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[OOC] Messy Biz

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Chrona

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« Reply #510 on: <05-24-11/0201:55> »
Hank pull the target in the car.

Alright I'll need some room here, gonna try to wake him up a bit.

Quote
Logic 5 + First Aid 4 + Combat Wounds 2 + Improved Skill First Aid 2 + Medkit 6 = (19d6.hits(5)=7) Forgot to add the -1 from being "indoors", still last roll wasn't a hit so that is fine.
The target regains 5 Stun Damage

Hank knows he doesn't have much time but still stays very meticulous. When the Antitoxins will start to do the job, the target should wake up. With some luck, they'll already be on the other side of the street, cashing in and getting out of this run.

You'd need to heal the physical first wouldn't you? And shouldn't 7 hits = 7 boxes healed? Also In normal rules you can't heal stun anyway

Kontact

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« Reply #511 on: <05-24-11/0204:50> »
You'd need to heal the physical first wouldn't you? And shouldn't 7 hits = 7 boxes healed? Also In normal rules you can't heal stun anyway

You can choose which to heal AFIK.
There's a threshold of 2 on healing tests, so the first two hits count for naught.
As of SR4, you can first aid some stun.

Chrona

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« Reply #512 on: <05-24-11/0208:33> »
You'd need to heal the physical first wouldn't you? And shouldn't 7 hits = 7 boxes healed? Also In normal rules you can't heal stun anyway

You can choose which to heal AFIK.
There's a threshold of 2 on healing tests, so the first two hits count for naught.
As of SR4, you can first aid some stun.

Ah alight, i'll probably leave posting till after my exam

Xzylvador

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« Reply #513 on: <05-24-11/0619:38> »
Uhm, probably too late for this, but why are you healing the stun damage? A simple stim patch can help with that, at least for a while. But at 8-9 boxes of P damage, that means even with the smallest accident, he's dead and we're screwed.

Going to wait for a moment, at least for Still Waters to do something. Assensing would help I guess; and he's still got the lie detection spell on him, wondering what that shows.
« Last Edit: <05-24-11/0621:11> by Xzylvador »

Chrona

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« Reply #514 on: <05-24-11/0739:52> »
I'll give you guys time to confer

Ten-Hex

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« Reply #515 on: <05-24-11/0847:58> »
Still Waters delayed action and was waiting for at least a combat turn or two before relaxing his guard in case something makes it through the gas. When we're in combat, I purposely don't post or talk IC unless I'm expressly taking free actions to say a few phrases. If we're dropping to non-combat, I'll post.

He has no sustained spells, FYI. He dropped them to be able to cast the mind probe on the hacker, which failed. Once we're non-comb he'll toss up a new Analyze Truth.

Chrona

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« Reply #516 on: <05-24-11/0849:02> »
Still Waters delayed action and was waiting for at least a combat turn or two before relaxing his guard in case something makes it through the gas. When we're in combat, I purposely don't post or talk IC unless I'm expressly taking free actions to say a few phrases. If we're dropping to non-combat, I'll post.

He has no sustained spells, FYI. He dropped them to be able to cast the mind probe on the hacker, which failed. Once we're non-comb he'll toss up a new Analyze Truth.

We are non-combat

Ten-Hex

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« Reply #517 on: <05-24-11/0917:57> »
Astrally perceiving to watch for threats on both planes. Calling up his bound beast again from the metaplanes in case he needs to unleash it. Summoning a spirit of the growing Seattle rainstorm (force 4 water spirit, opt power elemental attack-lightning)

force 4 water spirit (elemental attack - lightning) (8d6.hits(5)=6)
opposed test (4d6.hits(5)=0) 6 services, no glitch, no drain to resist. (Critical success?  8))

Casting a force 5 analyze truth and sustaining it.

Force 5 Analyze Truth (9d6.hits(5)=4) 4 hits plus
Edge reroll of failures (5d6.hits(5)=1) 1 hit = 5 hits on Analyze Truth, no glitch.
2P drain (8d6.hits(5)=5) no drain

While the others interrogate the hacker, SW will act as a lie detector. In the meantime, he'll start scrubbing the astral signatures from any spellcasting and summoning done by him in the club (2 force 4 spells, 1 force 5 spell, 1 force 4 spirit).

Chrona

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« Reply #518 on: <05-24-11/1001:07> »
opposed test (4d6.hits(5)=0) 6 services, no glitch, no drain to resist. (Critical success?  8))


Have one more optional power

no liees so far

Ten-Hex

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« Reply #519 on: <05-24-11/1008:58> »
Mmm, let's give him energy aura - lightning as well. May as well turn him into a giant walking, hugging taser.

Artighur

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« Reply #520 on: <05-24-11/1055:10> »
Uhm, probably too late for this, but why are you healing the stun damage? A simple stim patch can help with that, at least for a while. But at 8-9 boxes of P damage, that means even with the smallest accident, he's dead and we're screwed.

Going to wait for a moment, at least for Still Waters to do something. Assensing would help I guess; and he's still got the lie detection spell on him, wondering what that shows.

Meh we just need to go across the street no? But I see your point, just don't want him to go back to unconscious state in like 60min :D

Ten-Hex

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« Reply #521 on: <05-24-11/1105:28> »
Going to use up a service by requesting the rainstorm spirit use Concealment on SW, Hank, our mangled target, and Habu. -4 to Percep checks against those four targets.

Chrona

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« Reply #522 on: <05-24-11/1108:49> »
 Habu is 1. huge and 2. technically 2 targets
might be good to not have an invisible tractor trailer moving around

Ten-Hex

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« Reply #523 on: <05-24-11/1116:15> »
Habu is 1. huge and 2. technically 2 targets
might be good to not have an invisible tractor trailer moving around

I underestimated what Habu was. ;)

We'll have I/O be the fourth target then. Covering up support personnel.

Chrona

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« Reply #524 on: <05-24-11/1551:17> »
I've been waiting for this

 

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