/0849:06> »
Where are we in the combat turn, whose action is it?


Chrona

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« Reply #388 on: <05-17-11/0850:40> »
By the way, Little Joe is hitting the main room, not the VIP room.  None of the team should know what's happening with her.
[/quote]
The can see through the VIP window into the main hall

Chrona

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« Reply #389 on: <05-17-11/0852:22> »
It's now the second pass

 

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