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[OOC] Messy Biz

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Chrona

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« Reply #450 on: <05-19-11/1702:02> »
Also, VIP doesn't resist any damage? (I'm getting the impression that every little box might count :p)

he rolled 1 success

Hank, its Body not willpower

Artighur

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« Reply #451 on: <05-19-11/1706:07> »
Well my armor made it into Stun damage so it's resisted via Willpower right ?

Hank init Reaction 5 + Intuition 2 2 more CT of Increased Agility (7d6.hits(5)=1) is 8
« Last Edit: <05-19-11/1708:14> by Artighur »

Chrona

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« Reply #452 on: <05-19-11/1708:08> »
Isn't it you roll Body + Armour, if the modified damage is < Armour it becomes stun?

Artighur

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« Reply #453 on: <05-19-11/1710:46> »
Hum, now that I re-read it, you are right. We've been playing it wrong for soooooo long in my home games ! Damn English (not my primary language :P)

Xzylvador

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« Reply #454 on: <05-19-11/1736:24> »
SR4A 149:
Modified Armor Value = armor value +/- the attacks AP modifier.
Modified Damage Value = Base Damage + DV from net hits, aim, ammo type, etc (everything but extra DV from narrow burst).
If Modified Armor Value > Modified Damage Value, attack does S instead of P.

Damage resistance is done after that calculation.
So for example, firing a heavy pistol with ex-ex, 2 net hits: 5P + 1DV + 2DV = MDV 8P
Target has Armor Jacket: Base 8 Ballistic. Ex-Ex makes MAV 7.
MAV < MDV, so attack does P damage.
Damage resist: Body 5 + MAV 7 = 12 dice, 4 hits. Attack does 4 damage, but it's still P(hysical), not S(tun).
The test to see if the armor was pierced was done earlier. (Hits from) Damage Resistance test doesn't change that anymore.

Had the same attack been done with regular ammo: Mod. Dam. Val. would have been 7P, Mod. Arm. Val. would have stayed 8. The attack would have done stun damage instead.

Chrona

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« Reply #455 on: <05-19-11/1745:40> »
Its still body either way for damage resist so i swear my ways easier to follow @_@

Artighur

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« Reply #456 on: <05-19-11/1745:52> »
Yea mostly mis-read the part where is says. Damage resistance test are usually done with Body, but some in some case it might be Willpower. I had read that as "most of the time you'll do Body resistance check but in some cases (Stun mostly) you'll do Willpower resistance". Rarity of WP resistance check was lost in translation :P

Ten-Hex

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« Reply #457 on: <05-19-11/1749:25> »
Init (8d6.hits(5)=4) Init 12, 1 IP

Kontact

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« Reply #458 on: <05-20-11/0347:59> »
No 3rd pass action?

I'll take a complex from the 2nd pass to use the Infiltration skill and all actions from the 3rd pass to text the team.
« Last Edit: <05-20-11/0351:14> by Kontact »

Chrona

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« Reply #459 on: <05-20-11/0534:27> »
No 3rd pass action?

I'll take a complex from the 2nd pass to use the Infiltration skill and all actions from the 3rd pass to text the team.

Ah sorry, i thought that was what you were withholding

Kontact

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« Reply #460 on: <05-20-11/0652:35> »
I can't hold actions between CTs by RAW. 
Anyway, new init and a new surprise in case anyone comes into the north hallway.
17d6.hits(5) → [2,2,6,4,1,3,6,6,4,1,4,4,6,1,3,1,5] = (5)
11d6.hits(5) → [4,4,5,1,1,1,4,6,1,2,5] = (3)  Init 14

Redwulfe

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« Reply #461 on: <05-20-11/0758:38> »
Initiative: 11 9d6.hits(5)=2

Currently in RL, 1 pass.
There are 10 kinds of people in this world, those who understand binary and those who don't

Red

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Thinking
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speaking

GrimWulf

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« Reply #462 on: <05-20-11/1103:06> »
init of 11 again. 2 hits

Chrona

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« Reply #463 on: <05-20-11/1549:49> »
Waiting for Andromeda's INI

exam today went well

Xzylvador

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« Reply #464 on: <05-20-11/1613:25> »
^ Great!




Do we get karma for that?

Will be Alt-Tabbing in while playing either Crysis II, Assassins Creed II or The Witcher II... so many sequels, so little time :(
« Last Edit: <05-20-11/1616:18> by Xzylvador »

 

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